Archive for the 'Humor' Category

Embarrassing Moments in Game Design: Spawn Respawn

Sunday, October 21st, 2007

In this excerpt from the first level of Spawn for the SNES, we watch as Spawn’s mere presence compels the limitless forces of evil to repeatedly hurl themselves off the top of a skyscraper.

I left this game on for a few hours recently while I did my laundry. By the time I got back, I was morally responsible for the deaths of thousands of pipe-wielding street thugs. And somehow, I didn’t feel bad about it — there’s always more where that came from.

VC&G’s Halloween Video Game Costume Ideas (2007)

Monday, October 8th, 2007

VC&G's Video Game Costume Ideas 2007You don’t have to check your calendar; you know, instinctively, what time of year it is. You get that warm tingling feeling in your gut that grows stronger as the big day approaches — the greatest day of the year. You’re a Halloween freak.

Some video game fans have a tough time figuring out what costume to wear on All Hallows’ Eve, so as per tradition, I figured I’d help them out and provide some detailed suggestions geared towards the gaming enthusiast. Any of the ten costumes listed below is guaranteed to make you popular at the office Halloween party, on the street begging for candy, or anywhere in between.

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[ Retro Scan of the Week ] Vintage Hair Loss

Monday, October 1st, 2007

Vintage Hair Loss AdvertisementsThese two ads appeared in the same magazine. I found it amusing.

[ From Personal Computing, December 1983 ]

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

[ Retro Scan Special Edition ] Keith Courage in Alpha Zones Mini Comic

Monday, September 17th, 2007

Keith Courage in Alpha Zones Mini Comic - Page 1In 1989, the TurboGrafx-16 made its American debut with a lackluster pack-in title, Keith Courage in Alpha Zones. Included within the Keith Courage game was an approximately 4.5″ x 4.5″, eight page mini comic book setting the story for the game.

Keith Courage was originally based on a Japanese cartoon called Spirit Hero Wataru, but, in line with conventional thinking of the day, NEC felt that the crazy Japanese story needed to be dumbed down for American audiences. Let’s take a look.

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[ Retro Scan of the Week ] A Prayer for Computers

Monday, September 3rd, 2007
A Prayer for Computers

For VC&G’s first dip into the deep, unsteady waters of religion, we have an interesting work of spiritual poetry, “A Man-Made Brain,” that I found in a Goodwill store yesterday. It’s from a book titled Lord, I Want to Tell You Something by Chris Jones (Augsburg Publishing House, 1973), a book of every-day prayers “for boys between the ages of 9 and 13.” I literally picked up the book and turned to this page, so perhaps the Lord wanted to tell me something (“Use This For A Retro Scan of the Week, My Son”). Who am I to argue with divine provenance?

My regards to Jones for his futuristic insight. And for blowing my mind.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

Kids Say The Darndest Video Game History

Tuesday, July 31st, 2007

Kids Write Video Game HistorySure; it’s easy to make fun of what kids say. They’re young, inexperienced, and they’ll do anything to finish a forced elementary school project on time. But I believe there’s no harm in finding entertainment in the whimsical creative works of children, especially when they attempt to write a history of video games. While some of the student-written history I’ve found online is impressively accurate, other times it seems ridiculously and hilariously mangled, probably the result of some quick copies and pastes from an online source. Either way, it’s all gold.

I find it exciting that certain teachers are web-savvy enough to let their students create online reports. It’s not only good for the kids, but it’s often funny as hell for everyone else. The following examples were taken from two different student reports on a real US elementary school website. I’d love to link to the actual pages themselves, but the URLs have been removed to protect the innocent and their microscopic bandwidth. You’ll just have to trust me on this one.

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[ Retro Scan of the Week ] Absolute Amphibian Mastery

Monday, July 23rd, 2007
Frog Master Manual Scan

Now you too can become a master of frogs, with Frog Master on the Commodore 64. Or at least frogs playing football. Either scenario is not too dissimilar from a nightmare I had last Wednesday.

I liked the fanciful artwork so much that I turned it into a .BMP desktop background for you: download 1280×1024 here, and 1024×768 here.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

[ Retro Scan of the Week ] Biofeedback Game Interface

Monday, July 16th, 2007

Bodylink Game InterfaceLet’s get wired up and play Jumpman!

[ Scanned from a 1986-87 Comb Catalog ]

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[ Retro Scan of the Week ] Mind-Blowing Software

Monday, June 25th, 2007

Epyx Brochure PageIt’s true: headless programmers make better lovers.

[ From a 1987 Epyx Product Catalog ]

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

The Glacial Pace of GameTap Customer Chat

Tuesday, June 12th, 2007

GameTap's Glacial Customer Service SpeedHaving recently fallen upon hard times (I’m saving up for a new Mac), I found it necessary to trim some fat from my monthly budget. Naturally, funds for groceries took precedence over gaming luxuries like GameTap .

I first tried the GameTap service last year as part of a review for VC&G and I found it somewhat lacking. I canceled my account after my free trial expired.

Earlier this year, I thought I’d check out Uru Live, so I reinstated my GameTap account. The service is much better than before, but alas: money is money, and GameTap had to go. As I mentioned in my 2006 review, canceling GameTap is GameTap Logoquite a hassle, requiring a phone call to GameTap support, a long wait on hold, and an annoying chat with a customer service representative who tries to tell you what you are really thinking. And according to the numerous comments from unhappy Tappers on my review, GameTap’s practice in this regard has not changed. (By the way, thousands of people find this site each month through keyword searches featuring variations on how to cancel GameTap. Check out this entry, at the bottom, for examples.)

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