Archive for the 'Computer History' Category

VC&G Interview: Robert Tinney, BYTE Cover Artist and Microcomputer Illustration Pioneer

Tuesday, September 26th, 2006

Robert TinneyIf someone wrote a book on the history of personal computer art, chapter one could only bear the name of one man: Robert Tinney. As cover artist for over eighty issues of BYTE magazine — microcomputing’s first and finest major publication — and as one of the first men to illustrate topics related to the fledgling field of personal computers, he near single-handedly shaped the popular visual idiom of what computers were, could be, and would be for the for a whole generation of microcomputer enthusiasts.

That proud generation has long since grown up and moved on to a myriad of different fields and disciplines, spreading its knowledge, love, and expertise of all things technological around the world. Collectively, they have arguably become the world’s most influential, yet sometimes underrated, segment of the modern populace. So imagine if you could go back in time and visit that same generation in 1978. What would you see? A lot more pimples, no doubt, and a lot more hair. And most likely, you’d find a copy of BYTE in their hands — with a Robert Tinney illustration on the cover.

Byte Magazine CoverTinney’s BYTE artwork is amazing. It displays unparallelled creativity in the use of visual metaphors to convey typically intangible, abstract, and sometimes abstruse technical concepts. His illustrations penetrate all pretense and cut straight to the heart of the main idea of the topic at hand, laying it out in an appropriately minimalistic fashion that, while sometimes visually spartan, richly sparks the imagination and places the viewer firmly in the scene. His work communicates, and it does so in ways that words never could. For most commercial artists, the idea of illustrating for a completely new field without artistic precedent would probably be daunting, if not completely nervewracking — and who’s to say it wasn’t for Tinney — but despite that immense challenge, he pulled off the assignment not only handily, but with the kind of proficency and mastery that made the genre, in this writer’s humble opinion, firmly his own.

It was with all these superlatives in mind (and a stack of 1987 BYTEs as my bedside reading material) that I recently requested an email interview with Robert Tinney. I am delighted to say that he accepted the offer, and you can read the result below.

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VC&G Wrestling League: Brick vs. Woz! Who Will Win?

Friday, September 22nd, 2006

VWL: Brick vs. WozAh…it’s Friday again; time to have some fun. In our inaugural match of the recently formed (some 5-10 minutes ago) VC&G Wrestling League (or VWL, if you will), we’re pitting two of personal computing’s most auspicious luminaries against each other in a no-holds-barred “battle of the grizzled.” Who will come out on top? Let’s take a look at our contenders:

Woz

In this corner, we have Dan Bricklin (“Brick”), co-inventor of the world’s first spreadsheet program for personal computers (VisiCalc), general all-round software nerd, and part-time lumberjack. Skinny, yet nimble and dexterous, Brick possesses the perfect counterpoints to Woz’s brute strength.
Woz

In the other corner, we have Steve Wozniak (“Woz”), co-founder of Apple Computer, prankster par excellence, and essentially the living embodiment of hardware hackerdom. He’s a pretty hefty fellow who could probably toss around a few cows if he really wanted to. But don’t confuse his bulk with being overweight — it’s all muscle, baby, and he’ll likely use it to pound Brick into previously unknown subterranean depths.

So it’s a classic battle between hardware and software gurus in our first fight! Best of all, both of these men are perennially known as being really nice guys, so how will that affect the match? Will they just shake hands and call it off, or will they ruthlessly nice each other into submission? Will Brick trick Woz with a stick to the ribs, or will Woz smack Brick with a Mac to grab the upper hand?

Who will win this epic battle? I have no idea, you tell us!

Non-Profit, Limited Edition VC&G “Apple Free” Mousepad Available

Thursday, September 21st, 2006

VC and G - Apple Free - Apple III MousepadNo, I’m not starting a lame VC&G merchandising blitz. I designed this mousepad as the prize for the winner of our first ever RSoTW caption contest that took place a few weeks ago. The winner received her mousepad yesterday and was extremely happy with it. Instead of taking it offline, never to be seen again, I asked her if she’d mind if I shared it with others. She responded, “I would not mind at all if you sell the mousepad design. You should be proud of it and show it off all you can.” And so, because of that, and since I’m fond of CafePress’s quality (I have a number of their mousepads in use at the moment), here it is.

