Archive for the 'NES / Famicom' Category

VC&G’s NES DVD Player Hack for Sale on eBay

Sunday, June 25th, 2006

NES DVD Player on eBay“Ok, RedWolf. Now you’ve gone and done it. Selling out to the Man!” That’s me. I’ve got a lot of clutter to clear and a lot of hungry kitten mouths to feed / fix, so I’m going to be auctioning a series of vintage computing and gaming related items in the coming weeks. The first item on the block is my very own custom NES DVD Player, which I lovingly crafted by hand and featured in an article on this very site back in early March. The article was very popular and I received a number of offers to purchase the unique player. I figured I’d never sell it, so I turned them down. How silly I was — here it is, for sale. I’m not planning on making any more of these, so this is your only chance to get the real thing. Tell all your friends and help me spread the word. It’s for a good cause, after all…feline population control. Thanks!

Hacksterpiece Theatre: The Lost Hacks of DahrkDaiz, Part 2 (Pac-Man III and Mega Man Challenge)

Tuesday, June 13th, 2006

VC&G's Hacksterpiece Theatre[ Hacksterpiece Theatre is a regular column devoted to fun, odd, and interesting retro game hacks. ]

Welcome back to Hacksterpiece Theatre, and thanks for joining us for Part 2 of our series on the “Lost Hacks of DahrkDaiz.” Last week, we took a look at Mario Seasons, a nifty Super Mario Bros. hack. This week, I’ll be showing you a couple more early NES hacks from DahrkDaiz — one of Ms. Pac-Man and another of Mega Man III.

Pac Man III

Pac-Man IIIPac-Man III is an inventive hack of the NES version of Ms. Pac-Man that adds new boards, new colors, new features, and new eyeballs.

Yes, new eyeballs. Ms. Pac-Man has appropriately been changed to Mr. Pac-Man for this hack, but for some reason DahrkDaiz, in his ceaseless quest for NES graphical enhancement perfection, decided to give Pac-Man bulging white eyeballs (if you’ll recall, Pac-Man was originally eyeless in the first Pac-Man). After playing this game for about thirty minutes, those disturbingly googly eyes have a startling way of being permanently etched into your brain.

Pac-Man IIINightmares aside, this is a really fun hack. DahrkDaiz designed 32 new levels for a wide-eyed Pac-Man to chomp his way through. Some of them are on the traditional side of things (ho-hum square-ish), while some are quite devious (invisible walls!). Never one to just modify a few tiles and walk away, DD had to provide a completely new feature or two. In this case, he provided a new way to play the levels: on the title screen, you can select either “Linear” play, which takes you through the boards in sequential order, or “Random” play, in which (surprise!) you play the boards in a random order. DD also added a pellet counter in the upper-right portion of the screen which keeps track of how many pellets you have left to eat before completing the board.

I’ve never been a huge Pac-Man fan, but all these new features combined make Pac-Man III feel like an entirely new game to me that is definitely worth a try. You can download the complete Pac Man III game here. And as always, you will need an emulator to play it (I recommend FCEU for Windows).

Mega Man Challenge

Mega Man ChallengeHonestly, this next hack is nothing too special, but I thought I’d include it for completeness.

DahrkDaiz intended to make Mega Man Challenge into a “Mario Adventure” for Mega Man III. That is, he was going to completely overhaul the game. But for reasons unknown to me, he never got very far. The only stage he finished was the “Snake Man” stage, which has a new level layout with new graphics, an impressive parallax-scrolling background, and a new acorn-dropping enemy. DD also added the ability to switch between your weapons with the select button. Like I said, it’s not much. But if you want to give it a try, you can download it here.

(Update 06/15/2006: DahrkDaiz has send me a version of Mega Man Challenge with the Top-Man stage completely redone. However, the Snake Man board is not complete in this version. You can download it here if you’re interested in seeing some wicked-cool atmosphertic effects added to Mega Man III.)

In our next episode, I’ll be profiling another fun Super Mario Bros. 3 hack by DahrkDaiz that I’ve never even mentioned before on VC&G. This time we’ll get to take control of Luigi and help him find his lost coins…

Have any cool, funny, or weird retro game hacks that you’d like to share? Send ’em along!

