Archive for the 'Regular Features' Category

[ Retro Scan of the Week ] Low-End Virtual Reality

Tuesday, January 7th, 2014

PCVR Magazine Cover Jan-Feb 1994Every new idea is an old idea with more transistors.

A few years ago, a relative gave me a couple issues of PCVR Magazine, a low-circulation 1990s periodical dedicated to virtual reality. Here’s the cover of the Jan/Feb 1994 issue, which features an illustration of the magazine’s build-it-yourself head tracker project.

In the early 1990s, the “virtual reality” concept hit a peak in the popular media that coincided with dozens of companies pursuing motion-tracking head-mounted displays — both with honest attempts and blatant gimmicks.

If I had to guess why VR exploded in the popular tech consciousness at that particular time, I would trace it it to the emergence of small, relatively low-cost color LCDs — the kind that made portable consoles like the Atari Lynx and Sega Game Gear possible. Compared to bulky, power-hungry CRT displays, the (relatively) thin, low-power LCDs could be worn on the head with mobility and without too much discomfort. That prompted a minor Cambrian explosion of VR headset hardware.

But the display technology just wasn’t there yet. Affordable LCDs were very low resolution (think 320×200 or less), and higher-resolution LCDs cost thousands of dollars a piece.

In addition, the hardware and software required to generate convincing virtual reality experiences were neither affordable nor generally available. So genuinely immersive VR found itself stuck in corporate and university research labs; meanwhile, the public got trickle-down fad headsets like the Stuntmaster.

Today, we find ourselves in the middle of a VR renaissance thanks to Oculus Rift. But this time, we may actually be at the edge of mainstream virtual reality headsets because the technology has come quite a long way since 1994. I look forward to meeting your 3D virtual avatar in cyberspace soon.

[ From PCVR Magazine, Jan/Feb 1994, cover]

Discussion Topic of the Week: Have you ever used a virtual reality headset of any kind? Tell us about it.

See Also: Retro Scan of the Week Special Edition: “At Last! Reality For the Masses!” (VC&G, 2007)
See Also: The History of Stereoscopic 3D Gaming (PC World, 2011)

[ Retro Scan of the Week ] SNK Neo-Geo CD

Monday, December 30th, 2013

SNK Neo-Geo CD system CD-ROM Arcade advertisement- 1995“Don’t cross the line unless you’re serious.”

In all my two decades of video game collecting adventures, I’ve never personally owned a Neo-Geo console. (I have owned a Neo-Geo Pocket Color, but that’s different.) It’s probably because I started collecting with inexpensive systems, games and accessories, and the Neo-Geo line was always scarce and expensive. Also, I was never particularly drawn to the Neo-Geo’s brand of action-heavy arcade games.

So part of me wants to rectify the lack of Neo-Geo in my life, even if only for completion’s sake. But then again, I’ve played the games on emulators for over a decade now, and I’ve been satisfied with that. What do you guys think?

[ From Electronic Gaming Monthly, September 1995, p.74-75]

Discussion Topic of the Week: What was your first CD-based video game system?

[ Retro Scan of the Week ] Printer Paper Christmas

Monday, December 23rd, 2013

Bowater Computer Forms Inc. Bowater Paper and Files Computer Printer Paper Christmas Ad Advertisement- 1985“Shhh! Don’t tell dad, but I got him a box of blank paper for Christmas.”

Merry Christmas from VC&G.

[ From Compute!, November 1985, p.21]

Discussion Topic of the Week: When was the last time you printed something, and what was it?

[ Retro Scan of the Week ] Benj’s 1989 Christmas List

Monday, December 16th, 2013

Benj Edwards 1989 Christmas List Xmas List scan - 1989An early example of the rustic illustrated Christmas list

While sorting through my childhood papers and effects recently, I came across this amusing Christmas list from 1989. I was eight years old then, and I apparently ripped out pictures of the toys I wanted from weekly newspaper advertisements and pasted them on a sheet of 8.5″x 11″ wide-ruled notebook paper. The result was a rare illustrated Christmas list that I don’t remember making before or since.

