Archive for the 'Computer Games' Category

HP 95LX Games From CompuServe in the 1990s

Tuesday, July 27th, 2021

HP 95LX

In the mid-1990s, my dad gave me a Hewlett Packard HP 95LX he bought from a friend and never used. The HP 95LX (1991) is a really cool handheld PC that runs DOS from ROM.

While looking for 95LX software around 1997 (according to the file dates, although it’s very possible I grabbed them earlier), I went on CompuServe and downloaded a passel of shareware games, amusements, and utilities that were designed specifically for the HP 95LX. Many of them were programmed by David K. Goodman, and they mostly date from 1991 and 1992.

[ Continue reading HP 95LX Games From CompuServe in the 1990s » ]

Wowzers! 46 More How-To Geek History Articles

Thursday, July 22nd, 2021

The Commodore VIC-20

I joined How-To Geek in February 2020, and I’ve been regularly writing tech history-related features in addition to my usual how-to pieces. At the moment, they’re usually published every Monday or on special anniversaries.

Since my first post and second post detailing my history-related How-To Geek articles, I’ve written 46 more pieces that may be of interest to VC&G readers (bringing the total to 66, I think). Man, I’ve been busy! This is the kind of writing I always wanted to do for Vintage Computing and Gaming if my Patreon had ever been fully funded. Luckily, I’ve got a great thing going at How-To Geek.

I realize this list is almost incomprehensibly long, so I’ll try to break it into categories. I also wanted to have a record of all of them in one place, which will help when referring to them in the future.

[ Continue reading Wowzers! 46 More How-To Geek History Articles » ]

Benj Writes History at How-To Geek

Wednesday, April 15th, 2020

Back in February, I landed a full-time job at How-To Geek as a Staff Writer. It’s been a great gig, and I am enjoying helping people with tricky (and sometimes very simple) tech problems.

I’ve written a lot about iPhone, iPad, Mac, Windows 10, and the Nintendo Switch so far, but HTG also lets me do a history feature about once a week. That way I can keep flexing my tech nostalgia muscles. Here are the history pieces I’ve done so far:

Expect much more where that came from, so keep an eye on my How-To Geek page, and you’ll see new ones pop up from time to time.

I hope everybody out there is doing well.  This blog isn’t dead yet — I still plan to post some more Retro Scans some day.

Atari 800 Turns 40

Monday, December 23rd, 2019

Atari 800 FastCompany Article by Benj Edwards

This year marks the 40th anniversary of the Atari 400 and Atari 800 home computers — Atari released them in the fall of 1979.

(Many sources say November 1979, but I found some newspaper references to retailers having them in stock in October 1979.)

To celebrate the birthday of my favorite computer and game machine, I investigated the story behind its creation for FastCompany. I threw in some personal nostalgia and vintage photos of my older brother using an Atari for good measure.

Forty years ago, Atari released its first personal computers: the Atari 400 and 800. They arrived in the fall of 1979 after a prerelease marketing campaign that had begun the previous January when the company unveiled the machines at what was then called the Winter Consumer Electronics Show in Las Vegas.

Then as now, “Atari” was synonymous with “video game,” and the new machines packed more technological potential than any game console at the time, with custom graphics and sound chips, support for four joysticks or eight paddles, and the ability to play games on cartridge, cassette, or disk. At launch, one of the machines’ first games, Star Raiders, defined cutting-edge home entertainment.

To research the piece, I spoke in depth with former Atari engineer Joe Decuir and former Atari software evangelist Chris Crawford (also a game designer best known for Eastern Front: 1941 and Balance of Power). Crawford is a fascinating guy, and I should probably publish my full interview with him at some point.

I’ve been meaning to write a piece like this about the Atari 800 since 2009 when the console turned 30. (Read more about that on this post about my 30th anniversary teardown.) What can I say — I play the long game.

I hope you enjoy it — and Merry Christmas!

[ VC&G Anthology ] The Ghosts of Christmas Games Past

Tuesday, December 17th, 2019

The Ghosts of Christmas Games Past by Benj Edwards Title Image

The Christmas Games of Yesteryear

Of the tens of thousands of video and computer games released since the 1970s, few have featured Christmas themes. That’s surprising considering that the holiday is an insanely popular topic in other forms of media (especially movies–the number of Christmas-themed films could probably fill the Grand Canyon).

Here are twelve video and computer games, all released more than ten years ago, that dared to buck the trend. Some failed, some succeeded, but all tried to deliver holiday cheer with Santa, sleighs, elves, evil snowmen, flying turkey helicopters, and other beloved symbols of Christmas.

Many were released on more than one platform; whenever possible, I’ve included the cover art for all of the versions. Some of the games are still available, and I’ve given links to the ones you can download online. Our list of Christmas games is not exhaustive, though, so if you have a favorite that we left out, please share it in the comments.