Hacksterpiece Theatre: The Lost Hacks of DahrkDaiz, Part 1 (Mario Seasons)

Tuesday, June 6th, 2006

VC&G's Hacksterpiece Theatre[ Hacksterpiece Theatre is a regular column devoted to fun, odd, and interesting retro game hacks. ]

Hello, friends. Welcome to my new regular column on VC&G, Hacksterpiece Theatre, where I hope to profile for you the best, worst, and most interesting retro game hacks in existence.

Mario SeasonsBack in March on Vintage Computing and Gaming, I profiled what I called “The Best NES Game Hack of All Time,” Mario Adventure. Shortly after the hack exploded across the Net, I tracked down the author of that masterful piece of SMB3 modification and conducted an interview with him. He goes by the name “DahrkDaiz” in the online retro hacking community, and it is my belief that he is likely the most talented NES game hacker out there today. After many conversations with him about hacking, he agreed to send me some of his earlier NES game hacks that have been relatively “lost” as of late. And by lost, I mean that they were once available for download on his site, but have not been for quite some time. In this inaugural column of HT, and the first in a series of “Lost Hacks of DahrkDaiz,” I’ll be profiling one of his earliest hacks, Mario Seasons.

[ Continue reading Hacksterpiece Theatre: The Lost Hacks of DahrkDaiz, Part 1 (Mario Seasons) » ]

Mario Adventure FAQ

Monday, March 13th, 2006

Mario Adventure FAQ v0.9
Written by Greg Head – Edited & Formatted for HTML by RedWolf

Table of Contents:

Section 1: Introduction & FAQ History
Section 2: What is Mario Adventure?
Section 3: Enemies
Section 4: Items
Section 5: Frequently Asked Questions (Hints & Tips)
Section 6: Level/Map Walkthroughs
Section 7: Key Locations
Section 8: Props
Section 9: Legal Notice

Section 1: Introduction & FAQ History

Mario AdventureMario Adventure is a ROM hack of Super Mario Bros 3 that’s so good that calling it a ROM hack is almost an insult. Think of it as “The Lost Levels” from Super Mario All-Stars, only based on SMB3 instead of SMB1. This game has totally new maps and levels, items, enemies, and surprises.

Like Lost Levels, Mario Adventure is hard. In fact, you’ll have to be able to beat SMB3 proficiently before you can really sink your teeth into this game. It’s full of intense and well-thought out levels, some of which will require you to build and refine strategies to complete. Some levels may leave you too frustrated to continue, and that’s where this FAQ comes in.

I like to think of this FAQ as a last resort. It’s better to do the game without outside help, but a little explanation can go a long way to understanding a level, and really, beating this game without any real cheating is a heck of a job well done. Check out the What is Mario Adventure? section to read all the changes between Mario Adventure and SMB3. The next two sections give details of the enemies and items in this game. The Frequently Asked Questions section contains lots of tips that apply to many situations in the game.

After that is the detailed Level/Map Walkthrough section, which gives tips on individual levels. Right now, only the first two and last two worlds are covered by the walkthrough, but the aforementioned Frequently Asked Questions section has tips that may help you through those levels.

After the walkthrough is the Key Locations section. Only peek at this one if you’ve given up on finding a key.

[ Continue reading Mario Adventure FAQ » ]

Japanese Castlevania III: The Music is Worth it

Friday, March 10th, 2006

C3 JapanWelcome back to RedWolf’s New Adventures in Famicom Land. Our latest trip takes us to an exciting island called “Akumajou Densetsu,” which promises to shower us with interesting music unlike any we’ve ever heard before on the Famicom or NES. That’s because Akumajou Densetsu, or the Japanese version of Castlevania III: Dracula’s Curse, uses the VRC6 chip, which provides for three extra sound channels (in addition to the Famicom’s original five). And Akumajou Densetsu utilizes those three extra channels brilliantly. Unfortunately, due to some hardware setup in the NES that I don’t understand, the US games could not utilize these extra sound channels. As a result, the music for Castlevania III had to be rewritten and simplified for the US release.

