Archive for the 'Computer Games' Category

MadMaze-II Now Hosted on Vintagecomputing.com

Tuesday, February 19th, 2013

MadMaze-II Title Image

In 2006, I wrote about a version of the classic Prodigy game MadMaze that had been adapted for the web by Russell D. Brown, an electronics engineer based in Rome, New York.

Just today, a commenter on that original post (thanks Joshua) let me know that Russell Brown passed away last year on July 1st. That means his implementation of MadMaze-II is now offline.

(Please note that the original author of MadMaze, Greg Costikyan, is still alive and kicking as far as I know.)

Luckily for all of us, I asked Russel Brown back in 2011 to share his MadMaze-II code with me in case his version of the game ever went down. He complied, and I have just now set up a fresh copy of his adaptation on this web server at the following address: https://www.vintagecomputing.com/madmaze/.

The game still requires Internet Explorer 5 or up, and it seems to work in IE 9 for me. Brown programmed the game in such a way that obfuscated its function to prevent cheating (he even incorporated a copy protection scheme), so at the moment I have no idea how to successfully modify it if players find any bugs. But if you encounter any problems, please feel free to let me know, and I’ll have a look.

Have fun in the maze. And may Russell Brown rest in peace.

[ Update – 01/18/2017: Thanks to the work of Brandt Horrocks, MadMaze-II now works in Google Chrome and Mozilla Firefox web browsers. Read more about it here. ]

[ Retro GIF of the Week ] Doom II at the Office

Wednesday, February 6th, 2013

Doom II Office Fan Art 1996 Retro GIFClick to see other views of this image: [ Original Size ] [ 2X Zoom ]

This particular image, titled “Another Day at the Office,” is one of the gems of my personal GIF collection. I believe I downloaded it from CompuServe, and I likely downloaded it on the file date, June 16, 1996.

The image itself is a computer-crafted ode to Doom II that merges a real digitized photograph with imagery ripped straight from id Software’s famous first-person shooter.

Such a passion for Doom II in the workplace isn’t foreign to me. In an office where I worked in the mid-late 1990s, certain engineers were known to play late night four-player Doom deathmatches over the company LAN.

[ Continue reading [ Retro GIF of the Week ] Doom II at the Office » ]

[ Retro Scan of the Week ] Atari ST Christmas Catalog

Monday, December 24th, 2012

BRE Software's Atari ST Public Domain Software Christmas '88 Update - 1988BRE Software’s Atari ST Public Domain Software Christmas ’88 Update

I found this neat holiday-themed BRE Software Atari ST catalog in a pile of documents that I received from my wife’s uncle when he gave me his Atari ST collection a few years ago. It features both public domain and commercial software for Atari’s 16-bit computer series.

(I wish I could get my hands on the Christmas demo disks mentioned on this page. Only $4.00 each or $9.95 for all four.)

The entire document is four pages long, and I’ve scanned the whole thing so you can download it in PDF format, complete with searchable text.

Merry Christmas from VC&G.

[ From BRE Software’s Atari ST Christmas ’88 Update, 1988, p.1 ]

Discussion Topic of the Week: Have you ever given a vintage computer or video game-related present to someone for Christmas (not when it was new, but when it was vintage/retro)?

The VC&G Christmas Collection (2012 Edition)

Tuesday, December 11th, 2012

Vintage Computing and Gaming Christmas Xmas Megapost

It’s that time of year again: the Yuletide. In celebration, I thought I’d dredge through the VC&G archives for Christmas material and collect it all in one place. (I also did this last year, but I have updated the list of links with new material for 2012.)

Below you will find a list of everything Yule-flavored from this site and my offsite freelance work. There are a couple slideshow gems in there that you don’t want to miss, so check those out if you haven’t already.

I have a soft spot for Christmas, having been raised with the tradition, so this list is for me as much as it is for everyone else. After going through these things again, it’s amazing to see how much Christmas stuff I’ve posted over the years. I hope you enjoy it.

[ Continue reading The VC&G Christmas Collection (2012 Edition) » ]

Wikipedia is Deleting BBS Game History

Saturday, December 8th, 2012

Wikipedia deleting BBS Door Game Entries

As we speak, certain vigilante Wikipedia users are hard at work erasing whatever scraps of little-known BBS door game history that resides in Wikipedia’s databases. The first casualty in this war was the entry for Space Empire Elite, which was deleted early this morning.

(For those of you unfamiliar with BBS door games, here’s a brief definition: BBS door games are computer games, usually text-only, that were traditionally played over modems and accessed through dial-up BBSes. They are called “door games” because users pass through a figurative “doorway” from the BBS software into another program (the game program) to play them. One of the most notable examples is TradeWars 2002.)

The problem, it seems, is that the games aren’t “notable” enough and lack the sources for a Wikipedia article.

[ Continue reading Wikipedia is Deleting BBS Game History » ]

VC&G Anthology Interview: Nick Newhard on Monolith’s Blood (2008)

Tuesday, October 30th, 2012

Monolith Blood Screenshot

Back in 2007, I intended to write an article about the 10th anniversary of Nick Newhard, the designer and lead programmer of Blood, and arranged for an interview.

