Archive for the 'Retro Scan of the Week' Category

[ Retro Scan of the Week ] Tiger Game.com

Monday, June 21st, 2010

Tiger Game.com Manual Cover - 1997The original touch-screen game system.

Pop quiz: which video game console first featured a touch screen? (Hint: It’s not the Nintendo DS.) How about this one: Which handheld console first supported Internet connectivity?

Believe it or not, Tiger Electronics — a toy company famed for its cheap electronic games — came in first on both counts with the Game.com in 1997. (Sega Saturn was the first home console to support Internet in 1996).

I was a Game.com early adopter, having bought one close to its release. The wonder of its primitive touch screen alone seemed to make up for its deficiencies at the time, so I was pleased at first. The unit shipped with a built-in version of Klondike Solitaire and a Lights Out game cartridge, both of which showed off the system’s touch capabilities well. But my infatuation with the Game.com turned out to be brief.

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[ Retro Scan of the Week ] AT&T VideoPhone 2500

Monday, June 14th, 2010

AT&T VideoPhone 2500 Page in 1992 Sears Wishbook - 1992“Discover a new way to ‘Reach out and touch someone!'”

AT&T launched the VideoPhone 2500 in 1992 with high hopes that it would finally bring video calling to the masses. Ultimately, it fared no better than AT&T’s previous attempts at commercial video phones, all of which exited the market quickly after their introduction.

For $1599.99 ($2,486.19 in 2010 dollars), you received a single phone unit that could send audio and color video (at up to ten frames per second) simultaneously over a regular phone line. It worked its magic through a 19.2 kbps data stream, which is minuscule by today’s standards, but was state of the art in 1992. Unfortunately, the video functionality of the VideoPhone 2500 was useless without another $1599.99 phone to interact with — perhaps the fatal flaw in AT&T’s plan.

If you’re interested in learning more about the history of video telephone technology, check out my latest Technologizer slideshow, 132 Years of Videophones.

[ From Sears Great American Wishbook, 1992, p.714A ]

Discussion Topic of the Week: If you owned an easy-to-use videophone device — and everyone else had one — how often do you think you’d use its video functionality?

[ Retro Scan of the Week ] Nintendo Scratch-Off Cards

Monday, June 7th, 2010

Double Dragon Nintendo Game Packs Scatch-Off Game Card Front - 1989He soon landed with an embarrassing splash.

This Double Dragon scratch-off game card came from a pack of Topps “Nintendo Game Pack” cards that I bought, likely in a drugstore, circa 1989. Of all the cards in the pack, this one remains unscratched for whatever reason. Perhaps I wanted to preserve the mystery and potential of a single unscratched scratch-off card. After all, the cards become worthless and ugly after you impart jaggy scratch lines all over those silver little pads.

Double Dragon Nintendo Game Packs Scatch-Off Game Card Back - 1989

The reason Nintendo and the scratch-off concept share the same milieu is that each card presents the owner with a game of sorts. Once you scratch a pad, you reveal a graphical symbol that determines your fate depending on the directions printed on the back of the card. In this case, you need “1 arrow and 2 kicks or 3 elbows or 4 punches” to win. I’m not sure how many variations of the symbols Topps printed under those silver pads, but I hope there was more than one. Otherwise, if you had multiple copies of the same card, the “game” might have unfolded in exactly the same way if you scratched the same pads.

Nintendo Game Packs cards featured Super Mario Bros., Punch-Out!!, and The Legend of Zelda as well, although those were too irresistible for me to not scratch off, so none survive in tact in my collection.

A number of websites examine these cards in more detail. This one has scans of all the cards in the series. Another one features photos of the stickers that came with each pack of cards — I remember plastering those all over my walls as a kid. I may have a couple of the uglier stickers left un-peeled somewhere. If I ever find them, I’ll probably just burn them as an offering to Hgnagg, the God of Nostalgia.

[ From Topps Nintendo Game Packs Trading Cards, circa 1989 ]

Discussion Topic of the Week: Did you collect trading cards as a kid? What kind(s)?

[ Retro Scan of the Week ] Orange+Two Apple II Clone

Monday, May 31st, 2010

Orange+Two Apple II Clone Ad - 1983Like comparing Apple IIs and Oranges+Twos

There was a time in the early 1980s when one could find ads for many different unauthorized Apple II clones in the back of just about any computer magazine. The ads promised inexpensive reverse-engineered copies of the Apple II computer hardware designed to use Apple II software and peripherals. Apple wasn’t too happy about the illicit machines and even managed to win some import bans on them in the US, but many remained on the market.

Some folks, like my father, even bought underground replicas of the Apple II motherboard, copied the Apple ROMs onto EPROMs, and built their own Apple IIs from scratch. It was a lot cheaper than buying directly from Apple, so many people with the technical know-how chose that path.

[ From Interface Age, November 1983, p.104 ]

Discussion Topic of the Week: Have you ever owned or built an unauthorized Apple II clone? Tell us about it.

[ Retro Scan of the Week ] Werewolf: The Last Warrior

Monday, May 24th, 2010

Werewolf: The Last Warrior NES Game Ad - 1991More mediocrity than my attention can hold.

