Archive for the 'News & Current Events' Category

An Epic-Looking Commodore VIC-20 RPG, Realms of Quest V, is Under Development

Friday, June 9th, 2017

VIC-20 Realms of Quest V Screenshot

Last month, veteran Commodore VIC-20 developer Ghislain de Blois emailed me about his latest project, a turn-based RPG called Realms of Quest V.

He asked me to spread the word, and since I recently upgraded the WordPress installation for this site, it’s actually easy for me to do so.

I have not tried it yet, but man — considering the limitations of the fairly anemic VIC-20, it looks pretty amazing. Here’s what Ghislain had to say about it:

It’s an RPG game that will span 4 disk sides.

Features:
-over 250 portrait graphics
-16 races and 16 classes
-music
-big world map four times greater than that featured in Realms III
-20 cities to explore with townspeople to talk to
-10 player characters allowed in party with an additional 10 spaces for non-player characters thus allowing a party size of 20 characters. This is an 8 bit RPG record.
-customizations: choose from 4 fonts and 2 graphical viewing modes.

I will hopefully be done in a few months. I’ve been working on this game every day since the beginning of February.

[ Continue reading An Epic-Looking Commodore VIC-20 RPG, Realms of Quest V, is Under Development » ]

Hear Benj on the Retronauts Podcast

Tuesday, May 16th, 2017

Retronauts Episode 98 Mac Games

Since February, I’ve been appearing on episodes of Retronauts, a long-running retro gaming podcast traditionally hosted by Jeremy Parish and Bob Mackey. Retronauts traces its origins to the now defunct 1UP.com, but it has moved along with Jeremy wherever he goes.

And that includes a move across the country: About five years ago, Jeremy relocated to sunny Raleigh, NC from San Francisco. After resigning from his editor-in-chief position at USGamer.net late last year, Jeremy decided to rely on Patreon to fund Retronauts as a full-time project.

Retronauts East Apple II Games ArtworkThere’s only one problem: Bob Mackey is still located on the west coast, and Jeremy can’t afford to fly out there every time he wants to record a show. So while Bob still creates episodes on the west coast, Jeremy started up a “Retronauts East” wing of the show featuring a local crew of regulars.

Fortunately, I am a Raleigh native, and I still live here. So the Retronauts East roster includes both myself and Ben Elgin, a Hillsborough, NC software engineer and a veteran of Jeremy’s Gamespite forums.

Since then I’ve been on five episodes (with another micro episode on the way), and it’s been a blast. Jeremy is a gin aficionado, and we typically drink a gin and tonic before or during the show, which is why you may hear high-resolution ice clinking in the background.

Here’s a run-down of the episodes I’ve appeared on so far:

Episode 87: Apple II Games
Episode 91: Early Sega Arcade Games
Episode 95: Early Batman Games
Micro 59: Atari Swordquest
Episode 98: Mac Gaming in the 1980s

There’s more to come. So stay tuned and enjoy.

Huge Gallery of Prodigy MadMaze Screenshots Now on Flickr

Friday, April 7th, 2017

MadMaze Screenshot

Just a few minutes ago, I released the first group of images from the Prodigy Preservation Project on Flickr. They’re screenshots from MadMaze, a vintage online game that ran on Prodigy Classic between 1989 and 1999.

Specifically, they’re all the graphics from the Place of Power instances in the game. I believe most, if not all, of the artwork was done by Al Sirois, a Prodigy staff artist. Al Sirois did some of the artwork, but Sirois says that most of it was created by other artists (see comments below). They originated as NAPLPS vector graphics (scalable to any size) and were captured into a raster format for display on the web.

MadMaze Screenshot

Of course, you can play a re-creation of MadMaze yourself on this very server right here. And you can read more about that re-creation (and report bugs you may encounter) here.

If you’d like to support the Prodigy Preservation Project and all of my history work, please consider submitting a pledge on Patreon. Any money I get from Patreon helps a ton toward giving me the extra time to work on history projects like the PPP.

“Retro Scan” Enshrined at the Computer History Museum

Wednesday, March 8th, 2017

Retro Scan of the Week at the Computer History MuseumLast week I was in San Francisco for the Game Developers Conference, and I had a blast. I need to write more about that soon.

