Archive for the 'Computer Games' Category

Educational Computer Games of the 1980s

Tuesday, January 24th, 2012

10 Educational PC Games of the 1980s

Elsewhere on the web (PCMag), I’ve got a slideshow up that celebrates educational computer games of the 1980s. You know — those games like Oregon Trail and Number Munchers you played for exactly 30 minutes a week at the school computer lab between Logo binges.

Like all my slideshows, expect nostalgia aplenty. Unless you didn’t grow up in the 1980s. In that case, you’ll probably absolutely hate this slideshow. Avoid it at all costs!

The 12 Greatest PC Shareware Games of All Time

Tuesday, January 24th, 2012

The 12 Greatest PC Shareware Games of All Time

If you’ve read this blog for some time, you’ll know that I’m a big fan of shareware games. Specifically, I love shareware from the “golden age of PC shareware,” an era I just made up that roughly spanned 1988-1996.

And by “PC shareware,” in this case, I mean IBM PC compatible. I was not involved in shareware or BBS scenes for non-IBM computers, so I am not nearly as familiar with them.

With that in mind, take a gander at this new slideshow over at PC World in which I attempt to pick the The 12 Greatest PC Shareware Games of All Time. Whether I have succeeded or failed is not exactly the point, because as I always say, you can never objectively rank greatness. But even if you don’t agree with my picks, it should provide a fun journey down memory lane.

When you’re done reading it, I’d love to hear from you guys — what are your favorite shareware games of all time? Feel free to bring other platforms into it if you want.

If you love shareware games, check out my 2009 interviews with the twin titans of PC shareware, Scott Miller of Apogee and Tim Sweeney of Epic MegaGames.

Why History Needs Software Piracy

Monday, January 23rd, 2012

Why History Needs Software PiracyOver at Technologizer, I’ve written an opinion piece that argues why history needs software piracy.

I had the idea for this piece a few years ago, so it’s nice to finally put my thoughts into written form — especially at a time when public debate over digital piracy’s role has reached a new high.

I don’t claim to be laying down the final word on the subject; instead, I view my piece as the beginning of a broader discussion about piracy’s role in the study of history. I hope you enjoy it.

[ Retro Scan of the Week ] Sid Meier’s Pirates!

Monday, December 26th, 2011

MicroProse Sid Meier's Pirates! Advertisement - 1987Quite possibly the first ever print ad for Sid Meier’s Pirates!

[ From Family and Home Office Computing, November 1987, p.33 ]

Discussion Topic of the Week: What’s your favorite Sid Meier game of all time? Oh, and what did you get for Christmas?

[ Retro Scan of the Week ] An Analog Christmas

Monday, December 19th, 2011

Analog Computing Atari ST Dungeonlords Stocking Christmas Magazine Cover - 1988Santa has little respect for floppy disks, shoving them in there without sleeves.

[ From ANALOG Computing, December 1988, front cover ]

Discussion Topic of the Week: When’s the last time you used an Atari ST series computer? What did you run on it?

Ask the Chessmaster

Tuesday, November 29th, 2011

Ask the Chessmaster

Greetings, my fellow chess fans. Welcome to The Chessmaster.

That is, welcome to a new feature where I, The Chessmaster, will answer your personal letters to the best of my chessly ability.

Since I have been playing chess almost non-stop for over 300 years, I thought it might be a good time to bring my accumulated wisdom directly to the people.

In preparation for this column, I have been soliciting questions from a troubled American populace for the last six months. It is my hope that my responses will benefit all readers as much as they help those who submitted the questions.

With that out of the way, let’s get to the first question.

[ Continue reading Ask the Chessmaster » ]

[ Retro Scan of the Week ] Beyond Zork

Monday, November 14th, 2011

Atari 400/800 BASIC Reference Manual Cover - 1979That spot in the upper left is actually mold that grew on the paper.

When is a text adventure game not a text adventure game? When it’s Beyond Zork: The Coconut of Quendor.

