Archive for the 'Retro Scan of the Week' Category

[ Retro Scan of the Week ] Bill Cosby Loves the TI CC-40

Monday, July 15th, 2013

Texas Instruments TI CC-40 Compact Computer 40 Bill Cosby Ad - 1983“Try new metal puddin’ pops!”

When looking at the Texas Instruments CC-40’s capabilities, one wonders why companies even bothered in making tiny portable machines like this one (see also the Epson HX-20, HP-75C, and TRS-80 Pocket Computer, among others) in the early 1980s.

Sure, each one came equipped with a gee-whiz wow factor, but most of these diminutive PCs proved impractical to actually use. Limited memory, restrictive and unreliable data storage, and tiny LCDs capable of displaying either one or a few lines of text almost ensured that these products would remain technological novelties.

(As an aside, the only computer of this circa-1983 portable class that I find to be practical and truly useful was the TRS-80 Model 100, which many journalists relied on for decades)

After giving the question considerable thought, I recently realized why they did it. Companies like TI spent untold millions upon millions of dollars on R&D, design, tooling, and production, distribution, and marketing so that collectors of vintage computers, like me, would one day have more and varied specimens to collect.

To those companies, I say this: Thank you for wasting your money to make my hobby more fun.

See Also: Bill Cosby Fondles a TI-99/4A (Retro Scan, 2006)

[ From Popular Computing, June 1983, p.129 ]

Discussion Topic of the Week: What’s the smallest vintage computer you’ve ever used?

[ Retro Scan of the Week ] Nintendo Triple Play

Monday, July 8th, 2013

Nintendo Triple Play Game Boy NES SNES Nintendo Power Ad - 1992Oh my god, it’s full of stars

[ From Nintendo Power, February 1992, rear cover ]

Discussion Topic of the Week: Which system has the best game library: NES or SNES?

[ Retro Scan of the Week ] Amdek Color-I Monitor

Monday, July 1st, 2013

Atari Commodore Apple II Amdek Color-I Monitor Ad - 1983Tracking the shadow people on an Apple II has never been more fun.

[ From Personal Computing, November 1983, inside rear cover ]

Discussion Topic of the Week: Do you own any composite video monitors? Which model/brand is your favorite?

[ Retro Scan of the Week ] Tiger Barcodzz Handheld

Monday, June 24th, 2013

Tiger Barcodzz Mighty Morphin Power Rangers Handheld Electronic Game Ad - 1993DUUUDDE, BAAR CODZZZZ, MAAN

Never played it, never wanted it. Amusing idea though. See also: Barcode Battler

[ From Electronic Gaming Monthly, November 1994, p.163 ]

Discussion Topic of the Week: Have you ever used a barcode gaming device?

[ Retro Scan of the Week ] Running with Computers

Monday, June 17th, 2013

Otrona Attache Attaché Portable Computer Ad - 1983The Otrona Attaché: For people who love teeny-tiny computer screens

[ From Personal Computing, November 1983, p.110]

Discussion Topic of the Week: Have you ever run as fast as you can while holding a computer? If not, what’s the largest object you’ve ever held while running full speed?

[ Retro Scan of the Week ] Rayman and Frustration

Monday, June 10th, 2013

Ubisoft Rayman Advertisement - Original first Rayman Game - 1995Rayman: Missing limbs since 1995

I bought Rayman for the Atari Jaguar shortly after it came out in 1995, hopeful it would bring some Mario-style platforming magic to Atari’s “64-bit” machine. While lushly illustrated with a deep color palette, I found the gameplay and the controls a little kludgy, and I had trouble advancing past one of the first few stages. I gave up and moved on to other games.

Shorty thereafter, I lent Rayman and my Jaguar to my brother and his roommate to play at college, and they beat it within a few days. Determination was just as important as skill when it came to completing video games in those days, and I had no motivation to torture myself with a frustrating game.

Which brings me to a tangential point: When I was a kid, if I couldn’t beat a video game, I thought it meant that I was a bad video game player. I thought it was my fault. But years later I realized that the games that frustrated me most were just poorly designed.