On Friday, I took a day trip down to Mountain View to visit the Computer History Museum, which I had not been to since 2006.

Aside from not having visited since they opened their first major exhibit, I am friends with the senior curator, Dag Spicer, and it was great to finally meet him face to face. I also met up with Allan Alcorn (creator of Pong) there, and we wandered around enjoying the exhibits together. That too is a story for another day.

Benj Edwards and Dag Spicer at the Computer History MuseumThe CHM is a wonderful place, and the exhibits are top-notch. Just brilliant. No where else can you see the first mouse, the Pong prototype, the Atari 2600 prototype, the Community Memory machine, and so many more legendary artifacts.

I also love it because there are bits and pieces of my work scattered throughout the place.

[ Continue reading “Retro Scan” Enshrined at the Computer History Museum » ]

Ms. Pac-Man Turns 35

Friday, February 3rd, 2017

Ms. Pac-Man Arcade Flier Flyer

35 years ago today, Ms. Pac-Man made its worldwide public debut during a press conference held by Namco at Castle Park Entertainment Center in Sherman Oaks, a neighborhood of Los Angeles. Ms. Pac-Man launched on February 3, 1982.

In 2011, I interviewed three of Ms. Pac-Man’s creators in depth for a planned feature I was going to write about the game’s 30th anniversary. That project fell through, and although many journalists have written about Ms. Pac-Man since then (and its creators began giving public talks years ago), I found that my old interviews still contained fascinating nuggets of information on the game that had not yet come to light.

So I turned all of my source material on Ms. Pac-Man into an oral history, which FastCompany.com just published. It’s likely that just about everything you’d ever want to know about Ms. Pac-Man’s creation is covered there.

On VC&G, I would like to talk specifically about how I discovered the release date for Ms. Pac-Man, since I’d like people to correct the information that’s out there. (Prior to the publication of my article, sites stated the launch date of Ms. Pac-Man anywhere between late 1981 and January 1982. Wikipedia still says “January 13, 1982” as the launch date — I’ve asked Ms. Pac-Man’s creators, and none of us can figure out where it came from.)

While I found evidence in a single newspaper arcade advertisement that Ms. Pac-Man was anticipated as early as January 31, 1982 (possibly from a test location), Bally Midway formally announced Ms. Pac-Man to the world during a press conference on Wednesday, February 3rd, 1982. A key newspaper report confirms this:

Newspaper Article Describing Ms Pac-Man Launch Date

That’s an article from the Los Angeles Times dated Thursday, February 4th, 1982. It mentions the press conference happening on Wednesday of that week — hence, Feb 3, 1982.

Here’s another article Ms. Pac-Man announcement article newspapers reprinted verbatim widely across the US. It is based on the article above and sent out as a wire report for syndication:

Newspaper Article Describing Ms Pac-Man Launch Date

Anyway — what a game, what a story. I hope you enjoy reading about how a band of plucky New England upstarts created the most popular arcade game in U.S. history.

Classic Prodigy Game Recreation MadMaze-II Updated to Support Chrome and Firefox

Wednesday, January 18th, 2017

MadMaze-II Title ImageSince 2013, I’ve been hosting a web-based recreation of the classic Prodigy online service game called “MadMaze” on the VC&G webserver.

(You can read the backstory about that here.)

The only problem with this “modern” version of the game, called MadMaze-II by its late author, Russell Brown, is that it only worked in Internet Explorer. This re-creation was developed in 2001 at a time when Internet Explorer was the browser of choice for many.

Well, thanks to the help of a web developer named Brandt Horrocks, the game now works in Chrome and Firefox. In Chrome, it seems to work nearly perfectly, although it does not support the sound effects Brown originally implemented in the game (yet). In Firefox, the game is playable, but the introduction renders slightly differently.

The game is still at its original VC&G address, https://www.vintagecomputing.com/madmaze/, so give it a shot and see what you think. Feel free to leave feedback in the comments here, and I will show them to Brandt, who may be able to do more bug fixes in the future.


