Archive for the 'Regular Features' Category

[ Retro Scan of the Week ] Nintendo 64 E3 Debut

Monday, June 4th, 2012

Magnavox Odyssey Manual Cover Scan - 1972AOL Keyword: Rotating Nintendo Cubes

If you haven’t noticed, E3 2012 is taking place this week in Los Angeles, CA. Here’s a Nintendo Power teaser announcement for the Nintendo’s E3 event that launched the Nintendo 64 in 1996.

When I see this, I can’t help but reflect on what a different press environment we live in today. In 1996 there were no blogs and the public’s adoption of the web was limited. Today, we get our news by-the-second from dozens, if not hundreds, of media outlets online.

[ From Nintendo Power, June 1996, back cover ]

Discussion Topic of the Week: What’s your favorite E3 memory?

[ Retro Scan of the Week ] The Odyssey Manual

Monday, May 28th, 2012

Magnavox Odyssey Manual Cover Scan - 1972“We’ve got a lot of space here, Fred, and I’m tired.” [stamps 7 times] “Fixed.”

Forty years ago, Magnavox lifted the veil on the world’s first commercial video game console, the Odyssey. Designed to work with a home TV set, the Odyssey blazed a trail that every game console follows today.

While the Odyssey had first been revealed to the press in April 1972, the Odyssey reached the market at $99.99 (about $548 in today’s dollars) in August of that year.

Magnavox’s console relied on technology originally developed by Ralph Baer, Bill Harrison, and Bill Rusch at Sanders Associates in the mid- to late 1960s. Baer’s invention, together with Atari’s work during the same period, founded an industry.

Even though I’ve been writing about the work of Ralph Baer for over five years now, I still am amazed that the commercial video game console is now 40 years old. But 40 years is a long time in technology, and it’s easy to see how we’ve come so far if you keep that time scale in mind.

By the way — in honor of this anniversary, I recently took apart an Odyssey console for PC World. You can read about that adventure in another post.

[ From Odyssey Installation and Game Rules, circa 1972, cover ]

Discussion Topic of the Week: Have you ever played an original Magnavox Odyssey console? Describe how you felt about the experience.

[ Retro Scan of the Week ] Apple II Mountain Music

Monday, May 21st, 2012

Mountain Computer MusicSystem Music System Apple II Ad - Mountain Music - 1982The Mountain Computer MusicSystem. Not a scene from Hee Haw.

In an age when the vast majority of commercial music is recorded or produced using computers, it’s interesting to look back to a time with computer-based music tools were in their infancy. In this case we’re turning back the clock 30 years to examine an ad for the Mountain Computer MusicSystem, a musical synthesizer and sequencer add-on for the Apple II (horse not included).

Admittedly, I know nothing about this system beyond what you read in the ad above (and some Googled info found here and here). But I wouldn’t be surprised if the original creators of the MusicSystem are lurking somewhere out there on the Internet — just waiting for this subject to come up so they can post a comment about it on a blog like this one. If that’s the case, please do!

[ From Popular Computing, January 1982, p.1 ]

Discussion Topic of the Week: When was the first time you used a computer as a tool in music production?

[ Retro Scan of the Week ] The Magnavox Odyssey 2

Friday, May 11th, 2012

Magnavox Odyssey 2 Ad - 1981The Excitement of a Game. The Mind of a Computer. The Soul of an Edsel.

The Odyssey 2, released in 1978, ranks among the most misunderstood video game consoles. It boasted more CPU intelligence than the Atari 2600, but it lacked the licensed arcade titles and third-party developers to make it competitive over the long run. While its games were mostly clones of popular games on other systems, the console played host to a few interesting curiosities like The Voice, a speech synthesis module, and The Quest for the Rings, a beautiful board game that tied into the Odyssey 2 console.

The Odyssey 2 also included a built-in keyboard (a very poor membrane model), which I believe might be the only time such a thing has happened — unless you count certain home PCs as video game consoles.

[ From TIME, November 2, 1981, p.24 ]

Discussion Topic of the Week: What’s your favorite Odyssey 2 game? If you have one, that is.


If you liked this, check out these related Retro Scans:

[ Retro Scan of the Week ] Game Genie Update Flyer

Monday, May 7th, 2012

Game Genie Code Update Pull-off flier flyer - circa 1993HERE THEY ARE! Your HOT Game Genie CODES for MORTAL KOMBAT!

