Archive for the 'Computer History' Category

Andrew Kay (1919-2014)

Thursday, September 4th, 2014

Andrew Kay, founder of KayProIn Memoriam: Andrew Kay (1919-2014), founder of KayPro
and inventor of the digital voltmeter

The Kaypro II (1982), sold by Andrew Kay’s company, was one of the earliest vintage computers I added to my collection (and my first CP/M machine) way back in the early 1990s. Its high-quality components, including its sturdy metal case, its integrated serial and parallel ports, its full-sized keyboard, and its sharp 9-inch green-screen monitor made it a joy to use. And man, it had an 80-column display, which made it a competent word processing machine even in 1994.

With everything integrated, the Kaypro II was a truly plug-and-play machine at a time when other systems required hooking up chains of various peripherals to get things done. With the KayPro II, you folded down the keyboard, plugged it into an outlet, inserted a disk, and flipped it on. It was an island oasis in a sea of endless computer cords.

Andrew Kay’s achievements were great (among his other works, he invented the digital voltmeter in 1952). He will be missed.

[ Retro Scan of the Week ] Space Bucks

Monday, September 1st, 2014

Sierra Space Bucks advertisement - 1995So now we’ve entered the 3D font era.

I’ve never played Sierra’s Space Bucks, but it looks like a fascinating strategy game. I was a big fan of SunDog: Frozen Legacy on the Atari ST, so I’m a sucker for any game that shows the inside of your spaceship from a top-down view (even if only in a non-functional splash screen). Has anyone out there played it?

(As an aside, when I started this blog in 2005, I could just say “I’ve never played this game, does anyone out there know anything about it?” And get away with it. That’s because very little game info was out there; Wikipedia had very few video and computer game entries — especially obscure ones — and MobyGames was incomplete. Now I have no excuse for not looking it up myself. And what do you know: here’s a Wikipedia entry on Space Bucks, first created in 2012.)

I have this feeling that most Windows games from the 1995 era slipped through the cracks and were mostly forgotten. It’s my impression that not many people played early games created for Windows 95 and late-period games made for Windows 3.11. Maybe it’s because the IBM PC world was in the middle of a big transition from MS-DOS / Win 3.11 to Windows 95. I remember still buying MS-DOS games well into 1997, for example.

[ From Computer Gaming World – September 1995, p.55]

Discussion Topic of the Week: What was the earliest game you bought that ran exclusively on Windows 95/98?

[ Retro Scan of the Week ] Aplus 3000 Apple II Clone

Monday, August 25th, 2014

Aplus 3000 Apple II clone advertisement - 1985Everything looks cheaper in black and white print.

The IBM PC wasn’t the only American microcomputer that got cloned in the 1980s. The Apple II also inspired its fair share of software-compatible copycats, such as the Aplus 3000 system seen here.

This appears to be a grey market VTech Laser 3000 computer with the name plate removed — possibly to avoid any trade import bans on Apple II clones that may have existed at the time.

Clones like this were popular in certain underground circles, and for good reason. Take a look at the price list in the ad. The Aplus 3000 retailed for US $499 (about $1,104 today when adjusted for inflation) verses $1745 for a bona fide Apple IIe (about $3,863 today). And on top of that, the Aplus 3000 contained integrated peripheral cards that would cost thousands of extra dollars if purchased separately for use in a real Apple IIe.

As I’ve mentioned before, peripheral integration was a great way to undercut official products. It happened quite a bit in the IBM PC universe.

[ From Compute! – November 1985, p.85]

Discussion Topic of the Week: If you could buy an unauthorized clone of an iPad or iPhone that ran iOS and had better specs for less price, would you do it?


See Also: Orange+Two Apple II Clone (RSOTW, 2010)
See Also: Apple II Box for C64 (RSOTW, 2013
See Also: How I Got My First Computer, and How I Got My First Computer Back

[ Retro Scan of the Week ] The Micron Millennia

Monday, August 11th, 2014

Micron Electronics Micron Millennia P120 PC clone advertisement - 1995Ah, the beige box era.

What could $6,410.55 buy you 19 years ago? (That’s $4099 adjusted for inflation.) Well, if you picked a Micron Millennia, you could get a 120 MHz Pentium CPU, 32 MB of RAM, a 1.6 GB hard drive, a 17-inch monitor, a 4X CD-ROM Drive, a SoundBlaster 16 sound card, 2MB 2D graphics card, a minitower or desktop case, a Microsoft mouse and keyboard, Microsoft Office, and Windows 95.