The photo on the mousepad is pun-tastically entitled “Apple Free.” As you can see, it’s of the ill-executed Apple III computer system sitting in “in the rough” — a picture I took myself in July or so, when it was so ridiculously hot and humid that I nearly slipped down a low-grade hill and drowned in a river of my own sweat.

I was really reluctant to post an entry about this, since it might seem like an attempt at merchandising — not to mention that everybody and his brother can sell mousepads on CafePress. But it should be known that the price for the mousepad is set at CafePress’s “base price,” which means that I will not make any money on it. None, nada, zilch. I just wanted to share it with you guys in case someone out there was interested in buying one before I took it down. I might change the mousepad design every once and a while, so get it while it lasts — if you dare!

Eric’s Look at Trippy Computer Games

Tuesday, September 19th, 2006

The ManholeBack in the good old days of computer gaming (we’re talking late-80’s to mid-90’s here, folks), one thing that could be said about the games market is that it was a crap shoot. Before the advent of the Internet, the few dead-tree review magazines couldn’t keep up with the number of newly-released titles, and computer game companies didn’t seem to take advertising very seriously. This meant that the chances of knowing the details of a game before purchasing it were pretty slim. Usually, all a gamer had to go on was the box copy, and whatever word-of-mouth could be picked up while hanging out at the local Babbage’s.

Buying a game could be a gamble, pure and simple. Sure, Origin was a safe bet for action or role-playing, and Sierra was the uncontested king of the adventure genre, but so many smaller companies were trying to make it big that it was impossible to know exactly what would be on the shelf on any given day. Sometimes, a search though the $5 rack would reveal an unlikely-sounding game written by two guys in a smelly basement, only to be unmasked later as a true gem of programming skill. More often, a slick-looking box with beautiful images and promising descriptions would turn out, when unboxed at home, to fall somewhere between maddeningly dull and outright unplayable (I’m looking at you, Rocket Jockey). But rarely, very rarely, a game would crop up that would cause an immediate and almost-universal reaction among gamers: “What were those guys smoking, and where can I get some?”

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Retro Scan of the Week: “Get Hardcore about Software with Microsoft.”

Monday, September 18th, 2006

Microsoft Gets Hardcore

Quit fiddling around with your nancy-boy software, pansy. It’s time to get Hardcore. With Microsoft.

They want you on their team. They’ll give you a door. They’ll give you Windows. And you’ll get a health club membership, access to workout facilities, and an array of benefits like health, dental, vision, and retirement packages. If that doesn’t sound totally hardcore, then I don’t know what is.

——

Microsoft Gets HardcoreBut seriously — once you sign up to work at Microsoft, they’re so hardcore that, on your first day on the job, they lock you stark naked in a ten-foot-square, windowless, blank white room with two cans of spray paint. Your next move will determine your position in the company. This Kobayashi Maru-like “no-win scenario” originates from an incident in 1981 when Microsoft co-founder Paul Allen was painting their new office space over the weekend and somehow locked himself inside a closet. Thinking quickly, he fashioned a makeshift air horn out of a spray paint can and some cardboard. Of course, no one ever heard him, and that’s probably why we’ve not seen Paul Allen since.

When they ran the same test on Steve Ballmer a year later, he immediately ate both cans of paint and had to be revived with fifteen minutes of intensive CPR. Although he lived, he has still never fully recovered from the incident. Bill Gates took the challenge last, and by day two, he was so bored that he spray painted a window on the wall and tried to climb through. A couple hundred bruises later, Bill Gates emerged from the room bloody, but victorious. Since he is the only man to have ever won the “no-win scenario,” he became president of Microsoft, and the rest is history.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

What Was the First Computer You Ever Used?

Thursday, September 14th, 2006

Atari 800 SystemWhat was the first computer you ever used? Was it a mainframe? A hobby kit? An early consumer PC? An IBM clone? I’ve heard numerous neat stories of people’s first experiences with computers since starting Vintage Computing and Gaming, but here’s your turn to share one of your own. Tell us about your “first time” with a computer. What kind of computer was it? Where were you when it happened? Was it the first computer you ever owned? Post a comment telling your story, and let us know. I’d love to read them.

I think the first computer I ever used was an Atari 800. My father bought one as our first family computer, but it ended up mostly being used to play games (but some great games). My brother learned to program BASIC on the machine, and he’s a professional programmer today, so it was definitely a valuable experience for him. Aside from playing games on it, my use of the 800 was limited to loading game binaries off of disks in Atari DOS, or perhaps even loading a BASIC program my brother had written. To this day, the Atari 800 is my favorite vintage computer because of the nostalgia it evokes for me personally.

