Archive for the 'Retrogaming' Category

Tech Time Capsule: Early 1990s Clip Art Captured an Era

Monday, April 15th, 2024

1990s Clip Art of a Woman Walking into a Store

Clip art collections from the early 1990s are today’s forgotten cultural time capsules, freezing life three decades ago as digital illustrations full of obsolete tech, vintage fashions, and more. Just for fun, let’s explore computer art from a time just before the Internet hit it big.

[Benj’s note—I wrote this piece years ago, and it never saw the light of day until now. Hope you enjoy.]

The Origins of Clip Art

The concept of clip art originated in the pre-computer era, when graphics designers would browse printed collections of royalty-free illustrations to cut and paste into their compositions.

When desktop publishing came to personal computers in the mid-1980s, the need arose for digital artwork that people could paste into newsletters, banners, signs, and more. Illustrators created these artworks and publishers collected them onto volumes of floppy disks or on CD-ROM, and users would load them into applications such as WordPerfect, Microsoft Word, and Aldus PageMaker.

Historically, artists created most clip art in a vector format, which means the images could be scaled to any size and not lose quality. That makes it extra fun today to take an image designed for very low resolution and scale it up to 3000 pixels wide to see details that you might otherwise miss.

I browsed through about a dozen early 1990s CD-ROM clip art collections found on the Internet Archive and Jason Scott’s CD archive and picked out a handful of examples of the artform that represent an unusual and rare peek into our digital past.

Obsolete Technology

Obsolete Tech in 1990s Clip Art

Clip art collections from the early 1990s are full of obsolete technology, such as 35mm film, pagers, brick-like cell phones, typewriters, word processors, VHS tapes, huge answering machines, overhead projectors, film cameras, and much more. Browsing these images somehow makes you feel like a digital archeologist discovering the tools people used in the past (even if you lived through that time period yourself).

[ Continue reading Tech Time Capsule: Early 1990s Clip Art Captured an Era » ]

I co-wrote a book about the Virtual Boy for MIT Press

Monday, April 8th, 2024

Platform Studies book from Zagal and Edwards launches May 14, 2024.

The cover of Seeing Red: Nintendo's Virtual Boy by Jose Zagal and Benj Edwards. MIT Press 2024

Attention video game fans! I co-wrote an MIT Press Platform Studies book called Seeing Red: Nintendo’s Virtual Boy with Dr. Jose Zagal, and it’s coming out May 14th of this year.

You can pre-order it now on Amazon if you’re wild about stereoscopic red consoles.

Be aware that it is definitely an academic book, so it doesn’t read like a pop culture narrative, but I think you’ll be pleasantly surprised at how much depth we go into on this fun console. I still think it’s an enjoyable and essential work of video game scholarship (but then again, I would think that, wouldn’t I).

Virtual Boy on a Swing

Here is the official blurb:

The curious history, technology, and technocultural context of Nintendo’s short-lived stereoscopic gaming console, the Virtual Boy.

With glowing red stereoscopic 3D graphics, the Virtual Boy cast a prophetic hue: Shortly after its release in 1995, Nintendo’s balance sheet for the product was “in the red” as well. Of all the innovative long shots the game industry has witnessed over the years, perhaps the most infamous and least understood was the Virtual Boy. Why the Virtual Boy failed, and where it succeeded, are questions that video game experts José Zagal and Benj Edwards explore in Seeing Red, but even more interesting to the authors is what the platform actually was: what it promised, how it worked, and where it fit into the story of gaming.

Japanese Virtual Boy advertisement

Nintendo released the Virtual Boy as a standalone table-top device in 1995—and quickly discontinued it after lackluster sales and a lukewarm critical reception. In Seeing Red, Zagal and Edwards examine the device’s technical capabilities, its games, and the cultural context in the US in the 1990s when Nintendo developed and released the unusual console. The Virtual Boy, in their account, built upon and extended an often-forgotten historical tradition of immersive layered dioramas going back 100 years that was largely unexplored in video games at the time. The authors also show how the platform’s library of games conveyed a distinct visual aesthetic style that has not been significantly explored since the Virtual Boy’s release, having been superseded by polygonal 3D graphics. The platform’s meaning, they contend, lies as much in its design and technical capabilities and affordances as it does in an audience’s perception of those capabilities.

Offering rare insight into how we think about video game platforms, Seeing Red illustrates where perception and context come, quite literally, into play.

[ Continue reading I co-wrote a book about the Virtual Boy for MIT Press » ]

Benj Writes Tech History at Ars Technica

Wednesday, May 3rd, 2023

A TRS-80 Model 100 in front of an explosive, fiery background.