C3 JapanI had heard tales of how cool the music is, but I always wanted to hear for myself. So I bought a copy of Akumajou Densetsu recently and plugged it into my new AV Famicom. I was confronted with a flurry of new low bass notes and more complicated percussion. Sure, the music is nowhere near up to SNES snuff, but it’s an incredible experience nonetheless — Castlevania III’s music is some of the best on the NES. The rest of the game is the same as far as I can tell (except that, for some reason, the jumping “Igors” in the US version were changed from jumping demonic frog-like things in the Famicom one), so if you’re serious about Castlevania III, then it’s worth it to pick up this cart and a real Famicom to experience the music as originally intended. FCEU seems to emulate the music pretty well, but I highly recommend getting the real thing.

Jake, if you don’t have a copy of this, you should definitely get it. 🙂

The Ultimate NES DVD Player Hack

Friday, March 3rd, 2006

I know; the title is not really saying a lot. Who needs a DVD player in their NES? Well, nobody really. But it sure is fun to see what you can cram inside a NES case and make it still look as much like an authentic NES as possible. It was only after I completed this hack that I bothered to see if anyone had done something similar before. It turns out that somebody has, but in my totally biased opinion, not nearly as well.

Despite my pride in my creation and the “ultimate” in the article title (I like to exaggerate sometimes for dramatic effect), it doesn’t mean that a NES DVD player design couldn’t be improved. I am particularly proud of my unit’s exterior — how the NES’ look and feel was preserved without drastic interruption. However, the internals could have probably been pulled off with a lot more elegance if one had better tools, better materials, and more experience in doing this sort of thing. All that being said, here are some nice features of my particular NES DVD Player:

  • NES Power Button turns DVD Power on/off.
  • NES Reset Button ejects DVD tray.
  • Fully functional remote control…control.
  • Infrared receiver (for remote control) inconspicuously placed in first-player controller port area.
  • Upon ejecting or retracting the DVD tray, the NES cartridge slot door opens/closes automatically.
  • Stereo RCA audio left and right output jacks positioned on right side of unit where former NES composite video and mono audio RCA jacks were.
  • RCA Composite video output jack positioned where former NES RF output was.
  • Optional S-Video Output jack where NES channel 3-4 switch was.
  • AC Power cord firmly attached where NES AC Power Adapter used to plug in.
  • Yes, it really plays DVDs.

Now with all of that out of the way, sit down, relax, and I’ll tell you the story of how I made this beast.

Prepare for lots of pictures after the break…

[ Continue reading The Ultimate NES DVD Player Hack » ]

First Mario Adventure FAQ Posted on VC&G

Monday, February 27th, 2006

Mario AdventureYou may remember our popular feature on Mario Adventure a few weeks ago. Well, an intrepid fan named Greg Head has completed the first ever Mario Adventure FAQ and it’s now available for view on Vintage Computing and Gaming. The FAQ is mostly complete so far (except for some world walkthroughs) and Greg and I will be updating and improving it over time. You can send typo / editing / formatting errors to me, and content errors, improvements, or suggestions to Greg.

If you didn’t catch the link above, here’s where you can view the Mario Adventure FAQ.