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Retro Scan of the Week: Apple II Caption Contest

Monday, August 28th, 2006
Apple II Caption Contest Image

What have we here? Ah; it’s our first RSoTW Caption Contest!

Anyone out there may enter the contest (multiple times is fine by me) by writing a comment on this post. Simply write the best (i.e. funniest) caption you can think of for the image above. The winning caption will be selected by me, and the prize will be your own self-satisfaction in entertaining your peers (until I can figure out some sort of actual reward for this sort of thing). But hey, it’s not the winning that matters, it’s the joy of participating in a community event, right?

So join in the fun. Let’s see what you guys can come up with.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

Eric’s Look at Recycled PC Game Ideas

Wednesday, August 23rd, 2006

Recycled Game Ideas[ In this article, I’m testing a new image preview method. You can see a larger version of most images by hovering your mouse cursor over an image. Please let me know if you encounter any problems with this. — The Editor ]

Breakthrough technology. Innovative gameplay. Revolutionary features. It seems that every new game claims to incorporate some aspect that players have never seen before. From a marketing standpoint, that’s understandable. We all want value for our money, and what better hook is there than offering a fresh experience? What better enticement is there than a style of game we’ve never seen before?

Wolfenstein 3D and Doom reshaped the gaming market almost overnight by giving players a chance to step into the skin of their character. When Diablo first hit the shelves, one of its biggest selling points was the nearly-unlimited replayability afforded by its randomly-generated maps and quests. And Neverwinter Nights boasts one of the strongest online communities around, due in part to the extremely powerful editing tools that allow users to create adventures every bit as polished as what the game shipped with.

These titles are all examples of truly unique, one-of-a-kind ideas dominating, and changing, the gaming world. Or at least, they would be, if the ideas behind them really were unique. But how many gamers remember titles like Ultima Underworld, Castle of the Winds, Mordor, and Shattered Light?

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Retro Scan of the Week: Commodore 64 Expansion Accessories

Monday, August 21st, 2006

C64 Expansion AccessoriesDeep down in the murky depths of an ancient and musty box of Commodore paraphernalia that I’d never before sorted through, I recently discovered a somewhat stained and mildly discolored promotional C64 pamphlet. Who knows how many years it spent rotting in someone’s extra-dank basement before it eventually came into my possession. This particular scan is one set of pages from that very pamphlet, detailing various expansion options for a Commodore 64 computer system.

The 1701 monitor and it’s successor, the 1702, were (and still are) real workhorse displays. I can’t even begin to fathom how many hours of usage my 1702 has seen over the years (not just from the last ten-plus years of my usage, but from someone else for ten years before that!), but it has held up incredibly well. The picture is bright, steady, and easily adjustable, making it the favorite and most frequently utilized composite video monitor in my collection. With a flat top and steady bottom, it’s highly stackable too, which is a great bonus.

Commodore 1600 Modem DescriptionI particularly like the description of the stylish “1600 Modem,” a 300 bps screamer that apparently came with a “free password and one-hour subscription to the CompuServe system.” Wow, did they say one whole hour? You mean I can stay online for sixty (count ’em, 6-0) minutes!? Well wax me with a grasshopper and call me St. Jocephus.

Actually, now that I think about it, this pamphlet is from when CompuServe cost around $30/hour (in 1982-83 dollars) for connection time, so I guess it was actually a good deal.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

MobyGames: “Adventure” the Best Game Genre of All Time?

Sunday, August 13th, 2006

MobyGames Top 25 ListJust yesterday I was browsing through the wonderful video and computer game resource that is MobyGames.com, and I noticed something very peculiar. All of the top 25 most highly rated games of all time on MobyGames were adventure or RPG games, and many of them were just straight up adventure games. All of the RPGs on the list are typically considered “adventure/RPG games” — in other words, RPGs with strong adventure elements. Upon checking again earlier today, a lone exception — Super Mario Bros. — had creeped into 25th place (see screenshot to the side), and as of this writing, it’s risen to rank 22, so the list is fairly dynamic. Still, the clear dominance of adventure/RPGs remains.

Conspicuously absent from the list are the usual game pundit “all time” favorites like Tetris, Super Metroid, Castlevania: SOTN, and Super Mario 64. Adventure, a genre that is supposedly “dead” in modern PC gaming, reigns supreme. So what gives?

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