In August 2022, I joined up with Ars Technica as their AI and Machine Learning Reporter. Of course, even while documenting one of the wildest cutting-edge stories in tech at the moment, my heart never strays far from the subject of this site: vintage technology and the history behind it.

In between writing about AI at Ars over the past 8+ months, I’ve had the chance to occasionally write a piece about tech history or nostalgia (23 in total so far). To capture them all in one place, I’ve created a tag called “retrotech” for all of those articles at Ars. To check them out, click this link.

Here’s a fun one I did not too long ago: Egad! 7 key British PCs of the 1980s Americans might have missed.

Sinclair ZX Spectrum ad excerptSo if you’re interested, keep an eye on the “retrotech” tag and follow along there. In a way, it’s kind of an extension of what I did on Vintage Computing and Gaming back in the day, albeit this time I make a full-time living and get health benefits. That’s quite an upgrade!

As I usually mention in posts on here for the past few years, I’m sorry that I’ve let VC&G wither with neglect. I’m not shutting it down since there is so much historically valuable content here (especially interviews and comments), and our Patreon supporters keep these archives online. Thanks for your continued support over the past 18 years!

P.S. Did you see this piece that lists out all of the tech history work I did at How-To Geek between 2020 and 2022? Pretty cool.

[ VC&G Anthology ] The Making of Pong (2012)

Tuesday, November 29th, 2022

Atari founders Ted Dabney and Nolan Bushnell with Larry Emmons and Al Alcorn, 1972. Photo by Ted DabneyAtari founders circa 1972-73 (from left to right):
Ted Dabney, Nolan Bushnell, Larry Emmons, and Allan Alcorn

[ Atari Pong turns 50 years old today, and I thought it might be fun to revisit an article I wrote about the game’s creation for Edge Magazine (Issue 248) back in 2012. Since the web version of that piece is no longer online and I retained the rights, I am republishing it here. –Benj ]

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Forty years ago this November, Atari introduced the world’s first video game sensation, Pong. The game, while not the first of its kind, would provide the economic catalyst necessary to jump start a completely new industry.

VC&G Anthology BadgeIn 1971, Nolan Bushnell and his partner Ted Dabney created the world’s first commercial arcade video game, Computer Space, for California coin-op manufacturer Nutting Associates. It made a minor splash in the arcade market, but it was not wildly successful.

For round two, Bushnell wanted to follow up with a driving game for Nutting, but he quickly found himself at odds with Nutting’s executive staff about the direction of the company’s video game products. He resigned from the company, taking Ted Dabney with him.

Bushnell began to shop his driving game idea around to other American coin-op makers. Bally, then the largest arcade amusement company in the US, showed interest in the idea. The firm awarded Bushnell and Dabney — then doing business under a partnership named “Syzygy” — a contract to develop a video game and a pinball table. Syzygy would create the video game design and license it to Bally, who would produce the hardware and sell it under the Bally name.

Under the new contract, Atari received $4,000 a month to develop the two games, which gave just enough financial room to hire an employee. Recognizing his limitations as an engineer, Bushnell reached out to Allan Alcorn, a former colleague from Ampex, and asked him to join the company.

Alcorn, then 24 years old, accepted the offer to work for Syzygy in June 1972. It was a risky move at the time, but after a few years at Ampex, Alcorn had grown bored with his work. He was ready for a new challenge at a startup company, and both Bushnell and Dabney recognized his considerable talents as an engineer.

That same month, Bushnell and Dabney incorporated their company under a new name, Atari, Inc., and set out to change the world of arcade entertainment forever.

[ Continue reading [ VC&G Anthology ] The Making of Pong (2012) » ]

HP 95LX Games From CompuServe in the 1990s

Tuesday, July 27th, 2021

HP 95LX

In the mid-1990s, my dad gave me a Hewlett Packard HP 95LX he bought from a friend and never used. The HP 95LX (1991) is a really cool handheld PC that runs DOS from ROM.

While looking for 95LX software around 1997 (according to the file dates, although it’s very possible I grabbed them earlier), I went on CompuServe and downloaded a passel of shareware games, amusements, and utilities that were designed specifically for the HP 95LX. Many of them were programmed by David K. Goodman, and they mostly date from 1991 and 1992.

[ Continue reading HP 95LX Games From CompuServe in the 1990s » ]

Wowzers! 46 More How-To Geek History Articles

Thursday, July 22nd, 2021

The Commodore VIC-20

I joined How-To Geek in February 2020, and I’ve been regularly writing tech history-related features in addition to my usual how-to pieces. At the moment, they’re usually published every Monday or on special anniversaries.