That’s a lot of stuff. And yet most people’s smartphones today pack far, far more power and functionality than that in a pocket form factor with a 10 hour battery life. It’s all about integration, baby. More functions in fewer, smaller chips. I love it.

[ From ComputerLife – October 1995, rear cover]

Discussion Topic of the Week: Tell us about one of your beige box PCs from the 1990s. Who made it, and what did it have inside?

[ Retro Scan of the Week ] Apple Gets Biblical

Monday, July 28th, 2014

Apple Adam Genesis Forbidden Fruit Apple II Advertisement - 1979Where’s Eve? Oh wait.

This ad is actually for an Apple II-themed creative writing contest, but you’d never know it. That’s because the gobs of tiny, hard-to-read text are completely overshadowed by the nude man in a jungle holding an Apple II over his crotch.

And that man happens to be Adam from Genesis.

Oh boy.

So there you have it, folks. The Apple II was responsible for the fall of man. You know — that time Adam ate from the tree of the knowledge of good and evil, casting all of humanity into sin. Here’s a tasty quote from Wikipedia:

For many Christian denominations the doctrine of the fall is closely related to that of original sin. They believe that the fall brought sin into the world, corrupting the entire natural world, including human nature, causing all humans to be born into original sin, a state from which they cannot attain eternal life without the grace of God.

You probably won’t see me discussing theology on this blog ever again, but I find this ad quite funny because, despite its tongue-in-cheek cuteness, the biblical interpretations stemming from it are myriad and potentially wildly unexpected, making this a complete failure of marketing. But that failure was likely overlooked. This was 1979 — early in the life of Apple — and it was also before the Great Masses of the Offended had a strong enough voice (i.e. The Internet) with which to share and froth over everything that displeased them.

[ From BYTE – November 1979, p.33]

Discussion Topic of the Week: How do you think people would react if Apple published an ad like this today?

The Prodigy Preservation Project

Monday, July 14th, 2014

Prodigy Online Service Logo

[ Major Update: 4/12/2017 – Keep an eye on my Flickr account where I will be posting galleries of Prodigy screenshots and other artwork. ]

[ Major Update: 6/6/2017 – Our Prodigy Reception System reverse-engineering tools have been released. ]

[ Major Update: 1/15/2021 – Phillip Heller has begun reverse-engineering the Prodigy client. ]

[ Major Update: 8/6/2022 – I wrote the first new Prodigy content in 23 years. How is that possible? Phillip Heller has reverse-engineered the Prodigy Client/Server architecture, and you can connect yourself with Prodigy Reloaded! Prodigy Reloaded debuted at VCF West on August 6, 2022. Finally, the Prodigy Restoration Project is coming to life. ]

Since last year, I have been working with Jim Carpenter, a freelance programmer by trade, on hunting down old Prodigy data so that we may preserve it, display it again, and perhaps even one day use it to recreate Prodigy itself.

We’re calling it the Prodigy Preservation Project.

By now you may have seen my latest piece for The Atlantic entitled Where Online Services Go When They Die: Rebuilding Prodigy, One Page at a Time. That article describes the genesis of the project while also diving into the technical back story of the Prodigy service.

The reason we have any hope of doing something like this is because Carpenter discovered that Prodigy screen data can still be found in the STAGE.DAT and CACHE.DAT files located in used Prodigy client directories.

Those two files were used as cache files to speed up load times when using the service. When connecting to Prodigy, the client would download page data into the files. Whenever the client last connected to Prodigy, that data got frozen in time. If a vintage Prodigy client install still exists, we can get at the “frozen” data today.

Here are some screens that Carpenter pulled from a STAGE.DAT I had in my personal archives (these are from a STAGE.DAT file dated October 6, 1996):

Prodigy Login Screenshot from Benj Edwards STAGE.DAT Prodigy Rebel Space Screenshot from Benj Edwards STAGE.DAT Prodigy Encyclopedia Screenshot from Benj Edwards STAGE.DAT Prodigy Golf Tour Screenshot from Benj Edwards STAGE.DAT

Prodigy Greeting Cards Screenshot from Benj Edwards STAGE.DAT Prodigy Email Template Screenshot from Benj Edwards STAGE.DAT Prodigy Phone Directory Screenshot from Benj Edwards STAGE.DAT Prodigy Problem Error Screenshot from Benj Edwards STAGE.DAT

We can extract these screens using a series of Python programs written by Carpenter. They read through a previously used STAGE.DAT file, generate a list of pointers to the pages or object data contained within, then direct the Prodigy Reception System client to display them one at a time so we can take screenshots.

