Archive for the 'Computer Games' Category

Trip Hawkins Interview: 30 Years of Electronic Arts

Friday, June 29th, 2012

Trip Hawkins Interview on EDGE-online.com

Electronic Arts turned 30 on May 28th, and I thought it would be a good opportunity to check in with its founder, Trip Hawkins, on how he feels about Electronic Arts today. It’s no secret that EA, while a massively successful company, takes a lot of heat from gamers on a number of issues (see this Retro Scan and its comments for more on that).

In an interview published at Edge Online, Hawkins and I spoke at length about Electronic Arts, including the founding of EA, finding early EA developers, his time at Apple, his friendship with Steve Jobs, and yes, how he feels about Electronic Arts today.

The resulting interview was so long that Edge decided to split it into five parts. It just published the last part today, so I thought I’d collect all the links here so you can read it.

06/25/2012 Trip Hawkins: The inspiration for EA
06/26/2012 Trip Hawkins on Apple and Steve Jobs
06/27/2012 Trip Hawkins: Founding Electronic Arts
06/28/2012 Trip Hawkins: The EA Days
06/29/2012 Trip Hawkins on the EA of today

Interestingly, there has been no mention of the company’s 30th anniversary from Electronic Arts itself. Its staff was probably too busy revising its own history to notice.

[ Retro Scan of the Week ] When EA Wasn’t Evil

Sunday, April 15th, 2012

Why Electronic Arts is Committed to the Amiga Ad - 19851980s breakthroughs in workplace ergonomics led to this optimal seating position.

Long before the gaming public considered Electronic Arts the worst company in America, EA made its name as a creative haven that valued its talent.

No, really.

EA went out of its way to convey a developer-friendly image in its early years, prominently featuring designers’ names in the company’s box art and marketing materials. Gamers bought into it, in large part, because EA developed and published some of the most advanced and highly regarded early home computer games of their time (think Archon, M.U.L.E., The Seven Cities of Gold, etc.). EA must have been doing something right.

Of course, things changed over the years. From a personal standpoint, I remember when public sentiment seemed to turn against Electronic Arts in the mid-1990s after it acquired legendary development house Origin (most famous for the Ultima series) and proceeded to drive it directly into the ground. Origin would not be the last highly regarded game development firm to suffer this fate at the hands of EA.

[ Continue reading [ Retro Scan of the Week ] When EA Wasn’t Evil » ]

Jack Tramiel (1928-2012)

Tuesday, April 10th, 2012

Jack Tramiel RIPIn Memoriam: Jack Tramiel (1928-2012)
Founder of Commodore, ex-CEO of Atari Corp.

[ Retro Scan of the Week ] Grand Prix Hair

Monday, April 9th, 2012

Accolade Grand Prix Circuit Ad - 1988This makes me want to watch Top Gun for some reason.

This magazine ad for Accolade’s Grand Prix Circuit (1988) reminds us of a time when folks were less kind to their hair — and when sunglasses engulfed half of your face.

It also reminds me of how wonderful it was when racing games switched to polygon-based graphics. If any video game genre benefited most from the shift from sprites to 3D polygons, it was racing. I mourned the loss of 2D pixel art in just about every game style except racing games, where the freedom of movement afforded by 3D environments heralded a new dawn for the genre.

[ From Compute’s Gazette for Commodore Users, December 1988, p.2 ]

Discussion Topic of the Week: What did your hair look like in the 1980s? Bonus points if you can link to a 1980s photo of yourself!

[ Retro Scan of the Week ] Keystick: Keyboard Joystick

Monday, March 19th, 2012

Keystick Keyboard Joystick in Electronics Catalog Ad - 2000That must be one heck of a spreadsheet you’re working on.

[ From Marlin P. Jones and Associates Electronics Catalog, 2000 ]

Discussion Topic of the Week: Do you prefer playing classic PC games (say, pre-Doom) using a keyboard, a mouse, or a joystick?

10 Computer RPGs That Defined the 1980s

Monday, March 12th, 2012

10 Computer RPGs That Defined the 1980s

Over the weekend, PCMag.com published a slideshow I put together covering 10 classic computer RPGs of the 1980s. Here is a passage from the introduction that excited Slashdot recently:

Throughout our story, we’ll cover 10 classic computer games that both defined and extended the definition of the RPG in the 1980s. You’ll see names like Ultima, The Bard’s Tale, and Might and Magic, which may seem familiar, but you’ll also find a few surprising titles that you may never have heard of.