See Also:

Bringing Prodigy Back From The Dead: The Prodigy Restoration Project (2014)
MadMaze-II Now Hosted on Vintagecomputing.com (2013)
Prodigy Lives! Play MadMaze On the Web (2006)

VC&G Patreon Launches Today

Sunday, January 8th, 2017

Today’s the big day. I just launched a Patreon Campaign with the aim of supporting my history work.

Click here to become a Patron of Benj Edwards and VC&G.

Also, I am doing a livestream Q&A at 1:30 Eastern today.

Here’s some of the info from the Patreon page repeated below for future reference.

[ Continue reading VC&G Patreon Launches Today » ]

Need Feedback on a Potential Patreon Campaign

Tuesday, January 3rd, 2017

Benj Edwards Patreon Header Draft

[ Update – 01/09/2016: I just launched my Patreon campaign this morning. You can see it here. ]

The Problem

Here I am. It’s 2017. I’ve been writing professionally for over a decade now, and I’m not going to lie: I don’t make much money. I support a family of four, health insurance keeps going up every year no matter what I make, and freelance budgets at publications are trending down. Competition is fierce.

What I’m trying to say is that my professional focus, as it stands now, is not sustainable in the long run. I can see the writing on the wall.

So I’m considering various options. One is a career change. But that is a hard trick to pull off. Maybe I could be a professional graphic designer, as I once was many years ago. I don’t have a degree, so getting a full-time job is tricky. Maybe I could run off and join the circus. Maybe I could run off and join Burger King.

[ Continue reading Need Feedback on a Potential Patreon Campaign » ]

The VC&G Christmas Collection (2016 Edition)

Thursday, December 8th, 2016

Vintage Computing and Gaming Christmas Xmas Megapost

It’s that time of year again: the Yuletide. Over the past few years, I’ve been posting an annual collection of all the Christmas-related tech material I’ve written (both for this site and for others) into one place for easy reading. Below, you’ll find list of off-site Christmas slideshows, other features, and of course, plenty of Retro Scans of the Week.

I have a soft spot for Christmas, having been raised with the tradition, so this list is for me as much as it is for everyone else. After going through these things again, it’s amazing to see how much Christmas stuff I’ve posted over the years. I hope you enjoy it.

[ Continue reading The VC&G Christmas Collection (2016 Edition) » ]

[ Retro Scan ] Game Boy, All Grown Up

Wednesday, November 2nd, 2016

Nintendo Game Boy Political Campaign Speeches GQ 1992 Presidential Election advertisement scan - 1992“Have you had your fun today?”

So we’ve got this election coming right around the corner in the US. It hasn’t been fun. In fact, it’s been pretty nasty and stressful for everyone involved. But there’s a solution: video games.

In this October 1992 ad from GQ magazine, Nintendo offers its Game Boy handheld console as an antidote to our grownup troubles during a long, grueling campaign season. Among displays of men’s fashion, cologne ads, and strutting female models, you can find a rather remarkable sales pitch for this groundbreaking gadget aimed at adults.

In 1992, portable electronic entertainment pretty much meant one thing: Game Boy. There were no smartphones in everyone’s pockets to twiddle away the time with. And the alternative handhelds like the Sega Game Gear, NEC TurboExpress, and Atari Lynx had such horrible battery life that very few people actually took them on the go. Of course, one could tote along a Walkman or a portable TV, but they weren’t interactive.

The Game Boy was different. It was compact, light, durable, ran over ten hours on four AA batteries, and it had that killer app: Tetris.

I remember reading news reports, not long after the Game Boy’s launch, about how adults were playing Tetris (“the jigsaw puzzle that fights back,” the ad says) on long commutes. In retrospect, Tetris seems like the first video game for adults — especially since it had no cartoon protagonist, and its single-screen drama unfolded in four serious shades of gray (or green, technically). It was a thinking man’s game, and it was addictive.

Or thinking woman’s game, I should say, since we have this amazing 1993 photo of Hillary Clinton playing the Game Boy. While commuting, no less. So maybe the ad worked. Or maybe Tetris was just an essential, can’t-miss game that finally legitimized video games for an older audience.

[ From GQ, October 1992, p.150 ]

Discussion Topic: Did your parents ever play console video games when you were younger? What games did they like the most?