(I’m not sure why there is a big chunk of the page missing in the upper-right corner, by the way. Perhaps I changed my mind on some item and physically removed it from my list.)

What’s notable for our purposes is the healthy contingent of video game related items on the list. There’s a wireless remote for the NES, a Game Boy (which had just been released that year), and even a Sega Master System.

[ Continue reading [ Retro Scan of the Week ] Benj’s 1989 Christmas List » ]

The VC&G Christmas Collection (2013 Edition)

Friday, December 13th, 2013

Vintage Computing and Gaming Christmas Xmas Megapost

It’s that time of year again: the Yuletide. In celebration, I thought I’d search through the VC&G archives for Christmas material and collect it all in one place. (I also did this the last few years, but I have updated the list of links with new material for 2013.)

Below you will find a list of everything Yule-flavored from this site and my offsite freelance work. There are a couple slideshow gems in there that you don’t want to miss, so check those out if you haven’t already.

I have a soft spot for Christmas, having been raised with the tradition, so this list is for me as much as it is for everyone else. After going through these things again, it’s amazing to see how much Christmas stuff I’ve posted over the years. I hope you enjoy it.

[ Continue reading The VC&G Christmas Collection (2013 Edition) » ]

[ Retro Scan of the Week ] Doom is 20

Monday, December 9th, 2013

id Software Doom for Atari Jaguar Ad Advertisement - 1994One of the best reasons to own a Jaguar circa 1994

Twenty years ago this week, id Software launched one of the most important and influential PC games of all time: Doom. It started as a modest shareware download but grew to change the entire video game industry. To explain how, here’s 2009 Benj writing about the title for a PC World slideshow:

Id’s archetypical first-person shooter triggered a sea change in the PC game industry, which had formerly been dominated by slow, plodding strategy turn fests, brainy simulations, and stilted PC action titles of yore.

In contrast, Doom was the first of a new generation of fast-paced, smooth action titles that utilized new visual techniques to push PC hardware to its limits. With Doom, PC gamers could experience fluid gameplay, graphics, and sound that easily topped what was found on home game consoles of the day — an uncommon achievement at that point.

Moreover, it introduced exciting new network multiplayer options that are widely imitated to this day, coining the term “deathmatch” in the process.

From its lowly roots as a MS-DOS shareware title, Doom spread like a weed to other platforms, including game consoles, which now count first-person shooters as one of their best-selling genres.

Doom defined the 3D shooter genre and made multiplayer gaming mainstream,” says Tim Sweeney (founder of Epic Games and creator of the Unreal Engine), “And it did them with such incredible polish, artistry, and foresight that it created an industry.”

Considering that Doom launched in 1993 via shareware channels, I’m not aware of when or in what publication the first advertisement for Doom appeared. (I believe GT Interactive became distributor for the full, boxed PC version of Doom much later, but I could be mistaken.)

So instead, I found this nifty November 1994 scan for the Atari Jaguar version of Doom. I received this version of the game for Christmas in 1994, and it was an amazing gift.

Pushing the PC Limits, Jaguar Relief

Most people don’t remember how much horsepower Doom required in a PC at the time — at least 4 MB of RAM, a mid-range 486 CPU, and a sound card to run passably well. So I had trouble running the game on any PC up to that point.

In 1993, we had one 486 in the household with exactly 4 MB of RAM (to contrast, my personal PC sported a 16 MHz 386 and 2MB RAM), and I had to make a special 5.25″ boot disk that loaded fewer resident DOS drivers, etc. so I could run Doom on that 486 at all. If I recall correctly, I didn’t have enough spare RAM to load the SoundBlaster drivers at boot, so the experience was limited. My friend had to run Doom on his mom’s 486 the same way. Even then, the game didn’t run at full frame rate. Doom pushed the limits.

So coming from that environment, it was an amazing convenience to just plug a Doom cartridge into the Jaguar and play, full-speed, full-screen, with glorious sound and no hiccups. My brother and I played a lot of Doom on that console well into 1996 — until I got a more powerful PC that could run Doom with ease.