Jim’s code is not ready for release yet, but he hopes to polish it up enough to put up on GitHub soon. It has a long way to go before becoming a turnkey solution to extracting and displaying the data found in STAGE.DAT files. We’re working on it.

With that in mind, I’ve written the rest of this post in the form of a Frequently Asked Questions.

[ Continue reading The Prodigy Preservation Project » ]

[ Retro Scan of the Week ] AnthroCart

Monday, June 30th, 2014

Anthro Anthrocart Computer Desk Advertisement - 1993I may not be an expert on desks, but this looks a little dangerous.

[ From Scientific American – February 1993, p.29]

Discussion Topic of the Week: Have you ever bought a desk specifically to hold a computer?

[ Retro Scan of the Week ] My CompuServe Password

Tuesday, June 17th, 2014

Benj's CompuServe Password - 1993I still love my dad’s handwriting.

Here it is, folks: My CompuServe Information Service password that I used from 1993 until the late 1990s: “Needy-Sacred”.

Feel free to log in as me the next time you get a chance. (I kid.)

“Needy-Sacred” is an almost magical combination of words for me — probably because it bounced around my mind so often in the 1990s. It has a tension to it; a phrase at odds with itself.

I didn’t make it up, though. CompuServe assigned random combinations of two words (with a dash in the middle) as user passwords, and this is the hand I was dealt.

Well, “we were dealt” would be more accurate. This is the original note paper my dad used on February 21st, 1993 to write down the password to our new CompuServe account, which he set up for use with his business.

Heavily into BBSes at the time, I became the primary user of the account (surprise surprise). Soon his company often asked me — even as a young teenager — to relay international emails to and from Germany for them since I knew how to use it. Ah, those were the days.

The Encounters Forum was my favorite place to hang out. That, and the Atari Forum. GO ATARI.

[ From Personal note from Benj Edwards’ collection dated 2/21/1993]

Discussion Topic of the Week: Tell us your best CompuServe stories.

In Turing Test, VC&G writer Ulaf Silchov Fails to Convince Judges He is Human

Monday, June 9th, 2014

Ulaf SilchovUlaf Silchov, our resident Ukranian computer and video game expert, recently decided to volunteer as the human control in a recent Turing test conducted at the University of Reading in the UK.

The only problem? Everyone thought he was a computer.

Here is an excerpt of one of his conversations with a judge:

Judge: Hi, I’m Cathy.

Entity: CATHY! THE NAME OF A WOMANS.

Judge: Yes, I’m a woman.

Entity: WHAT IS A WOMANS, REALLY? BUT A MANS WITH THE UNSTOPPABLE THIRST FOR KRELBS.

Judge: Right. What is your name?

Entity: WHAT IS YOUR NAMES?

Judge: I’m Cathy, remember?

Entity: THAT IS NOT A REAL NAMES.

Judge: Yes, it is. At least where I come from. What is your name?

Entity: ULAF HAVE BEEN GIVEN THE NAMES ULAF IN UKRAINE, BUT FRIENDS CALL ULAF “ULAF” FOR SHORTS IN SVADLOST.

Judge: Nice name. Are you from either area?

Entity: THE AREA OF A TRIANGLES BECOMES THE HYPOTENUSE…ULAF FORGET.

Judge: Uh huh. How could you forget something so important?

Entity: NO, ULAF NOT IMPORTENT. ULAF HAVE AT LEAST 3.5 CHILDRENS (ONE HALF SIZED).

Judge: That’s a very personal issue. What’s your specialty?

Entity: ULAF FORGET TO ASK WHERE EITHER OF YOUR MINDS ARE FROM.

Judge: The universe and you?

Entity: ULAF, ALSO, BECOMES FROM THE STUFF OF STARS, AS THE MIND OF CARLOS SAGAN ONCE TOLD.

Judge: Do you have any hobbies?

Entity: NO TIMES TO TALK NOW, RUSSIANS KARUMPING ON THE DOOR OF ULAF. REMEMBER, THIS IS ULAF SAYING, “BE THE MASTER.” *END TRANSMISSION*

Judge: I’m still here.

[ Newsbits ] June 6, 2014

Friday, June 6th, 2014

VC&G Newsbits Newspaper Logo

VC&G Newsbits Logo

Vintage computing and retrogaming news small enough to eat.

Despite what you may think, Newsbits is not dead. It just needs more fiber.