Why American NES Controllers Can Kill You & Other Famicom Thoughts

Sunday, February 26th, 2006

Famicom ThoughtsAfter playing my new AV Famicom and the 18 games that came with it for a few days, I have a few things to report. The first of which is that yes, I still love it. But if that were all I had to say, then this would be a boring article. Luckily, the other things are more interesting. For example, I am quickly falling for the Nintendo “dogbone” controller. It’s strange really; I’ve had one for years but never really gave it a good chance. I was biased immediately by the slanted A-B button arrangement, which I definitely do not like for playing Super Mario Bros. games (because I constantly hold down B with the tip of my thumb and use the ball of it to hit A and jump — the upward-slanted button line makes this play style awkward). But for every other game, it’s really comfortable. I now highly recommend getting one and giving it a chance if you haven’t already. My old US dogbone needs a good scrubbing and some new conductive rubber pads (I might have some left from an old controller repair kit somewhere) before it will be completely up to par. But once it is, I think it just might become my new favorite NES controller. I noticed something funny when comparing the Japanese dogbone and the US dogbone side to side. The Japanese dogbones have three foot controller cords, which is a pathetically short length by US standards. But it’s no big surprise; after all (or so I hear repeatedly) Japanese people all live in tiny apartments the size of my kitchen, so they’re never more than three feet away from their TV — even when taking a shower. Anything longer than three feet and the annual choking and tripping deaths in Japan would skyrocket. But hey, that’s Japan. In the US, we’re proud of tripping over our cords; it’s a matter of national pride. So how’s this for comparison: the cord on the US dogbone controller is eight feet long. No, not your standard six feet. Eight. Because of the three foot Japanese cord length, I think Nintendo of America decided to tack on another couple feet just out of spite. Either that, or Nintendo has a death wish for Americans.

Tetris 2+BomblissSo what else is new? A few things. First of all, you must drop everything and play Tetris 2 + Bombliss. This cart contains my new official favorite version of Tetris, and it comes with a bonus Tetris-like game called Bombliss. This particular version of Tetris was never released in the US, so not many American gamers probably know of it (and no, it’s not Tengen’s Tetris). And for some reason, despite the number “2” in the title, it seems to be the same ‘ole Tetris that we know and love. This version was developed by Bulletproof Software, has great graphics, smooth gameplay and controls, and relatively relaxing music (instead of relentless, frantic Russian marches that typically make me want to jump off a bridge when under level-11 duress). Bombliss, also included, is a game played with Tetris-like pieces, except that some of the pieces contain — surprise — bombs. Every time you complete a horizontal line, all the bombs in the line explode. Your goal is to blow up everything on the play field (normal blocks included) by tactical bomb placement. Bombliss also has a puzzle mode, which is really addicting and worth playing. The game even lets you put in your initials and saves all your high scores to SRAM. All in all, I think Tetris 2 + Bombliss is a must-have for your Famicom collection. How do you get it? Well either track down an original copy of the cart (worth having), or perhaps find it through other means.

MashouThe last thing I have to report is a follow up on the couple Deadly Towers articles we had on here. It turns out that one of the 18 used games that came with my AV Famicom was none other than the Japanese version of Deadly Towers, known as Mashou (“Evil Bells”) over there. The only thing I really have to say is that I played it for a while, and it appears to be exactly the same as the US version, which is to say that it sucks just as bad. I’m exaggerating a bit, because I really like the charm of it, but of course, it’s no Zelda. Overall, the coolest thing about owning Mashou in cartridge form is that the cart has a nifty red LED built into it that lights up when you turn the system on (see white cart in picture above). For that reason alone, you must own it now. Run, don’t walk, to your nearest…Japan. Try not to trip on the way.

Tetris 2 (J)

The Tetris part of the sublime Tetris 2 + Bombliss.
Bombliss (J)

The Bombliss part of Tetris 2 + Bombliss.

Gotta Love That Fresh “AV Famicom Smell”

Thursday, February 23rd, 2006

David the postman woke me up at the crack of dawn this morning (…11:00 AM…) with a special package delivery, shipped express from Japan. I quickly signed for it and dove into the box with earnest. Out popped a like-new condition AV Family Computer (Famicom) console with two “dog bone” control pads, one A/V cable, an AC Adapter, and 18 games! Yes; I was quite excited. But of course, people don’t just randomly ship like-new AV Famicoms to your doorstep. Nope — it takes some form of coercion (hopefully peaceful, like money) to get that to happen. I’ll admit: I bought it off of eBay, and perhaps paid a tad too much for it, but I am very happy with my purchase. During the whole Generation NEX fiasco, many VC&G readers were talking about how much the AV Famicom rocks. And after playing with it some today, I would have to second that emotion.

