Archive for the 'News & Current Events' Category

Epic Atari History Book Released

Thursday, November 29th, 2012

Atari History Book

Just a few days ago, renowned video game historians Marty Goldberg (formerly of ClassicGaming.com) and Curt Vendel (Atari collector extraordinaire) published their epic Atari history book, Atari Inc.: Business is Fun.

And by epic, I mean 800-pages epic. Its launch coincides with the 40th anniversary of the legendary video game company, which happens to be this year. (In fact, the 40th anniversary of Pong’s public debut happens to be today.)

I haven’t gotten my hands on a copy of this massive work yet, but I thought I’d let you guys know about it because it promises to be an interesting read.

[ Retro Scan of the Week ] The Cave BBS Turns 20

Monday, November 26th, 2012

The Cave BBS first log file - RedWolf PC Plus Minihost - 1992A vintage printout of my first BBS log.

Twenty years ago yesterday, I set up a BBS for the first time. The Cave BBS. Admittedly, it was nothing more than a bare-bones system run through Procomm Plus’ Minihost module Minihost, but it was a start. Within a few weeks (with a brief detour running VBBS for a few days), I had a full-fledged WWIV BBS setup running on a Tandy 1800 HD laptop with a 2400 BPS modem.

[Brief aside — I can’t find a copy of that ProComm Plus MiniHost for MS-DOS software anywhere — does anyone have it? I have the terminal emulator part, but not the MiniHost.] [ Update 11/27/2012 – Thanks to Jim Carpenter (see comments) for helping me find it! ]

[ Continue reading [ Retro Scan of the Week ] The Cave BBS Turns 20 » ]

[ Retro Scan of the Week ] Nintendo Power Pad

Tuesday, November 13th, 2012

Nintendo NES Power Pad Nintendo Power Ad - 1989Nothing says fun like a nice hot bowl of chunky butter cubes.

With the Wii U launching next weekend, it’s worth taking a look back the Power Pad, one of Nintendo’s first experiments in motion-based game control.

In this case, the controller (which decidedly lacked a second screen) took the form of a large vinyl mat with enormous soft buttons that one would lay upon the floor and beat with one’s fists stomp with one’s feet to simulate running in an on-screen video game.

It didn’t work too well, but I personally had a blast playing World Class Track Meet tournaments with the Power Pad at the neighbor’s house up the street. I recall playing in improvised teams of two, where one player from each team would stand and run on two of the forward facing buttons, and another player on each team would sit behind them on the floor and pound the rear buttons simultaneously in an attempt to make their character run faster.

This was apparently possible (I’m working from memory here — I haven’t used a Power Pad in a long time) because each column of buttons is linked together electronically in the Power Pad, so that a push on any one button in any one column is like a push on any other button in that column. Feel free to correct me if I’m wrong. I can’t test it because the Power Pad I happen to have doesn’t work.

By the way, I apologize for the uncharacteristically poor quality of the source material here. This came from a particular issue of Nintendo Power that I must have read hundreds of times, literally, so the creases are a natural byproduct of my youthful Nintendo-fueled enthusiasm.

[ From Nintendo Power, January-February 1989, rear cover ]

Discussion Topic of the Week: Tell us your Power Pad memories. Have you ever used one?

VC&G Anthology Interview: Nick Newhard on Monolith’s Blood (2008)

Tuesday, October 30th, 2012

Monolith Blood Screenshot

Back in 2007, I intended to write an article about the 10th anniversary of Nick Newhard, the designer and lead programmer of Blood, and arranged for an interview.

VC&G Anthology BadgeFor whatever reason, my interview with Newhard didn’t take place until April 2008 via email. (That’s probably why I shelved the project.) Since it’s almost Halloween — and it’s the 15th anniversary of Blood this year — I thought I’d share this little gem from my archives. It should be a treat for any Blood fans that might be out there.

I’m presenting this interview a little more sparsely laid-out than I usually do just for the sake of expediency. Some day I will write more about Blood, but until then, I hope this nugget of history will tide you over.

Get Blood

By the way, you can buy Blood on GOG.com these days for $5.99 (price at present). It runs great in DOSBox on a fast machine — make sure you crank up the in-game display resolution for greatest effect. The game is amazing in 1440×900 VESA mode on a widescreen monitor.

I heartily endorse the thorough and frequent playing of Blood, as it is one of the greatest PC games of all time — in my opinion, at least.

[ Continue reading VC&G Anthology Interview: Nick Newhard on Monolith’s Blood (2008) » ]

Experimental Music Site Request-A-Song.com Turns 10

Monday, October 1st, 2012

Request-A-Song.com Clef Attack Picture

Ten years ago today, I opened an experimental music website called Request-A-Song.com. On the site, my brother Jeremy and I solicited song titles (just titles, not lyrics), which site visitors would submit via a web form. We’d pick the ones we found most inspiring and write songs based on them, then publish them on the site in MP3 format. The project lasted until December 2005.

