Archive for the 'Regular Features' Category

[ Retro Scan of the Week ] Simple IBM Instructions

Monday, November 4th, 2013

IBM PS/1 Monitor Instructions - 1994Step 1: Plug the monitor into the computer.

This roughly 7″ x 10″ sheet came packed with my brother’s 486SX 25MHz IBM PS/1 computer, which my dad bought him right before he started college. (Ah, the days when 486 was king.)

We were still installing programs off 5.25″ floppies then, and boy was that an adventure when the PS/1 insisted that its 3.5″ floppy drive was drive A:. Most programs assumed that drive A: in MS-DOS was always a 5.25″ drive (with the 3.5″ drive, if present, being drive B:), which screwed up many install scripts when you had to install off a set of 5.25″ disks.

What the sheet shows is almost mind-numbingly self-explanatory — how to hook the monitor up to the computer. It reminds me of these ridiculous USB plug-in instructions.

By the way, I left the authentic mold stains on the scan because I think they add character. The back of the sheet is blank.

[ From IBM PS/1 pack-in notes, circa 1994 ]

Discussion Topic of the Week: Have you ever owned an IBM brand computer when it was new?

[ Retro Scan of the Week ] Heretic

Monday, October 28th, 2013

Raven Software Id Software Heretic Advertisement Ad - 1995Killing the DEAD has never been so much FUN!

The Gothic fantasy atmosphere of Heretic excited me when id Software first published it as shareware episode in 1994. Either someone uploaded the game to my BBS or I downloaded it from another, but either way, I quickly found myself enveloped in a modem-to-modem online co-op Heretic session with a friend.

Fast forward 18 years later, and I played Heretic again — this time, the entire game (and again, co-op). The first episode is OK, but the level design for the others is incredibly tedious and disappointing. I can see now that it is a very mediocre game. But when first released, following hot on the heels of Doom, people loved it.

[ From Computer Gaming World, September 1995, p.61 ]

Discussion Topic of the Week: What’s your favorite Doom engine game?

[ Retro Scan of the Week ] The Lure of Game Graphics

Monday, October 21st, 2013

Microdeal Leatherneck Tanglewood Atari ST 1040ST computer games - 1988Microdeal’s Leatherneck and Tanglewood for the Atari ST

I’ve never played either of these Atari ST games by Microdeal, but they look like fun. “Look” being the operative word. That’s because, as we all know, a screenshot alone is a poor judge of a game.

In fact, I recall being burned by screenshots many times back in the day. While browsing at Babbage’s or Software Etc. (former software retail chains), my brother and I would flip over various game boxes and ogle amazing, colorful in-game shots that would make us want to buy everything on the shelf.

If we did buy a game, we’d rush home and load it up. Nine times out of ten, those glorious box screenshots turned out to be the only pretty graphical scenes (often static) in the game. Or — even worse — the screenshots were from the uber-colorful Amiga / VGA / etc. version when in fact we were buying the Apple II version of the game (or we only had an EGA graphics card). Doh.

[ From STart, Summer 1988, rear cover ]

Discussion Topic of the Week: Did you ever buy a game based on graphics alone — then come to regret it later?

[ Retro Scan of the Week ] Sharp Pocket Computer

Monday, October 14th, 2013

Sharp PC-1500A Pocket Computer - 1983“From Sharp Minds Come Sharp Products”

It’s no secret that Radio Shack licensed Sharp’s pocket computer designs for its own TRS-80 Pocket Computer line of products. But here’s one of the originals, circa 1983: the PC-1500A.

[ From Interface Age, November 1983, p.110 ]

Discussion Topic of the Week: Have you ever lost a pocket-sized gadget and regretted it badly? Tell us about it.


See Also: BASIC in your Pocket (RSOTW, 2009)
See Also: Asimov’s Pocket Computer (RSOTW, 2011)

[ Retro Scan of the Week ] TurboGrafx-16, Fully-Loaded

Monday, October 7th, 2013

NEC TurboGrafx-16  TurboGrafx-CD Turbotap Turbopad Turbostick Fully-Loaded Setup - circa 1990TG-16 Accessories: Designed specifically to tease children

I don’t usually isolate a photo from a document I’ve scanned these days, but I found this neat TurboGrafx-16 pamphlet scan in my older scans folder and thought I’d share it. It’s from a small accordian-style fold-out pamplet that likely shipped with a TurboGrafx-16 game or accessory. (If I had previously scanned the whole pamphlet, I’d share it with you. The pamphlet is currently packed away somewhere.)

I particularly like this photo because it shows a fully-loaded TurboGrafx-16 system, complete with TurboGrafx-CD add-on, TurboStick, TurboTap, and of course, a TurboPad. The only thing missing is the TurboBooster, which plugged into the back of the TG-16 (currently occupied by the CD unit in this photo) and allowed composite video and stereo audio output through RCA phono plugs.

[ From NEC TurboGrafx-16 fold-out pamphlet, circa 1990 ]

Discussion Topic of the Week: What’s your favorite TurboGrafx-16 game?