What rocks about it? Well, call me a weirdo, but I really love the fact that it has a standard Nintendo multi-AV socket on the back (hence the “AV” in “AV Famicom”). For your info, the cable that plugs into this type of socket is pictured on the left. There’s no RF-out here (the top-loading American NES has RF-out only) — just pure composite goodness. Yeah; I am quite aware (and happy) that the original NES has RCA audio and video outputs, but the standard AV jack on the AV Famicom means that I can have all four generations of Nintendo console units (Famicom, SNES, N64, and GC) sitting next to each other, and if I get tired of playing one console, I can simply unplug the AV cable from the unit and plug it into the back of another. Also, there’s the obvious reason that the video quality from a composite video output is superior to RF any day of the week. So that’s the video part. What else? Well, it plays Famicom games, and it plays them very well. It came with an AC adapter that works in US power outlets. And it has…get this…detachable controllers.

The original Famicom had built-in controllers. What’s more, the AV Famicom uses US NES-style controller ports, so you can use all your favorite NES control pads with the unit. I’m not sure if the light gun would work in port #2 though: the original Famicom’s light gun plugged into a special DB-15 accessory port on the front of the unit, and the AV Famicom replicates this port on the right-hand side, so I’m not sure if the AV’s port #2 wired to work properly with a US light gun. But I can’t talk about AV Famicom controller ports without mentioning the SNES pad-influenced “dog bone” controllers, which people either really love or…don’t really care. I’m a big fan of the original rectangular NES pads and don’t find them uncomfortable, so the dog bones tend to say in the closet. However, the AV Famicom iteself will be spared from the closet and instead will hold a special place in my entertainment center for years to come. If you have the cash and are serious about playing Famicom games on the real hardware, there’s no doubt about it: you should get an AV Famicom.

Tired of Power Flashes Ruining Your Classic Game Progress? Get a UPS.

Sunday, February 19th, 2006

Here’s a quick gaming tip that especially applies to those of you with shoddy power companies. For years, it seemed my house would have power flashes at least a couple times a month. There was something about the power on my block that was especially unreliable (nearby transformers seemed to blow all the time), and it got really annoying. Naturally, I got UPS (Uninterruptible Power Supply) units for all my computers early on so the flashes wouldn’t affect them. For those of you who don’t know, a UPS is essentially a box with a rechargeable battery in it that stays plugged into a wall outlet, and the devices to be “protected” are, in turn, plugged into the UPS. When the power is on, the battery in the UPS is kept constantly charged. But when the power goes out, the battery switches over, seamlessly providing continuing power to the protected outlets on the unit for as long as the battery holds out, or until the power comes back on — whichever comes first.

UPSes for computers are quite common these days (I consider UPS units for computers an absolute must), but there were a few occasions where I would be playing a long video game (that I couldn’t save) and the power would flash, making me lose all my progress. The last straw happened a little over a year ago when I was completely playing through Super Mario Bros. 3, trying to go through every level and explore every secret, just for old time’s sake. I played one day for probably about six hours until I got to world 8, then I took a break. The break lasted longer than one day, however — I left the NES on, intending to finish it later. But by the time I got back to the game, I discovered that the power had flashed, resetting the system and losing my progress. After that, I immediately ordered a UPS to cover all my game systems and prevent the same thing from happening in the future. Now all my game systems are on UPSes, whether classics like the NES or modern systems like the Xbox.

If you’d like to get a UPS unit for your game system(s), I have a few tips. The first is to get the cheapest unit possible. It doesn’t have to be an industrial-strength, heavy-duty UPS that will keep your game running for an hour or more while the power is out. Usually you’re only combating intermittent power flashes, so you only need one with a modest battery capacity. Tiger Direct used to sell a cheap, no-frills UPS unit for about $20, but it seems that they don’t carry those anymore (I bought about four of them a few years ago for various computers, and they still work well). Instead, go for something that is under $40 US, as a general guideline. A refurbished unit probably wouldn’t be bad either, as long as it’s from a trusted source. Again, remember that we’re not trying to protect mission-critical servers here, but to simply prevent power flashes from messing up your game. Sure, a UPS is extra cost, but investing in one now could possibly save you lots of headaches, frustration, and smashed controllers in the future.