Until the PlayStation port of Doom came out (late 1995), the Jaguar port was widely considered the best port of the game (in terms of screen window size, lighting effects, monster interaction, sound, controls, and frame rate) available on consoles. Its biggest drawback was lack of a soundtrack during gameplay. I think that’s because John Carmack used the Jag’s DSP co-processor to handle graphics routines instead of music, which was unconventional on that platform.

But I digress. What a great game. I still play Doom regularly via modern source ports on the PC — most recently on my new 1080p big screen TV set. Add on Xbox 360 controller support via ZDoom, and you’ve got Doom heaven. It’s a game that never seems to get old for me, even 20 years on. That’s the mark of a true classic in my book.

[ From Electronic Gaming Monthly, November 1994, p.109]

Discussion Topic of the Week: How did you feel when you first played Doom? What are your memories of the occasion?

[ Retro Scan of the Week ] ClayFighter Launch Ad

Monday, December 2nd, 2013

ClayFighter SNES Christmas 1993 Launch Ad Advertisement- 1993“Hey, watch the hair, man.”

My, oh my. What a blast I had with ClayFighter for the Super NES when it launched around this time 20 years ago — in December 1993.

I rented the game several times from Blockbuster and delighted my brother by forcing its Elvis-like character to jump repeatedly, eliciting a humorous”Uh-huh” sound every time. The graphics were great and the spirit of humor was plentiful in this claymation-based title.

The advertisement itself is a parody of an iconic coming-soon ad for Mortal Kombat on home consoles from 1993. Interestingly, I’ve never featured that Mortal Kombat ad in a RSOTW — that may have to be remedied soon.

[ From Electronic Gaming Monthly, 1993]

Discussion Topic of the Week: What’s the best fighting game for the Super NES?

[ Retro Scan of the Week ] Gather ‘Round the Videotex

Monday, November 25th, 2013

AT&T Sceptre Videotex Terminal TV set-top box online modem - 1983A time when TVs were made of wood and children were not yet rabid.

In honor of Thanksgiving, a holiday which tends to emphasize family, I’ve dug up this AT&T Sceptre Videotext Terminal box art that I captured years ago. Look at those gloriously generic 1980s folks gathered around the TV set.

(I say “captured” for this image and not “scanned” because the image is actually a photo of the side of the box — the box itself is far too large to fit on a scanner. It’s roughly 14″ tall by 18″ wide by 11″ deep, if memory serves.)

Videotex: Smart TV in 1983

It’s funny: I’ve purposely avoided talking about Videotex on this blog for eight years because I was saving up material for a story about Teletext and Videotex. I have bought maybe a dozen vintage books on the two subjects since 2006 and mined news archives for information. But as they say, the best laid plans of mice and men oft go to Disneyland. Maybe I will get around to finishing that piece some day. Probably not.

So here’s the skinny. “Videotex” is the name for a graphical computer communications standard that was designed to display mixed visual and text information on regular TV sets. The idea was that a customer would buy a terminal (such as the one seen here), subscribe to a CompuServe/Prodigy/AOL-like online service, and use the terminal to connect to the service and view the information on their home TV set. Kinda like WebTV before the Web. Heck, kinda like smart TVs before the smart.

Graphically, Videotex used the NAPLPS protocol (similar to Prodigy, which grew out of these commercial Videotex experiments) to quickly transmit graphics to the user’s terminal. NAPLPS saves bandwidth because instead of storing/sending data on every pixel (like a bitmap image), the protocol describes graphics in terms of mathematical geometrical shapes (i.e. “draw a triangle at this location and fill it with orange,” like vector graphics).

By the mid-1980s, Videotex services fizzled in the marketplace. Their failure was likely due to low utility (not very useful), plus high cost of subscription (likely from high overhead on the service’s part in both hosting and creating content), and from competition from much more versatile and easier-to-interface-with personal computers.

AT&T Sceptre Videotex Terminal

And so that brings us to this side box art for a circa-1983 AT&T Sceptre Videotex Terminal. I bought this vintage gadget unopened, new-in-box on eBay for literally $1 plus shipping back in 2000.

The terminal works, but it has nothing meaningful to connect to — after all, the related Videotext service shut down almost 30 years ago. The last time I hooked it up, I believe I tricked its internal 300 baud modem to talk to my PC using a phone line simulator and perhaps even displayed a Linux console on the TV set. But that was many years ago. I also remember that the Sceptre has a horrible rubber IR keyboard that barely works.