[ Continue reading [ VC&G Anthology ] The Ghosts of Christmas Games Past » ]

The VC&G Christmas Collection (2019 Edition)

Monday, December 9th, 2019

Vintage Computing and Gaming Christmas Xmas Megapost

It’s that time of year again: the Yuletide. Over the past eight years, I’ve been posting an annual collection of all the Christmas-related tech material I’ve written (both for this site and for others) into one place for easy reading. Below, you’ll find list of off-site Christmas slideshows, other features, and of course, plenty of Retro Scans of the Week.

This year, I updated the PC World/MacWorld/Techhive links to Archive.org WayBack Machine links. The images on all of my old PCWorld features are now sadly broken.

I have a soft spot for Christmas, having been raised with the tradition, so this list is for me as much as it is for everyone else. After going through these things again, it’s amazing to see how much Christmas stuff I’ve posted over the years. I hope you enjoy it.

[ Continue reading The VC&G Christmas Collection (2019 Edition) » ]

[ Fuzzy Memory ] Mouse and Snake Labyrinth Game

Friday, July 5th, 2019

Fuzzy MemoryEvery once and a while, I receive emails from people looking for a certain game, electronic toy, or computer from their distant past. I then pass it on to intrepid VC&G readers to crack the case.

The Clues

Roberto writes:

I’m trying to find an “nostalgy” old game, I remember a mouse running through a labyrinth eat cheeses and a boa pursuit it.

Several years I’m trying to find this old dos or ms dos game.
Can you help to find it?

Thanks in advance,
Roberto

The Search Begins

It’s up to you to find the object of Roberto’s fuzzy memory. Post any thoughts or suggestions in the comments section below. Roberto will be monitoring the comments, so if you need to clarify something with him, ask away. Good luck!

Have a memory of a computer, video game, computer software, or electronic toy you need help identifying? Send me an email describing your memories in detail. Hopefully, the collective genius of the VC&G readership can help solve your mystery.

I’ve Been Building Joysticks

Monday, November 26th, 2018

Benj's Joysticks in Mid-September 2018

Since August 1st of this year, I’ve been building and selling custom joysticks through Twitter. This small venture has been an unexpected success.

People love them, and that makes me very happy. I’ve sold about 140 so far, and I’ve built and shipped about 100 all around the world.

The past few months have been a wild ride, and I’d like to tell you some about it.

The Highest Quality Parts

Benj Edwards BX Foundry JoysticksThe basic concept behind every joystick I’ve made so far is simple: bring the best quality arcade parts to home consoles and computers.

I’ve been using Japanese arcade joysticks and buttons from Sanwa Denshi, a firm that makes some of the best arcade assemblies in the world.

The results have been incredible. Games I thought previously unplayable are suddenly rendered fun, like lifting some kind of fog.

Mushy, worn out control pads have come between me and gaming for too long, and I had no idea. When you push a button or move the lever on one of my sticks, something happens. Every time. There is no blaming the controller for gaming failures.

That extra level of accuracy brings new life to older games. Especially on platforms that didn’t have great controllers to begin with. Figuring this out has made me want to share these joysticks with everybody. But let’s take a step back and see how this all got started.

[ Continue reading I’ve Been Building Joysticks » ]

[ Retro Scan ] Gateway to the Savage Frontier

Wednesday, February 7th, 2018

SSI AD&D Forgotten Realms Gold Box Gateway to the Savage Frontier RPG sexy sorceress legs advertisement scan - 1991BEGIN A FANTASTIC NEW QUEST! !!!

For some reason, my brother and I never owned any SSI Gold Box AD&D games when I was growing up. I have played many of them briefly since then — and there definitely are a lot of them.

So I’m particularly interested to know what you guys think about the Gold Box games — which ones you’ve played, which are the best, etc.

[ From Video Games and Computer Entertainment, August 1991, p.13 ]

Discussion Topic: What’s your favorite SSI Gold Box game?

History’s First Female Video Game Designer

Friday, October 27th, 2017

Joyce Weisbecker RCA Studio II Article on FastCompany

Ever heard of Joyce Weisbecker? If not, you’ll probably hear her name a lot in the future — at least in video game history.

FastCompany just published an article I wrote about Weisbecker, who was probably the world’s first female professional video game developer, predating the work of Carol Shaw by several years.

In 1976, Weisbecker created two games for the RCA Studio II console (released Jan 1977), which was based on her father’s home computer architecture. Her story is fascinating, and I had a lot of fun bringing it to light. I hope you enjoy it.

By the way, if you enjoy seeing this kind of work from me, please consider supporting me on Patreon. At this point, Patreon support is absolutely essential to what I do.

There are many more stories like this out there, including some I know about already, but they will never be developed without financial support.