It’s funny — I was going to try to sneak this one past the Internet populace with a modest, unassuming title instead of something like “THE TEN MOST IMPORTANT RPGS OF THE 1980S.” But nooo, someone found it anyway, dug out the interesting kernel of truth buried in the introduction, and put it on Slashdot for all to see.

I bet if I had titled it something like “10 Games,” we would be hearing about it on the CBS Evening News tonight.

All that being said, I hope you enjoy it.

Read “10 Classic Computer RPGs” at PCMag.com

[ Fuzzy Memory ] C64 Detective Text Adventure

Tuesday, February 21st, 2012

Fuzzy MemoryEvery once and a while, I receive emails from people looking for a certain game, electronic toy, or computer from their distant past. I then pass it on to intrepid VC&G readers to crack the case.

The Clues

Jakdin writes:

Hi there,

I have been trying to remember the name of a C64 (possibly C128) text adventure game that I played in 1989 or 1990. I don’t remember the game containing any visuals, but there might have been… Regardless, here’s what I remember, and it’s not much, of the game content:

You are a detective (I believe) and are at a seaside or lakeside resort during it’s off-season time. I remember that I could “see” an abandoned row boat and closed/locked market along the water.

That’s all I vividly remember. Not so clear is the possibility of other shut or closed down stores and buildings in the vicinity of where the game starts the player.

Any help at all in finding the title of this game from my vague memory would be MUCH appreciated!

Thanks!
jakdin

The Search Begins

It’s up to you to find the object of Jakdin’s fuzzy memory. Post any thoughts or suggestions in the comments section below. Jakdin will be monitoring the comments, so if you need to clarify something with him, ask away. Good luck!

Have a memory of a computer, video game, computer software, or electronic toy you need help identifying? Send me an email describing your memories in detail. Hopefully, the collective genius of the VC&G readership can help solve your mystery.

[ Retro Scan of the Week ] Atari Personal Computers

Monday, February 13th, 2012

Atari 400 and Atari 800 Personal Computer Ad - 1979More color. More sound. More overwrought plastic and aluminum enclosures.

If you haven’t noticed by now, I love the Atari 800. It was my first computer platform. And the Atari 400, interestingly enough, was the first computer I ever “owned” — my father let me have a cast off 400 because my brother claimed the 800 as his domain. I couldn’t do much but play Galaxian on it — hooked up to a fuzzy 10″ black and white TV — but I cherished it anyway.

So I’ve written about Atari’s 8-bit computers a lot. I took an 800 apart for PC World a few years ago, and the platform has been the subject of numerous Retro Scans of the Week. But I just realized that I had never posted a scan of an original Atari 400 or Atari 800 advertisement. So here you go. This is an early ad that hails from the launch of the system in November 1979.

I thought an Atari scan would be appropriate since I am celebrating the 40th anniversary of Atari a little early.

[ From BYTE Magazine, November 1979, p.15 ]

Discussion Topic of the Week: Have you ever used an Atari 8-bit computer for anything other than games? Tell us about it.

Benj Talks Piracy and History on Public Radio

Tuesday, February 7th, 2012

Why History Needs Software PiracyYesterday I made a live appearance on Word of Mouth, a show on New Hampshire Public Radio, talking about my recent piece, “Why History Needs Software Piracy.” You can listen to the audio of the interview online. The interview appeared at the top of the show and lasted about 9 minutes.

It was my first live radio interview, so I’m not sure if I made any sense. Even if I didn’t, you can check out the dulcet tones of my telephone speaking voice.

[ Retro Scan of the Week ] F-15 Strike Eagle

Monday, February 6th, 2012

MicroProse F-15 Strike Eagle for Atari ST Ad - 1987When I grow up, I’d like to be a VMR (Valued MicroProse Retailer).

This week’s Retro Scan is another Sid Meier MicroProse classic (see my scan of Pirates! from last year) and one of history’s most famous combat flight simulator games. I remember trying F-15 Strike Eagle briefly years ago, but I soon gave up on it because I have never been much into flight simulators. What did you guys think about it?

[ From STart Atari ST Buyer’s Guide, Special Issue No. 1, 1987, p.2 ]

Discussion Topic of the Week: What’s your favorite combat flight simulator game of all time?