Recent News

  • The RetroN 5 Launching June 6th (Today!) in the US
    (Source: Destructoid)

    Hope it works as advertised.

    This thing is a beast, supporting NES, Famicom, SNES, Super Famicom, Genesis, Mega Drive, Game Boy, Game Boy Color, and GBA cartridges. All of that, with 720p output via HDMI and original controller support.

  • Wii U plugs first DS game into Virtual Console in Japan

    Once upon a time, Nintendo frowned strongly upon emulation. Now its business model depends on it. Oh, how times have changed.

    Puzzle-poser Brain Age is the first DS game to arrive on Wii U Virtual Console, and it’s out now in Japan for free until June 30.

  • Unearthed E.T. Atari games will be curated by New Mexico space museum and then sold
    (Source: Polygon)

    A unique situation where one of these games in unopened, mint condition could be worth far less than one crushed and buried in a landfill for 30 years.

    Seven hundred of the 1,300 E.T. and other Atari cartridges recovered from a New Mexico landfill will be appraised, certified and put up for sale, the Alamogordo City Commission decided this week.

  • The Verge Publishes Rarely-Seen Photos of Apple’s 1980s Prototype Case Designs
    (Source: The Verge)

    Incredible photos of early 1980s Apple products that never were

    Some of its earliest and most iconic designs, however, didn’t actually come from inside of Apple, but from outside designers at Frog. In particular, credit goes to Frog’s founder, Hartmut Esslinger, who was responsible for the ‘Snow White’ design language.

  • Watching kids trying to figure out how to use an old Apple II is totally hilarious
    (Source: Cult of Mac)

    This video of children from the ages of 6 to 13 trying to figure out how to work a vintage Apple II … shows just how inexplicable computing was to pretty much everyone before Steve Jobs released the original Mac in 1984.

  • Modder Stuffs a Raspberry Pi into a Game Boy Pocket
    (Source: Hackaday)

    This is one of the most amazing mods I’ve ever seen

    After sanding down the bosses on the inside of the case, gluing the battery door shut, and installing a bit of plastic over the cartridge slot, WarriorRocker was able to fit a Raspi inside. The buttons use the same PCB as the stock Game Boy, connected to a Teensy 2.0 board that simulates a USB keyboard.

  • Exhibiting .gifs: An Interview with curator Jason Eppink
    (Source: The Signal)

    Wonder if they know about Retro GIF of the Week

    Jason recently curated ‘The Reaction GIF: Moving Image as Gesture,’ which exhibits a set of GIFs he identified in consultation with redditors.

Cool Links

  • Where Have You Gone, Peter Norton?
    (Source: Technologizer)

    A look back at the PC utility guru’s career by Harry McCracken at the newly-reborn Technologizer

    Norton’s empire grew to include multiple software products, articles (including a long-running PC Magazine column), and books. He was everywhere that PCs were. And then, in 1990, he sold Peter Norton Computing to Symantec, which made the Norton line of software even more successful.

  • Wolfenstein game graphics, 1992 vs 2014
    (Source: Twitter)

    A million more pixels, but the jaw remains the same

  • The Most 90s Thing That Could Ever Exist
    (Source: The Atlantic)

    The zeitgeist summed perfectly in one technological artifact, which is a VHS tape promoting Windows 95, starring Jennifer Aniston and Matthew Perry.

  • Total Chaos is the Best-Looking Doom II Mod You’ve Ever Seen
    (Source: PCGamer)

    More like a “GZDoom mod,” but still very impressive.

    Total Chaos doesn’t run on the Doom 2 engine from 1993 proper, but a modified version of the original source code that brings in OpenGL, mouse looks and other features like 16x motion blur, high resolution textures, 3D models, and bloom effects.

  • The Secret History of Hypertext
    (Source: The Atlantic)

    Historians of technology often cite Bush’s essay as the conceptual forerunner of the Web. And hypertext pioneers like Douglas Engelbart, Ted Nelson, and Tim Berners-Lee have all acknowledged their debt to Bush’s vision. But for all his lasting influence, Bush was not the first person to imagine something like the Web.

  • The Woman Behind Apple’s First Icons
    (Source: Priceonomics)

    …and Windows 3.0 to XP’s Solitaire cards! (I did an interview with her about that once, gotta find it.)

    For many, Susan Kare’s icons were a first taste of human-computer interaction: they were approachable, friendly, and simple, much like the designer herself. Today, we recognize the little images — system-failure bomb, paintbrush, mini-stopwatch, dogcow — as old, pixelated friends.

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