Infocom’s fourth entry in the Zork series (actually the 8th if you count the related Enchanter series and Wishbringer) combined interactive fiction with light RPG elements such as equipment, stat sheets, an on-screen map, and character leveling to create a unique game that may be best compared to a single player MUD (a SUD?).

Beyond Zork sports procedurally generated maps in some areas, so replay value is theoretically infinite. But randomness is a double-edged sword in this case: its magic items move around between saves and loads, and that can frustratingly break the suspension of disbelief (i.e. you see it, you die, you come back, and it’s gone). Still, Beyond Zork is an amazing game that deserves more attention than it usually gets.

[ From Family and Home Office Computing, November 1987, p.89 ]

Discussion Topic of the Week: What’s your favorite entry in the Zork series? Every Zork-related game counts.

[ Retro Scan of the Week ] Gwendolyn

Monday, October 17th, 2011

Artworx Gwendolyn Atari 800, Apple II Ad - 1983It’s a trap!

[ From Compute!, September 1983 ]

Discussion Topic of the Week: What’s your favorite static-screen graphical text adventure game?

The 10 Greatest MS-DOS Games of All Time

Friday, October 14th, 2011

Benj's The 10 Greatest MS-DOS Games of All Time on PC World.com

Way back in early August, I put together a list of the 10 Greatest MS-DOS Games of All Time for PC World to coincide with the 30th anniversary of the IBM PC. Everything was set to go, then my editor got into a doozy of a bicycle accident.

Thankfully, he’s OK. He managed to edit the slideshow, which is up now, despite having a few broken ribs. Take a peek.

My original captions have been expertly truncated to more appropriately fit the slideshow format, so it may not contain as much of my reasoning for each game’s inclusion as I had hoped. Still, it turned out very well, and I feel strongly about my picks. (I also love my intro slide, the crafting of which sometimes becomes my favorite part of making slideshows.)

Here is my inclusion and ranking criteria, from my original introduction from before it was shortened:

For this author, a combination of factors roll together to constitute Greatness: among them, innovation, influence, fun factor, and replay value with considerations for each game’s contribution to the MS-DOS gaming culture thrown in. In the ranking, games that originated or most prominently thrived on non-DOS platforms were generally disqualified from consideration.

Whenever I do a slideshow like this, I like to remind people that my top 10 list is nothing more than a work of educated opinion. I’m typically not a fan of the format because the results are always subjective, but I still think it works because it stimulates public thought and gives me a good excuse to both entertain and educate on a subject I love.

So now I turn the spotlight to you, dear readers. If you were assembling a top 10 MS-DOS games list, what would be on it?

[ Retro Scan of the Week ] Creative Labs 3DO Blaster

Monday, October 3rd, 2011

Creative Labs 3DO Blaster PC Computer Card Ad - 1994“Introducing 3DO Blaster — the ultimate game platform for your PC.”

Of all the 3DO Interactive Multiplayer devices made in the 1990s, the Creative Labs 3DO Blaster was perhaps the most unique. Retailing for $399.95 in 1994, the full set contained an ISA expansion card for an IBM-PC Compatible computer, a special CD-ROM drive, a game pad, and a couple games.

With the 3DO Blaster, 3DO software didn’t run on the PC’s computing hardware itself (as would be the case with a software emulator). Instead, the Blaster’s expansion board contained a nearly complete set of 3DO console circuitry that merely used its PC host for power, video output, and as an optical media reader with the included CD-ROM drive. To get sound, you had to have a Creative Labs Sound Blaster card already in your PC.

Once installed in your PC, you could use the 3DO blaster to play 3DO games loaded from official 3DO game CDs that displayed on your computer’s monitor. 3DO Blaster supported a windowed graphics mode in Windows 3.1 and full-screen in MS-DOS.

The 3DO Blaster did not fare well in the marketplace due to its high price, impractical nature, and the fact that the 3DO platform never really took off. If you happen to own one of these, treat it kindly, as it is most assuredly a rare gaming artifact from the early 1990s.

[ From GamePro, November 1994, p.173 ]

Discussion Topic of the Week: Have you ever owned a 3DO console? What are your favorite games for the platform?