Since my first post and second post detailing my history-related How-To Geek articles, I’ve written 46 more pieces that may be of interest to VC&G readers (bringing the total to 66, I think). Man, I’ve been busy! This is the kind of writing I always wanted to do for Vintage Computing and Gaming if my Patreon had ever been fully funded. Luckily, I’ve got a great thing going at How-To Geek.

I realize this list is almost incomprehensibly long, so I’ll try to break it into categories. I also wanted to have a record of all of them in one place, which will help when referring to them in the future.

[ Continue reading Wowzers! 46 More How-To Geek History Articles » ]

[ Retro Scan ] The 1989 Game Boy Box

Wednesday, February 10th, 2021

Nintendo Game Boy 1989 North American retail box scan front - 1989Now you’re playing with…glowing robot hands?!

Nintendo Game Boy 1989 North American retail box scan back - 1989Brother and sister are finally getting along with “Multiple Player Action.”

A friend recently noticed I haven’t posted a new Retro Scan since 2019 (by the way—wasn’t 2020 hell?), so I thought I’d dig through the archives and look for something fun. My scanner isn’t even hooked up at the moment. That’s how long it’s been!

Here’s a nice high-resolution scan of the Nintendo Game Boy box art, front and back, that I scanned a few years ago for an article. One of the most fascinating things about it for me is how the text on the back refers to the Game Boy’s D-pad as a “cross key joystick.” As far as I know, this is the first and only time I’ve seen it described that way. So maybe that’s the official Nintendo term for the D-pad?

I know I’ve let this site wither on the vine for too long, but I’m glad some people are still out there reading it. Hope you enjoy the scan.

[ From Nintendo Game Boy North American Box, 1989, Front and Rear ]

Discussion Topic: What’s your favorite Game Boy game?

More How-To Geek History Articles from Benj

Friday, August 14th, 2020

Three "Ancient Files" disks

As I mentioned back in April, I joined up with How-To Geek in February, and I’ve been regularly writing tech history-related features in addition to my usual how-to pieces.

Since that first post, I’ve written many more pieces that may be of interest to VC&G readers. Here’s a list:

Some of my favorites include the Turbo Button piece, in which I discovered the first PC to ever use a turbo button, the Noisy Modem piece, in which I identified the man who invented the onboard modem speaker, and my look at Gopher, wherein I talked to the lead creator of the Gopher protocol. My ode to Windows 2000 is fun too. But heck, they’re all fun reads.

Hope you enjoy reading them! Keep an eye on my How-To Geek author page for more in the future.

Benj Writes History at How-To Geek

Wednesday, April 15th, 2020

Back in February, I landed a full-time job at How-To Geek as a Staff Writer. It’s been a great gig, and I am enjoying helping people with tricky (and sometimes very simple) tech problems.

I’ve written a lot about iPhone, iPad, Mac, Windows 10, and the Nintendo Switch so far, but HTG also lets me do a history feature about once a week. That way I can keep flexing my tech nostalgia muscles. Here are the history pieces I’ve done so far:

Expect much more where that came from, so keep an eye on my How-To Geek page, and you’ll see new ones pop up from time to time.

I hope everybody out there is doing well.  This blog isn’t dead yet — I still plan to post some more Retro Scans some day.

Atari 800 Turns 40

Monday, December 23rd, 2019

Atari 800 FastCompany Article by Benj Edwards

This year marks the 40th anniversary of the Atari 400 and Atari 800 home computers — Atari released them in the fall of 1979.

(Many sources say November 1979, but I found some newspaper references to retailers having them in stock in October 1979.)

To celebrate the birthday of my favorite computer and game machine, I investigated the story behind its creation for FastCompany. I threw in some personal nostalgia and vintage photos of my older brother using an Atari for good measure.

Forty years ago, Atari released its first personal computers: the Atari 400 and 800. They arrived in the fall of 1979 after a prerelease marketing campaign that had begun the previous January when the company unveiled the machines at what was then called the Winter Consumer Electronics Show in Las Vegas.

Then as now, “Atari” was synonymous with “video game,” and the new machines packed more technological potential than any game console at the time, with custom graphics and sound chips, support for four joysticks or eight paddles, and the ability to play games on cartridge, cassette, or disk. At launch, one of the machines’ first games, Star Raiders, defined cutting-edge home entertainment.

To research the piece, I spoke in depth with former Atari engineer Joe Decuir and former Atari software evangelist Chris Crawford (also a game designer best known for Eastern Front: 1941 and Balance of Power). Crawford is a fascinating guy, and I should probably publish my full interview with him at some point.

I’ve been meaning to write a piece like this about the Atari 800 since 2009 when the console turned 30. (Read more about that on this post about my 30th anniversary teardown.) What can I say — I play the long game.

I hope you enjoy it — and Merry Christmas!