I picked up this 5-inch by 2-inch Game Genie flyer/note at a local store (probably Toys’R’Us or K-Mart) in the early 1990s. Back then, Galoob printed up pads of these miniature flyers that would then be attached to retailer shelves near new games for sale. The pads looked much like office note blocks; a hard dry layer of glue covered the top side of the stack, allowing people to pull the flyers off one at a time.

I presume that Galoob distributed these flyers to stores as marketing tools. Since newly released games did not appear in Game Genie code books printed years before (such was the case with Mortal Kombat, seen here), these flyers provided an opportunity to both prove that the Game Genie was still relevant and to also to suggest the benefits of owning a Game Genie (“wow, infinite lives!”) to people buying the game.

While I owned a Game Genie when I acquired this historical morsel, I’m pretty sure I didn’t own Mortal Kombat at the time. I grabbed the flyer because I saved anything and everything video game related that I could get my hands on, which is why I still have it today.

[ Game Genie Code Update Flyer, circa 1993 ]

Discussion Topic of the Week: Do you remember seeing flyers like this in stores? Tell us about your experience.

[ Retro Scan of the Week ] Visual 102 Terminal

Monday, April 30th, 2012

Visual 102 Terminal Ad - 1984The Visual 102 Graphics Terminal

[ From BYTE Magazine, April 1984, p.56 ]

Discussion Topic of the Week: Have you ever used a serial terminal with graphics capabilities (and actually used it with graphics)? Tell us about it.

[ Retro Scan of the Week ] Surfin’ The Net!

Monday, April 23rd, 2012

PopSci for Kids September-October 1995 CoverOuch. Get off my hand, you tiny mounted knight.

Few magazine covers represent the playful optimism of the early Internet craze years like this cover of PopSci for Kids from 1995. Before the public understood what the Internet really meant, it was up to journalists (who usually didn’t know either) to tell them. This resulted in lots of visual hyperbole (see children happily trapped inside a computer above) and colorful metaphors like “surfin’ the net” to convey the energy and potential of something that, in reality, looked rather mundane on the screen.

Did these whimsical and exaggerated media tactics succeed? I think so, because that little thing called The Internet became much more popular than even journalists in 1995 could imagine. There is no doubt that the media played a large part in popularizing the global computer network in its early public years.

[ From PopSci for Kids, September/October 1995, cover ]

Discussion Topic of the Week: When was the first time you surfed the ‘Net? Did you feel like you were actually surfing on a digital surf board made of ones and zeros?

[ Retro Scan of the Week ] When EA Wasn’t Evil

Sunday, April 15th, 2012

Why Electronic Arts is Committed to the Amiga Ad - 19851980s breakthroughs in workplace ergonomics led to this optimal seating position.

Long before the gaming public considered Electronic Arts the worst company in America, EA made its name as a creative haven that valued its talent.

No, really.

EA went out of its way to convey a developer-friendly image in its early years, prominently featuring designers’ names in the company’s box art and marketing materials. Gamers bought into it, in large part, because EA developed and published some of the most advanced and highly regarded early home computer games of their time (think Archon, M.U.L.E., The Seven Cities of Gold, etc.). EA must have been doing something right.

Of course, things changed over the years. From a personal standpoint, I remember when public sentiment seemed to turn against Electronic Arts in the mid-1990s after it acquired legendary development house Origin (most famous for the Ultima series) and proceeded to drive it directly into the ground. Origin would not be the last highly regarded game development firm to suffer this fate at the hands of EA.

[ Continue reading [ Retro Scan of the Week ] When EA Wasn’t Evil » ]

Jack Tramiel (1928-2012)

Tuesday, April 10th, 2012

Jack Tramiel RIPIn Memoriam: Jack Tramiel (1928-2012)
Founder of Commodore, ex-CEO of Atari Corp.

[ Retro Scan of the Week ] Grand Prix Hair

Monday, April 9th, 2012

Accolade Grand Prix Circuit Ad - 1988This makes me want to watch Top Gun for some reason.

This magazine ad for Accolade’s Grand Prix Circuit (1988) reminds us of a time when folks were less kind to their hair — and when sunglasses engulfed half of your face.

It also reminds me of how wonderful it was when racing games switched to polygon-based graphics. If any video game genre benefited most from the shift from sprites to 3D polygons, it was racing. I mourned the loss of 2D pixel art in just about every game style except racing games, where the freedom of movement afforded by 3D environments heralded a new dawn for the genre.

[ From Compute’s Gazette for Commodore Users, December 1988, p.2 ]

Discussion Topic of the Week: What did your hair look like in the 1980s? Bonus points if you can link to a 1980s photo of yourself!