Not to say that all difficult games are bad games — in fact, I’d say there’s a big difference between “difficult” and “frustrating.” Merely difficult games are still fun even if you fail; they make you want to try again to complete a challenge. Frustrating ones feel unfair and make you want to smash your game console with a hammer.

One of my friends did that to his NES once. He also threw it off his second story apartment balcony. Ah; those were the days.

[ From Electronic Gaming Monthly, September 1995, p.129]

Discussion Topic of the Week: Have you ever visited physical violence against a video game console or controller?

[ Retro Scan of the Week ] Hand-Drawn Golf Reference

Monday, June 3rd, 2013

Chris Apple IIc hand-drawn Golf Map and Reference - circa 1980sIf there were only 40 degrees in a circle, this is what it would look like.

There is a certain rustic beauty in hand-drawn video game notes that I will never cease to enjoy. Case in point: this map/reference key created by family friend Chris when he was a kid in the 1980s. I’m not quite sure what game it was for (other than “Golf”), but it was likely a game for the Apple IIc, as I found it among related Apple IIc ephemera when I acquired his collection some years ago.

For more hand-drawn video game goodness, check out this VC&G post about my friend’s Deadly Towers maps from 2006.

[ Update: 06/03/2013 – I was just talking to my brother, and he thinks that either he drew this alone or I wrote the letters and he drew the numbers. It was either a reference to a Golf game he programmed in C in 1991, or an old Atari 800 golf game that I haven’t found yet. I still think it’s possible that Chris wrote the letters. ]

[ From Chris’ Apple IIc papers, circa mid-late 1980s ]

Discussion Topic of the Week: Do you ever hand-draw maps for modern video games?

[ Retro Scan of the Week ] USB Instructions

Monday, May 27th, 2013

Kodak Scanner USB Instructions Insert Pink 4J3634 - 2005Words cannot express how hard it is to use USB plugs properly.

This is not particularly retro — in fact, it’s from 2005. But I find it so amusing that I have to share it. I believe this insert (about 5 inches wide) came with a Kodak scanner that my father bought some years ago.

The back side of the paper is blank.

[ From Kodak Scanner Insert, 2005 ]

Discussion Topic of the Week: Do you read instruction manuals before using electronic gadgets?

[ Retro Scan of the Week ] 32X Through the Keyhole

Monday, May 20th, 2013

Sega 32X Genesis Electronic Gaming Monthly ad - 1994Surely you have newer locks in your house.

I bought a Sega 32X for $30 new in 1995 or ’96 at Toys”R”Us. They were on clearance because nobody wanted them. (I also bought a Virtual Boy for $30 this way around the same time.) There were good reasons why no one wanted them: chiefly, because better machines like the PlayStation and Saturn were out there, and most games for the 32X weren’t very good.

Still, I have a soft spot for this system. It touches some fundamental nerdy part of me that likes convoluted electronic expansion modules — it means more to collect, and more to mess with. I have a bunch of 32X games, perhaps even half of the entire library for that system, but I rarely play any of them. I seem to recall the Star Wars Arcade title being pretty good for it. Virtua Racing wasn’t half bad either.

By the way, the only explanation I can muster for the inclusion of the keyhole in the ad above is that it’s some sort of sexual metaphor, much like those found in Sega’s other 32X ads at the time (See “The Sega Mating Game,” Retro Scan of the Week, 2008). In other words, I guess we’re spying on a Genesis and a 32X having electronic intercourse.

[ From Electronic Gaming Monthly, November 1994, p.180 ]

Discussion Topic of the Week: In an alternate universe where there was no Sega Saturn, do you think the 32X could have held its own against the competition for a few years?

[ Retro Scan of the Week ] Side Pocket for Game Boy

Monday, May 13th, 2013

Data East Side Pocket for Nintendo Game Boy ad - 1991The balls are moving and the cue ball hasn’t even hit them yet. Spooky.

[ From Video Games and Computer Entertainment, January 1991, back cover ]

Discussion Topic of the Week: In your opinion, what’s the best pool/billiards video game of all time?