Archive for the 'Computer Games' Category

[ Retro Scan of the Week ] Flight Simulator 9/11

Monday, September 5th, 2011

Creepy September 11th Microsoft Flight Simulator 5.1 Advertisement in ComputerLife - 1995“Safety is a pilot’s first and foremost concern.”

The most defining cultural, political, and national moment of my generation happened ten years ago next Sunday. You know what it is. The pain from that day is still fresh enough in my mind that I barely want to talk about it.

I recently ran across this advertisement for Microsoft Flight Simulator 5.1 in a 1995 issue of ComputerLife magazine. It gave me chills when I first saw it — as almost anything involving airplanes and the World Trade Center does for most Americans. The ad encourages the reader to fly safely when navigating close to the Twin Towers.

The fact that Microsoft designed an ad like this means nothing, of course — I’m not implying any kind of supernatural foresight embedded into a 1995 computer game advertisement. It’s just creepy in retrospect. The World Trade Center’s stature as one of the world’s tallest and most famous landmark buildings inevitably teased human minds to make dramatic juxtapositions like this — sometimes harmlessly, and sometimes — one time — with devastating results.

[ From ComputerLife, October 1995, p.5 ]

Discussion Topic of the Week: Where were you when you first heard about the September 11th, 2001 attacks? Did they change your computer or video game habits in any way?

Ultima IV Now Free on GOG.com

Thursday, September 1st, 2011

Ultima IV Box Cover

As a commercial game download service, Good Old Games (GOG) has been bringing classic PC titles back to life for a few years now. Just today, GOG announced that the IBM PC version of Ultima IV: Quest of the Avatar is now available as a free download over at their site.

Ultima IV has been available on the ‘Net as an authorized free download off and on over the years, but it’s always nice to have a trustworthy place to get it.

While you’re over at GOG, check out the site’s other offerings. I personally love GOG because they distribute original, full games without DRM. That is very important.

Interview: John Linnell of They Might Be Giants on Technology, Video Games, Injuries

Monday, June 13th, 2011

John Linnell of They Might Be Giants Interview on Technologizer

Up now on Technologizer.com is my recent interview with John Linnell of the tech-savvy rock band They Might Be Giants. Linnell and I discussed his personal computer and video game history, how he’s integrated computers into his music career, a fierce Tetris addiction, and gruesome encounters with X-Acto knives. I hope you enjoy it.

By they way — Happy Birthday to Mr. Linnell, who turned 52 yesterday.

The 11 Most Influential Online Worlds of All Time

Tuesday, May 17th, 2011

The 11 Most Influential Virtual Worlds of All Time on PCWorld.com

CYBERSPACE (echo, echo, echo…):

The future of mankind or an ingenious scheme to sell virtual furniture for real money?

It’s been a while since I’ve done a slideshow where I attempted to quantify the unquantifiable and rank a series of things in order from least to greatest. I’m typically not a fan of the format because the results are always subjective, but I still think it works because it stimulates public thought and gives me a good excuse to both entertain and educate on a subject I love.

The subject, in this case, is online worlds, where people gather together in virtual space to buy/sell mouse-crafted Furry outfits, chat about LARPing, and construct entire worlds filled with simulated genitalia.

So without further ado, I present to you “The 11 Most Influential Virtual Worlds of All Time” over at PC World. I hope you enjoy it.

When you’re done reading/pounding your fists, feel free to tell us about your favorite online worlds in the comments below.

[ Snapshots ] Dinner with the Atari 1040STF

Tuesday, May 17th, 2011

Dinner with the Atari 1040STF.California Games at the Kitchen Table (October 2010)

[ Snapshots ] MULE: The Ultimate Party Game

Tuesday, April 19th, 2011

The Ultimate Party Game: M.U.L.E. (MULE) - A scene from Benj's recent birthday party.A scene from Benj’s recent birthday party (April 2011)

[ Retro Scan of the Week ] Rear Guard

Monday, April 18th, 2011

Snappy Video Snapshot Ad - 1995They came out of the blue of the black sky.

[ From Compute!, June 1982, p.25 ]

Discussion Topic of the Week: What’s your favorite 2D space shooter of all time?

[ Retro Scan of the Week ] Pool 1.5 – Atari 8-bit

Monday, April 4th, 2011

Rexall Typewriter Paper Pad Cover - circa 1950s - 1960s“Now you too can play Pool 1.5”

I have fond memories of Pool 1.5 for the Atari 8-bit computer line. I remember finding a neglected copy of it in the back of our Atari disk box as a kid and playing it for hours. Despite it’s age, I still enjoy playing Pool 1.5 more than any other billiards simulation.

The “1.5” designation in the name is interesting and somewhat unusual for a game. I assume it’s a version number, but I’ve never heard of, say, “Pool 1.0.” Maybe it’s a title that metaphorically suggests improvement on the real game of Pool, similar to how we say “Revolution 2.0” today. Or maybe not.

If you get a chance, you should try it out. The game holds up surprisingly well.

[ From Compute!, June 1982, p.17 ]

Discussion Topic of the Week: What’s your favorite pool/billiards video or computer game?

[ Retro Scan of the Week ] Scott Adams’ Adventure International

Monday, March 7th, 2011

Scott Adams Adventure International Interactive Fiction Adventure Games Ad - 1981Have you played all 45 games seen here?

Scott Adams adventure games are nigh-but-legendary in the history of computer gaming. Mr. Adams’ company, Adventure International, published dozens of interactive fiction titles (some with graphics) between 1978 and 1985. They were available on just about every computer platform of the 1980s, so it’s likely you’ve encountered at least one of them if you owned a computer at that time.

Early Adventure International games sported a relatively simple input parser (usually two words, a verb and a keyword) compared to Infocom fare, but that didn’t stop Adams’ captivating games from spreading far and wide — both legally and via piracy — across the personal computing universe.

Regarding the two men pictured in the ad above: I’m guessing they’re Scott and Alexis Adams, the two men behind Adventure International. Turns out Alexis is a woman (see comments), so it’s unlikely one of them is her unless she was fond of wearing drag.

…Oh, and I know Jason Scott will say something if I don’t mention Get Lamp, his new documentary on text adventure games. I haven’t seen it yet, but I hear it’s great.

[ From Personal Computing, March 1981, p.5 ]

Discussion Topic of the Week: What’s your favorite interactive fiction (aka “text adventure”) game of all time?

The History of Stereoscopic 3D Gaming

Friday, March 4th, 2011

The History of Stereoscopic 3D Gaming on PC World.com

If you’ve ever had half a heap’a wunderin’ about the history of stereoscopic displays in the computer and console gaming realm, mosey on over to PC World to check out my latest slideshow. There you will find 21 lovingly-crafted slides that tell the long and varied story of 3D stereoscopy in video and computer games.

Writing about video game history for a computer-centric publication has its ups and downs. While the publication is top-notch, sometimes I think video game fans miss out on the best of my work. So if you think you know someone who might like this piece, please spread the word.

After this yet-another lengthy visual article, I’m thinking about wrapping it up in regards to epic slideshows. Sure, I’ll still do slideshows, just not ones so very, very long and involved.

After you’re done checking it out, I’d love to hear about your personal history with stereoscopy in video and computer games.

And don’t forget: the Nintendo 3DS comes out in the US on March 27th.