One could conceivably create a Videotext simulator, hosted on a modern PC, that would pump NAPLPS graphics into to this vintage beast to bring it back to life. Maybe someone already has. If so, I’d like to know about it.

By the way, AT&T has a really neat vintage Sceptre promotional video on its website. It’s worth a watch.

[ From AT&T Sceptre Videotex Terminal product box, circa 1983 ]

Discussion Topic of the Week: Did your family ever subscribe to a non-ISP online service? Tell us about it.

[ Retro Scan of the Week ] Choose Your Own Zork Adventure

Monday, November 18th, 2013

Atari Jaguar and Jaguar CD on Sale in TigerDirect Catalog - 1997“Don’t eat me, ghostly tiger-snake!”

During the Choose Your Own Adventure (RSOTW, 2008) book craze in the early 1980s, interactive fiction meisters Infocom decided to get in on the act by publishing a series of Zork-themed “What-Do-I-Do-Now” titles through TOR Books.

Here is one of them, formally titled Zork #4: Conquest at Quendor. It was written by none other than Infocom legend Steve Meretzky, whom I met briefly in person back in 2008. He is a very personable fellow. (FYI: Back in 2007, Meretzky made a cameo in Jason Scott’s video for the Zork-themed “It Is Pitch Dark” by MC Frontalot, which I love.)

As for the book, I haven’t read it in ages, so I am not equipped at present to tell you if it’s any good. I just recently found it in a box of my brother’s old computer game boxes at my parents’ house (which seems to be how a lot of these scans originate these days). My brother is and was a huge Zork fan, which reminds me that we need to play Zork Nemesis together again sometime.

I will add that the cover art featuring a translucent, floating fuzzy tiger-snake with squidlike suction cups on its body always freaked me out a bit as a kid.

[ From Zork #4: Conquest at Quendor (TOR Books, October 1984) ]

Discussion Topic of the Week: What’s your favorite entry in the Zork game series?

[ Retro Scan of the Week ] Jaguar on Clearance (Atari Jaguar Turns 20)

Monday, November 11th, 2013

Atari Jaguar and Jaguar CD on Sale in TigerDirect Catalog - 1997Atari Jaguar on Sale in 1997: “Includes RISC Processors!”

The Atari Jaguar launched at retail 20 years ago this Friday — November 15, 1993.

In April 1994, I received a Jaguar for my birthday, and it was one of the most exciting days of my life. That Christmas, my parents gave me Doom for the Jaguar, and I had a blast. After that, not many truly great games came out for the Jaguar (I’d say Tempest 2000 is the system-exclusive standout).

Partly because of that lack of great software, the Jaguar sunk fast — especially in the face of strong competition from Sony, Sega, and Nintendo (throw in some 3DO and Neo-Geo in there as well). The mid-1990s was a hard time to be a video game console.

By 1997, the Jaguar was toast. If I recall correctly, TigerDirect bought up a huge inventory of unsold Jaguar and Jaguar CD systems and sold them through their catalog.

This scan is a page from a 1997 TigerDirect catalog advertising the Jaguar for a mere $59.99 and the CD add-on for $89.99. Lucky for me, this is how I bought my Jaguar CD system, along with the advertised ultra-cheap game packs. CD exclusives Myst and Cybermorph 2 were worth the purchase alone.

So happy birthday, Jag. Sorry I can’t write more about you now. But I’ve written a lot about you on VC&G in the past. To read more, check out the links at the bottom of this post.

[ From TigerSoftware Winter PC Sale Book 1997, Vol VII Issue 2, p.2 ]

Discussion Topic of the Week: What’s your favorite Atari Jaguar game?


See Also: Rayman and Frustration (RSOTW, 2013)
See Also: Atari Jaguar Debut Photo (RGOTW, 2013)
See Also: War + Mech = “Kinda Cool” (RSOTW, 2007)
See Also: Anatomy of a Young Collector’s Room (2006)
See Also: The First Atari Jaguar Press Release (2005)