Archive for the 'Retro Scan of the Week' Category

[ Retro Scan of the Week ] Zenith Laptops of Olde

Monday, April 27th, 2009

Zenith Supersport 286e and Zenith Supersport SX Ad - 1990“Zenith Data Systems Innovates Again”

I’ve used my fair share of hefty laptops like the Zenith Supersport SX and 286e seen above. Their relatively large size by modern standards made them no less miraculous for their time.

Even in 1990, we’d come a long way from foot-breaking luggables like the Osborne 1, the Kaypro II, and the Compaq Portable. Gone were the bulky CRT displays; in their place sat thin LCD panels that would vastly expand in capability over the next 19 years. The LCDs in most early laptops started off monochrome with no backlighting, low contrast, poor viewing angles, and slow refresh rates, but that was worth suffering through if it meant you could have a full-powered PC on the go.

Interestingly enough, computers like those seen above — even with their display limitations — are not completely obsolete: I still use old monochrome laptops for writing outside because you can easily see the displays in full sunlight. If you try that with most modern laptops, you’ll see nothing but a dark blur.

[ From BYTE Magazine, October 1990 ]

Discussion topic of the week: What’s the largest portable computer you’ve ever used?

[ Retro Scan of the Week ] Game Boy is Twenty

Monday, April 20th, 2009

Game Boy Newspaper Ad - 1989“Just pop it in your pocket and pull it out any time.”

[ From The Pittsburgh Post-Gazette, August 23rd, 1989 ]

Twenty years ago tomorrow, the Game Boy went on sale for the first time in Japan. It retailed for Â¥12,500 (about $94 US at 1989 rates), and Nintendo offered four games at Game Boy’s initial launch: Super Mario Land, Baseball, Alleyway, and Yakuman (a Mahjong game). Four months later, Game Boy reached American shores with a retail price of $89.99 and a powerful pack-in game — Tetris.

Nintendo’s inclusion of Tetris as the US pack-in was a stroke of absolute genius. The handheld version of Alexey Pajitnov’s addictive puzzler made such waves in US that its release will long be remembered not just as a defining moment in video game history, but as a major cultural event for an entire generation.

As we now know, Game Boy’s long and successful run created an immense legacy, far beyond just Tetris. Overall, publishers released 1246 licensed games for the Game Boy in Japan and 952 in the US. To date, Nintendo has sold 118.69 million units of the original Game Boy line (including Game Boy Color) worldwide.

Above, we see an original Toys ‘R’ Us newspaper advertisement announcing the arrival of the Game Boy and its launch games in the United States. (Gotta love that line art.) It really brings back memories of my excitement regarding Nintendo’s first handheld system.

Discussion Topic of the Week:

In your opinion, what factors made the Game Boy so successful?

On the other hand, what mistakes, if any, did Nintendo make with the Game Boy over its twenty year run?

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More Game Boy Scans & Coverage:

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[ Retro Scan of the Week ] Apple II Newspaper Ad

Monday, April 13th, 2009

Apple II Newspaper Ad - 1982Computers? What is the world coming to?

Here’s another item from my grandmother’s cedar chest — I love these old newspaper line-art illustrations. ECS was Oak Ridge, Tennessee’s first retail computer store, if I recall correctly from an old article I read. They advertised quite a lot in the local newspaper, including the ad for the Apple II you see above.

The Apple II’s configuration with two Disk II drives and a small monitor on top is interesting. I believe I’ve seen Apple promotional photos from the early Apple II days with the same setup. The relatively tiny display seems somewhat silly from a modern perspective, but computer monitors were very expensive back then. A large one that would have covered the entire top of the Apple II would have cost $400 or more in 1980-ish dollars.

In fact, just perusing some ads in the back of a 1981 BYTE magazine, I don’t see any monitors offered larger than a 13″ color Zenith for $399.95 ($933 in 2009 dollars). 9-inch to 12-inch monochrome monitors cost anywhere from $150 to $260, which is equivalent to $350 to $606 in 2009 dollars. You get the point — even entry-level displays back then cost an arm and a leg. Even if you paid two arms and two legs, the monitors were still relatively small.

[ From The Oak Ridger (World’s Fair Issue), March 25th, 1982 ]

Discussion topic of the week: Tell us about your first Apple II experience. Where and when was it, and why were you using it?

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[ Retro Scan of the Week ] Alien Brigade (Atari 7800)

Monday, April 6th, 2009

Alien Brigade Atari 7800 Ad - 1990A classic case of fist-cheek syndrome.

Now here’s something you don’t see every day: a print ad for an Atari 7800 game. Moreover, a print ad for an Atari 7800 game in 1990. Moreover, a print ad for an original Atari 7800 game in 1990.

An advertisement like this seems odd because Atari’s marketing budget for the underwhelming 7800 was very modest. My guess is that the release of the Atari Lynx in the year prior injected renewed vigor into Atari’s marketing efforts. The same vigor likely prompted Atari to publish a handful of new 7800 titles around 1990-91, of which Alien Brigade was one. From what I’ve read, modern Atari fans enjoy this rare light gun game, but I’ve never played it.

[ From Video Games & Computer Entertainment, November 1990 ]

Discussion topic of the week: Do you think that the Atari 7800 could have better taken on Nintendo if Atari had marketed it better? Also, feel free to share your favorite Atari 7800 games.

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[ Retro Scan of the Week ] Meet Spikemaster

Monday, March 30th, 2009

Spikemaster Surge Suppressor Ad - 1985I smell a potential children’s cartoon franchise.

I don’t know what’s more ridiculous: the fact that the Spikemaster surge suppressor has a humanoid superhero mascot with powers of unknown capacity, or the fact that the company producing the suppressor is named “Discwasher.”