See Also: TurboGrafx-16 Logo (RSOTW, 2009)
See Also: Too Little, Too Late? (RSOTW, 2008)
See Also: Keith Courage in Alpha Zones Mini Comic (RSOTW, 2007)

[ Retro Scan of the Week ] The Mac in Dad’s Office

Monday, September 30th, 2013

A Macintosh SE in my dad's home office - 1988A Macintosh SE sits in the home office of Benj’s father, March 20th, 1988

My father bought the Macintosh SE you see in this photo pretty soon after it came out in 1987. It proved to be a key tool in launching his business the following year. His company’s logo, sales literature, and product manuals were all designed on it. It was an amazing upgrade over a DOS-based PC.

Naturally, my brother and I immediately started to use the SE to play games. We had access to very few titles, though — we played Shadowgate, Dungeon of Doom, Silent Service, and that’s about it. I was always disappointed with the Mac’s lack of color, but the sharpness and resolution of its display were hard to beat at the time. And the sound was amazing too. The evil laugh in the beginning of Shadowgate still rings clear in my memory.

The SE pictured in this photo remains in my collection to this day, and I boot it up from time to tinker with it. Perhaps I should fire it up again today in honor of my dad.

Discussion Topic of the Week: Did you ever use a computer in one of your parents’ offices? Tell us about it.

[ Retro Scan of the Week ] Remembering My Dad

Monday, September 23rd, 2013

Benj's Birthday FaxBenj’s Birthday Fax

In 1993, I was heavily into BBSes and all things telecommunications, so my dad, an electronics engineer, lent me his old fax machine to set up in my bedroom. I hooked it to the second phone line in the house (used for my BBS at the time) so I could send experimental faxes to it from my dad’s office.

On my 12th birthday, just over 20 years ago, this particular fax came in as a surprise. It was a happy birthday note written by my dad. Receiving my very own fax (probably my first one) delighted me at the time, and I tucked it away for safe keeping. It was one of the most thoughtful personal notes my dad ever wrote to me.

Earlier this year, just after my dad was diagnosed with pancreatic cancer, I re-discovered the fax in a box of childhood mementos. Being printed on thermal paper, it’s now heavily faded, but the message of love, acceptance, and encouragement it conveys is still strong. It represents some of the best things about my dad.

He is the reason I’m here — both in a literal, existential sense, and also as the enabler of my passion for technology. Growing up, if I wanted to experiment with something, he made it happen. If I was curious, he was curious with me. We shared thousands of tech adventures together, and that made him an awesome dad.

Yesterday morning, my father passed away after a 9 month bout with that terrible disease. There will be no more tech adventures between us, and that breaks my heart. But there’s a new generation coming up, and I will do my best to continue his legacy of encouragement and gentle guidance with my own kids, who already possess a passion for technical and mechanical things like their grandpa.

Thanks, dad. For everything.

[ Retro Scan of the Week ] Slay the Nereis

Monday, September 16th, 2013

Slay the Nereis Manual - 1984A TRS-80 Color Computer Centipede clone; this artwork should be a t-shirt.

See Also: TRS-80 Dino Wars (RSOTW, 2012)

[ From Radio Shack “Slay the Nereis” Manual, rev. April 1984 ]

Discussion Topic of the Week: What’s the silliest knock-off of a famous video game you can think of? (e.g. Donkey King)

[ Retro Scan of the Week ] New World Computing Stationery

Monday, September 9th, 2013

New World Computing notepad stationery page - circa 1992Earth kebab

What you see here is a page from a New World Computing notepad that shipped with either Might and Magic III or Planet’s Edge, both of which my brother bought back in the day.

NWC made some great games, and I always thought they had the best logo of any game developer at the time. Of all their titles, Might and Magic II got the most love in our household.

(I’ve enhanced the contrast of this image a bit so you can see the logo detail, which is quite subtle otherwise. It also brings out vintage stains and a stray pencil mark.)

This notepad served as a nice sorta-“feelie” pack-in, one that my brother actually used quite often for notes.

[ From New World Computing notepad, circa 1991-1992 ]

Discussion Topic of the Week: What’s your favorite New World Computing game?

[ Retro Scan of the Week ] Sega Channel

Monday, September 2nd, 2013

Sega Genesis Sega Channel advertisement - 1995“Get hooked in.”

Since its debut in late 1994, the Sega Channel remains one of the most fascinating footnotes of video game history. Essentially, the system had two components: a hardware cartridge that a customer plugged into his or her Sega Genesis, and a premium subscription cable TV service (usually $14.95 a month) that provided a selection of games the customer could download.

Games, when downloaded, were saved temporarily to DRAM in the cartridge (which lost its contents when the system was powered off), and the customer could download up to 50 games a month. The service also provided news about video game releases in the form of text displayed on the screen. The information transfer was one-way, however, so Sega Channel could not provide truly interactive online content.

When news of the Sega Channel first hit, I called my local cable company as the ad suggests. Unfortunately, we never received Sega Channel service in our area, so I didn’t get to try it out myself.

[ From Electronic Gaming Monthly, September 1995, p.39 ]

Discussion Topic of the Week: Did you ever subscribe to Sega Channel? Tell us about your experiences.