VC&G Anthology BadgeFor whatever reason, my interview with Newhard didn’t take place until April 2008 via email. (That’s probably why I shelved the project.) Since it’s almost Halloween — and it’s the 15th anniversary of Blood this year — I thought I’d share this little gem from my archives. It should be a treat for any Blood fans that might be out there.

I’m presenting this interview a little more sparsely laid-out than I usually do just for the sake of expediency. Some day I will write more about Blood, but until then, I hope this nugget of history will tide you over.

Get Blood

By the way, you can buy Blood on GOG.com these days for $5.99 (price at present). It runs great in DOSBox on a fast machine — make sure you crank up the in-game display resolution for greatest effect. The game is amazing in 1440×900 VESA mode on a widescreen monitor.

I heartily endorse the thorough and frequent playing of Blood, as it is one of the greatest PC games of all time — in my opinion, at least.

[ Continue reading VC&G Anthology Interview: Nick Newhard on Monolith’s Blood (2008) » ]

[ Retro Scan of the Week ] TRS-80 Dino Wars

Monday, October 1st, 2012

TRS-80 Color Computer Dinowars Manual Cover - 1980Dino Wars cast a long shadow in the world of manual covers.

[ From Dinowars manual Cat. No. 26-3057, September 1980, cover ]

Discussion Topic of the Week: Off the top of your head, name the first video game you can think of that involves dinosaurs.

[ Fuzzy Memory ] C64 BBS Simulator Game

Tuesday, August 28th, 2012

Fuzzy MemoryEvery once and a while, I receive emails from people looking for a certain game, electronic toy, or computer from their distant past. I then pass it on to intrepid VC&G readers to crack the case.

The Clues

Richard writes:

My father’s birthday is fast approaching, and I want to find him one of his classic games from the Commodore 64. Unfortunately, the name has been lost in time and his fuzzy memory, though the details of it remain. He often remarks about the amazing depth given to characters in the game.

The plot was a mystery of some sort, set in various Bulletin Board Systems. Some clues would be several messages back in the board, and various NPCs would post messages to the board at key points in the story. When connecting to a board, it would slide in from right to left, and then wobble slightly as it stabilized. Apparently the game itself was very well built, apparently having rather good word recognition, allowing for normal-ish conversations.

Beyond that, I know very little about the game. Hopefully the you can help me out, I’d really like to see this game for myself, and I’m sure it would bring him a great deal of joy. Hopefully what I have will be enough.

Thanks for any help,
Richard

The Search Begins

It’s up to you to find the object of Richard’s fuzzy memory. Post any thoughts or suggestions in the comments section below. Richard will be monitoring the comments, so if you need to clarify something with him, ask away. Good luck!

Have a memory of a computer, video game, computer software, or electronic toy you need help identifying? Send me an email describing your memories in detail. Hopefully, the collective genius of the VC&G readership can help solve your mystery.

The Chessmaster Died in 1997

Monday, August 27th, 2012

The ChessmasterThe Chessmaster (1916-1997)

This iconic wizened head loomed large over my childhood. It is the image of the Chessmaster, a fictional chess opponent who stars in a software series of the same name.

That series began way back in 1986 with The Chessmaster 2000, a comprehensive chess simulator that first appeared on 8-bit computer platforms like the Apple II, Atari 800, and Commodore 64. Published by The Software Toolworks, it spawned a series of at least 16 titles that quickly became the best-selling chess software franchise of all time.

Chessmaster 2000 Box ArtMy older brother always loved chess games, so I saw that aged face — a perennial feature of Chessmaster box art — many times throughout the 1980s and 1990s. I always wondered: who was the Chessmaster, really? Who was the real man behind that wise old face? Was he really that old or was he just wearing a wig?

Fast forward to 2006. Thinking I’d write about it on this blog, I emailed Ubisoft (the current publisher of The Chessmaster series) and asked them if they knew who portrayed the Chessmaster. Of course, they had no idea — institutional memory is sorely lacking in most tech companies, and it’s even worse in the software industry. Today I know better than to even bother asking.

Instead of tracking down everyone who worked on Chessmaster 2000 and interrogating them (although I considered it), I figured I’d bide my time and put the somewhat trivial issue on the back burner. The Internet has a way of consuming information and making it available to everyone online, so I thought the answer would pop up one day.

It did.

[ Continue reading The Chessmaster Died in 1997 » ]

My Week with the Commodore 64 (30th Anniversary)

Thursday, August 2nd, 2012

My Week with the Commodore 64

Thirty years ago, Commodore Business Machines released the Commodore 64, an 8-bit home computer that served up early computer experiences for millions of users around the world. By some estimates, the little brown wonder sold as many as 17 million units during its 12 year lifespan, which means there are a lot of C64 fans out there.

In honor of both the machine and its fans, I recently locked myself in a room with the vintage machine for a week to put it through its paces and see if I could use it as a work machine. In the process, I tested it as a word processor, game console, and even used it to send a few tweets. I did it all with vintage hardware and software, so you’ll find no Ethernet adapters or SD card drives here.

If, while reading, you feel anything is missing, that’s because my article got quite a chopping — I did so much in my week with the C64 that the full report on my activities was way too long for publication. For example, sections on GEOS, my pirated disk collection, and more were dropped. Perhaps those will show up somewhere else in the future.

Still, the result should be quite a fun read for any vintage computing fan. I hope you enjoy it.