Either way, I know what I’m dressing up as this Halloween.

[ From Popular Computing, February 1985 ]

Discussion topic of the week: What do you think Spikemaster’s superhero powers should be?

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[ Retro Scan of the Week ] From My Pocket to You

Monday, March 23rd, 2009

Wizard of Wor and Gorf Ad - 1980sFrom my pocket to you.

My mother was born in Texas, and my immediate family usually visited her parents every summer when I was a kid. During one of these visits as a teenager, my grandmother invited me to look through her Time Magazine collection. She led me to the back of the family’s wash house, a detached building on their rural Texas property where she did the laundry. Through a side door, we entered my grandfather’s generally dark and cluttered workshop. In the far corner — beyond the tools, beekeeping equipment, and motorcycle parts — I spotted three or four large cardboard barrels overflowing with old magazines. The mouse-chewn issues spilled over the edges of the containers where they had been piled haphazardly for decades.

Benj's Grandparents' Wash HouseI spent the rest of the day thumbing through musty old magazine issues from the 1970s and 80s. While reading a copy of Science Digest from 1983, I ran across the ad for Wizard of Wor and Gorf you see above. I was amazed. In my youthful zest to discover and collect all things vintage, I felt like I had uncovered a lost Egyptian tomb. I’d never before seen a vintage video game print ad — and prior to that, I didn’t know that CBS had published a version of Wizard of Wor (a game I love) for the Atari 2600.

I eagerly tore out the ad page, folded it up, and stuck it in my pocket. Why I didn’t take the whole magazine is unknown to me; I guess I just didn’t want the rest.

Until now, the page you see above has been sitting, still folded, in my collection of vintage print materials. It’s been waiting for a day like this when it can finally end its long journey from my mid-1990s pocket in Texas to you, on the Internet, today.

Afterword

A year or two later, I revisited the Texas magazine pile and found even more material, especially in Time Magazine. There were issues with cover stories on personal computers, video games, and computer viruses. That time, I took the whole issues themselves. Among them, I found a few ads for IBM systems (like this and this). I probably still have more from that collection that I can scan in the future.

[ From Science Digest, January 1983. ]

Discussion topic of the week: Tell us about your ancient computing or video game discoveries. When have you felt most thrilled at uncovering old video game or computer history?

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[ Retro Scan of the Week ] BASIC in your Pocket

Monday, March 16th, 2009

TRS-80 Pocket Computer  PC-4 Ad - 1983The iPhone has nothing on this. (Click for full advertisement.)

Here we see the state-of-the-art in 1983 pocket computer technology, the TRS-80 PC-4. I have the PC-1 in this series, and it still seems advanced. How many other pocket calculators allow you to program in full BASIC?

I remember taking my PC-1 to high school in the mid-1990s and programming on the sly in my ELP class. It felt so high tech — and my model was made in 1980! Ah, those were the days.

[ From Personal Computing, 1983 ]

Discussion topic of the week: What was the first PDA or pocket computer you ever used?

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[ Retro Scan of the Week ] Rub the Game Genie

Monday, March 9th, 2009

Game Genie SNES Game Boy Ad - 1993Your wish is my command.

If my previous posts on the Game Genie are any indication (wow, they’re from 2005 — that’s vintage), then I’m a huge fan of the game-manipulating device — assuming, of course, that my 2005 self wasn’t lying just to throw off the accuracy of a future Retro Scan post.

But heck; I shouldn’t have to read my old blog posts to know that. In the early 1990s, I spent untold numbers of hours developing my own Game Genie codes for games like Super Mario Bros. and Super Mario Bros. 3 on the NES, and also for Super Mario Land for the Game Boy (I need to make a homebrew gallery about that). I loved the Game Boy Game Genie so much that I took a hacksaw to its extraneous plastic parts so it would fit on the Super Game Boy. It was a weird kind of love, but it worked.

From there, I moved on to the Super NES Game Genie (I don’t recall developing my own codes for that), and I eventually bought a used Game Genie for the Sega Genesis. The only one I never acquired was the Sega Game Gear version. But I didn’t have a Game Gear back then, so that would have just been silly.

[ From Electronic Gaming Monthly, November 1993 ]

Discussion topic of the week: The Game Genie: reality-bending peripheral or wussy crutch for bad players?

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[ Retro Scan of the Week ] CompuServe Borg Cube

Monday, March 2nd, 2009

CompuServe Ad - 1988Resistance is futile. (click for full advertisement)

Long-time readers of VC&G may recall me talking about my adventures on CompuServe from time to time. Needless to say, they never looked like this. But I did have a few nightmares featuring enormous floating hive-mind spaceships hooked up to my computer when I was 12.

On second thought, maybe this thing is the machine God uses to create snow — if snow indeed exists.

[ From Compute’s Gazette for Commodore Users, December 1988 ]

Discussion topic of the week: Star Trek or Star Wars? Better yet: Han Solo vs. William T. Riker in a knife fight — who would win?

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[ Retro Scan of the Week ] Double Dungeons

Monday, February 23rd, 2009

Double Dungeons - TurboGrafx-16 Cover ArtNow we know where those sword-shaped cocktail spears came from.

I seem to recall a 1UP.com feature a few years back that named this colorful airbrush illustration from Double Dungeons (TurboGrafx-16, 1990) as some of the worst cover art of all time. I’d have to disagree. While kinda cheesy by modern standards, I found it captivating when I was a kid. It made me want to play the game, which is probably the goal, right?

[ From Double Dungeons Instruction Booklet, 1990 ]

Discussion topic of the week: Share your nominations for the best and worst video game cover art of all time.

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