I was so excited when I first saw Werewolf: The Last Warrior in my local Blockbuster, circa 1991. I excitedly rented the game and took it home, only to have my hopes dashed against the rocks of expectation upon inserting it into my NES and playing.

The game was terrible. Well… to be generous, it was an intensely derivative action-platformer, à la Ninja Gaiden — one of hundreds on the NES platform.

While Werewolf may not be remembered for original gameplay, it will forever be immortalized as one of VC&G’s 2009 Halloween Costume Ideas. And that’s the way it should be.

[ From Video Games and Computer Entertainment, April 1991, rear cover ]

Discussion Topic of the Week: What’s the weirdest video game main character of all time?

[ Retro Scan of the Week ] The BBC Microcomputer

Monday, May 17th, 2010

BBC Microcomputer Ad - 1983IT”S HERER AHH1!!

This scan of an American BBC Microcomputer ad might be of particular interest to our British friends, who may be curious as to how one of the UK’s most famous early PCs was received in the United States. The truth is that the BBC Microcomputer is virtually unknown here. I’ve never seen one in person, and I’d never even heard of it until the Internet era. I suspect US sales of the BBC Microcomputer were limited in part due to the low market footprint of importers like “Fourth Dimension Systems,” as seen in this ad.

I know very little about the BBC Microcomputer (although I’d love to have one, if anyone wants to send a unit over). If any readers out there are familiar with the BBC Micro, I’d be interested to hear some history and trivia about the machine in the comments.

[ From Interface Age, November 1983, p.30 ]

Discussion Topic of the Week: Have you ever owned a British-designed PC? If so, tell us about it. If many, tell us your favorite.

[ Retro Scan of the Week ] Screaming for Games

Monday, May 10th, 2010

Top Ad - circa 1993One eyeball, two pupils, eight fingers, ten teeth. Just like momma.

Remember when ads like this haunted the back of every video game magazine? As a kid, the thought of getting money for games you’d already played through (and thus theoretically had no more use for) was an exciting one. But the truth about used game buyers always ended up disappointing — any business that hoped to make a profit by selling used video games could only afford to offer you a few bucks per title. That’s why I never sold any of them.

[ From Electronic Gaming Monthly, circa 1993 ]

Discussion Topic of the Week: Have you ever regretted selling any of your video games? If so, tell us the story.

[ Retro Scan of the Week ] The IBM PC Kid

Monday, May 3rd, 2010

IBM PC Ad - 1982Why borrow the family car when you can borrow the family PC?

[ From Time Magazine, January 18th, 1982 ]

Discussion Topic of the Week: What’s the oldest IBM brand computer you’ve ever used? Mainframes count.

[ Retro Scan of the Week ] Magical Nipples of Solstice

Monday, April 26th, 2010

Solstice NES Ad - 1991Our hero stands alone in a dungeon, screaming profanities at the ceiling.

You might remember our intrepid hero, a loincloth-bedecked body builder, from last year’s VC&G Halloween Costume Ideas. This beefcakey portrayal of Solstice’s main character is as amusing now as it was then, so I figured it deserved its own RSOTW.

The character’s name is actually Shadax, if you’re interested. If you’re not, I don’t blame you. He’s not normally like this, I swear. Shadax wears a modest, body-enveloping robe throughout the entire game. He only gets naked when he’s had too much of the ‘ole Green Fairy.

[ From Video Games and Computer Entertainment, April 1991, p.75 ]

Discussion Topic of the Week: What’s your favorite NES puzzle game? For bonus points: what’s the most obscure NES puzzle game you can name?

[ Retro Scan of the Week ] IBM ScrollPoint Mouse

Monday, April 19th, 2010

IBM ScrollPoint Mouse Ad - 1997Overcome one of the Internet’s least annoying problems.

Ever since Microsoft introduced its first mouse with a scroll wheel, the IntelliPoint Explorer, in 1996, mouse designers have been tripping over themselves to solve the non-problem of how to allow a user to scroll a document horizontally as well as vertically. Along the way, we’ve seen solutions like the IBM TrackPoint (above), Microsoft’s own “tilt wheel” mice, and more recently the “scroll ball” on Apple’s Mighty Mouse. In the case of the ScrollPoint mouse seen above, it looks like IBM simply took its TrackPoint pointing device and stuck it on a mouse where a scroll wheel should be.

It’s all been for naught, though, because 99% of mouse users don’t care about scrolling horizontally. In fact, if you have to scroll horizontally to view a website — the task most often enhanced by a scroll wheel — the website has been terribly designed. As a result, I suspect that horizontal scrolling apparatus tend to annoy users more than help them. I’m sure someone out there will read this and swear by their horizontal scrolling mouse, but I’m also fairly certain that person is in the minority.

For more on mouse history, check out this nifty article I did for Macworld a few years ago. It includes a handy mouse technology timeline.

[ From PC World, November 1997, p.27 ]

Discussion Topic of the Week: Does your mouse provide the means to scroll horizontally as well as vertically? How do you feel about it?