As you might expect, a lot of very interesting and unusual songs came out of the process. You can tell just by reading the titles of our most popular songs — names like “Butter Ghost,” “Violent House Panda,” “Poke ‘Em In The Neck,” and “I Flipped My Biscuit” — that we preferred ideas on the bizarre end of the spectrum.

Jeremy and Benj Edwards Request-A-Song.com Publicity Shot from 2004In honor of our 10th anniversary, I’ve uploaded all 134 of our songs to The Internet Archive with the hope that it will preserve our effort for posterity.

You can still download those songs from the original Request-A-Song.com website (which also provides information on who requested what and when, lyrics, and dates of release), but it’s actually easier to explore our catalog with the IA’s handy online streaming MP3 app.

(If you want to know which songs to listen to first, here is a list of our 25 most popular songs.)

Over the next month, I plan on uploading more RAS information to the Internet Archive, including news archives, press clippings, song metadata, images, and more.

[ Continue reading Experimental Music Site Request-A-Song.com Turns 10 » ]

The CD Player Turns 30

Monday, October 1st, 2012

Sony CDP-101, The First Commercial CD Player

Thirty years ago today, Sony released the first commercially available Compact Disc player, the CDP-101. It launched alongside 50 CDs in Japan, marking the commercial birth of the widely popular digital audio medium.

Over at TechHive (a new site run by the folks behind PC World), I’ve written an in-depth piece that details the history and impact of the CD as a medium for both audio and computer data. I hope you enjoy it.

My Week with the Commodore 64 (30th Anniversary)

Thursday, August 2nd, 2012

My Week with the Commodore 64

Thirty years ago, Commodore Business Machines released the Commodore 64, an 8-bit home computer that served up early computer experiences for millions of users around the world. By some estimates, the little brown wonder sold as many as 17 million units during its 12 year lifespan, which means there are a lot of C64 fans out there.

In honor of both the machine and its fans, I recently locked myself in a room with the vintage machine for a week to put it through its paces and see if I could use it as a work machine. In the process, I tested it as a word processor, game console, and even used it to send a few tweets. I did it all with vintage hardware and software, so you’ll find no Ethernet adapters or SD card drives here.

If, while reading, you feel anything is missing, that’s because my article got quite a chopping — I did so much in my week with the C64 that the full report on my activities was way too long for publication. For example, sections on GEOS, my pirated disk collection, and more were dropped. Perhaps those will show up somewhere else in the future.

Still, the result should be quite a fun read for any vintage computing fan. I hope you enjoy it.

Ten Years of the iMac G4

Thursday, July 19th, 2012

The Exceptional iMac: Ten Years Later at Macworld.com

Yep, the iMac G4 turned 10 this year, and I wanted to write about it. I bought the high-end 800 MHz/SuperDrive model new back in January 2002 (just at launch), and I used it for about five years to do all sorts of casual, media-related things (email/iChat/iMovie/iTunes mostly). It was, and is, a great machine — it’s a little slow, but it has always been a joy to use.

You can read my article celebrating the iMac G4 over at Macworld now. I hope you enjoy it.

Trip Hawkins Interview: 30 Years of Electronic Arts

Friday, June 29th, 2012

Trip Hawkins Interview on EDGE-online.com

Electronic Arts turned 30 on May 28th, and I thought it would be a good opportunity to check in with its founder, Trip Hawkins, on how he feels about Electronic Arts today. It’s no secret that EA, while a massively successful company, takes a lot of heat from gamers on a number of issues (see this Retro Scan and its comments for more on that).

In an interview published at Edge Online, Hawkins and I spoke at length about Electronic Arts, including the founding of EA, finding early EA developers, his time at Apple, his friendship with Steve Jobs, and yes, how he feels about Electronic Arts today.

The resulting interview was so long that Edge decided to split it into five parts. It just published the last part today, so I thought I’d collect all the links here so you can read it.

06/25/2012 Trip Hawkins: The inspiration for EA
06/26/2012 Trip Hawkins on Apple and Steve Jobs
06/27/2012 Trip Hawkins: Founding Electronic Arts
06/28/2012 Trip Hawkins: The EA Days
06/29/2012 Trip Hawkins on the EA of today

Interestingly, there has been no mention of the company’s 30th anniversary from Electronic Arts itself. Its staff was probably too busy revising its own history to notice.

The Roots of Social Networking

Monday, June 25th, 2012

The Roots of Social Networking Slideshow on PCWorld.com

This year marks the 10th anniversary of Friendster, and the 15th anniversary of the launch of SixDegrees.com, the first social networking website.

Up now on PCWorld.com is a slideshow (created by yours truly) to celebrate these anniversaries by examining the world of computerized social networking in the pre-Web era. It covers the usual suspects like Usenet, CompuServe, and BBSes, plus some surprising early services of which you may not have heard. I hope you enjoy it.

As a side note, I’d like to add that this will be my last slideshow edited by Ed Albro, my long-time PC World editor whom I have worked with since 2008. It’s been a pleasure working with Ed, and I wish him all the best in his future endeavors.