Archive for the 'Retrogaming' Category

The VC&G Christmas Collection (2013 Edition)

Friday, December 13th, 2013

Vintage Computing and Gaming Christmas Xmas Megapost

It’s that time of year again: the Yuletide. In celebration, I thought I’d search through the VC&G archives for Christmas material and collect it all in one place. (I also did this the last few years, but I have updated the list of links with new material for 2013.)

Below you will find a list of everything Yule-flavored from this site and my offsite freelance work. There are a couple slideshow gems in there that you don’t want to miss, so check those out if you haven’t already.

I have a soft spot for Christmas, having been raised with the tradition, so this list is for me as much as it is for everyone else. After going through these things again, it’s amazing to see how much Christmas stuff I’ve posted over the years. I hope you enjoy it.

[ Continue reading The VC&G Christmas Collection (2013 Edition) » ]

[ Retro Scan of the Week ] Doom is 20

Monday, December 9th, 2013

id Software Doom for Atari Jaguar Ad Advertisement - 1994One of the best reasons to own a Jaguar circa 1994

Twenty years ago this week, id Software launched one of the most important and influential PC games of all time: Doom. It started as a modest shareware download but grew to change the entire video game industry. To explain how, here’s 2009 Benj writing about the title for a PC World slideshow:

Id’s archetypical first-person shooter triggered a sea change in the PC game industry, which had formerly been dominated by slow, plodding strategy turn fests, brainy simulations, and stilted PC action titles of yore.

In contrast, Doom was the first of a new generation of fast-paced, smooth action titles that utilized new visual techniques to push PC hardware to its limits. With Doom, PC gamers could experience fluid gameplay, graphics, and sound that easily topped what was found on home game consoles of the day — an uncommon achievement at that point.

Moreover, it introduced exciting new network multiplayer options that are widely imitated to this day, coining the term “deathmatch” in the process.

From its lowly roots as a MS-DOS shareware title, Doom spread like a weed to other platforms, including game consoles, which now count first-person shooters as one of their best-selling genres.

Doom defined the 3D shooter genre and made multiplayer gaming mainstream,” says Tim Sweeney (founder of Epic Games and creator of the Unreal Engine), “And it did them with such incredible polish, artistry, and foresight that it created an industry.”

Considering that Doom launched in 1993 via shareware channels, I’m not aware of when or in what publication the first advertisement for Doom appeared. (I believe GT Interactive became distributor for the full, boxed PC version of Doom much later, but I could be mistaken.)

So instead, I found this nifty November 1994 scan for the Atari Jaguar version of Doom. I received this version of the game for Christmas in 1994, and it was an amazing gift.

Pushing the PC Limits, Jaguar Relief

Most people don’t remember how much horsepower Doom required in a PC at the time — at least 4 MB of RAM, a mid-range 486 CPU, and a sound card to run passably well. So I had trouble running the game on any PC up to that point.

In 1993, we had one 486 in the household with exactly 4 MB of RAM (to contrast, my personal PC sported a 16 MHz 386 and 2MB RAM), and I had to make a special 5.25″ boot disk that loaded fewer resident DOS drivers, etc. so I could run Doom on that 486 at all. If I recall correctly, I didn’t have enough spare RAM to load the SoundBlaster drivers at boot, so the experience was limited. My friend had to run Doom on his mom’s 486 the same way. Even then, the game didn’t run at full frame rate. Doom pushed the limits.

So coming from that environment, it was an amazing convenience to just plug a Doom cartridge into the Jaguar and play, full-speed, full-screen, with glorious sound and no hiccups. My brother and I played a lot of Doom on that console well into 1996 — until I got a more powerful PC that could run Doom with ease.

Until the PlayStation port of Doom came out (late 1995), the Jaguar port was widely considered the best port of the game (in terms of screen window size, lighting effects, monster interaction, sound, controls, and frame rate) available on consoles. Its biggest drawback was lack of a soundtrack during gameplay. I think that’s because John Carmack used the Jag’s DSP co-processor to handle graphics routines instead of music, which was unconventional on that platform.

But I digress. What a great game. I still play Doom regularly via modern source ports on the PC — most recently on my new 1080p big screen TV set. Add on Xbox 360 controller support via ZDoom, and you’ve got Doom heaven. It’s a game that never seems to get old for me, even 20 years on. That’s the mark of a true classic in my book.

[ From Electronic Gaming Monthly, November 1994, p.109]

Discussion Topic of the Week: How did you feel when you first played Doom? What are your memories of the occasion?

[ Retro Scan of the Week ] ClayFighter Launch Ad

Monday, December 2nd, 2013

ClayFighter SNES Christmas 1993 Launch Ad Advertisement- 1993“Hey, watch the hair, man.”

My, oh my. What a blast I had with ClayFighter for the Super NES when it launched around this time 20 years ago — in December 1993.

I rented the game several times from Blockbuster and delighted my brother by forcing its Elvis-like character to jump repeatedly, eliciting a humorous”Uh-huh” sound every time. The graphics were great and the spirit of humor was plentiful in this claymation-based title.

The advertisement itself is a parody of an iconic coming-soon ad for Mortal Kombat on home consoles from 1993. Interestingly, I’ve never featured that Mortal Kombat ad in a RSOTW — that may have to be remedied soon.

[ From Electronic Gaming Monthly, 1993]

Discussion Topic of the Week: What’s the best fighting game for the Super NES?

The VC&G Thanksgiving Collection (2013 Edition)

Tuesday, November 26th, 2013

Things That Nerds Should Be Thankful ForHello, and welcome to VC&G’s 2013 Thanksgiving Spectacular. I’m your host for this evening, Burt Edwards.

Thanksgiving is a great excuse to spend time with family around a four-player game of Gauntlet IV for the Sega Genesis. Or perhaps a Super Bomberman tournament. Or eight-player networked Atari Jaguar Battlesphere? Did I mention a 16-player Mario Kart Double Dash LAN battle?

One of each, please.

But before you stuff yourself with turkey and get lost in multiplayer fragfests, feel free to enjoy the following Thanksgiving-themed posts I have culled from the annals of VC&G history.

That is all for now. Let the thankfulness begin!

Happy Thanksgiving from Vintage Computing and Gaming

Internet Archive’s Historical Software Collection is the Best Thing That Has Ever Happened to Software Preservation

Tuesday, November 26th, 2013

Internet Archive Historical Software Collection

Three cheers for Jason Scott and his push to create a JavaScript-based port of the MESS emulator platform. The result, the Internet Archive’s Historical Software Collection, is nothing short of brilliant.

The collection puts dozens of vintage computer games and applications at your fingertips by allowing you to run them, emulated, from a browser window. It’s a huge step forward for preserving the heritage of our software culture. Here, ease-of-access is key.

I’ve been horribly remiss by not mentioning this earlier — but better late than never for something this important.

[ Retro Scan of the Week ] Choose Your Own Zork Adventure

Monday, November 18th, 2013

Atari Jaguar and Jaguar CD on Sale in TigerDirect Catalog - 1997“Don’t eat me, ghostly tiger-snake!”

During the Choose Your Own Adventure (RSOTW, 2008) book craze in the early 1980s, interactive fiction meisters Infocom decided to get in on the act by publishing a series of Zork-themed “What-Do-I-Do-Now” titles through TOR Books.

Here is one of them, formally titled Zork #4: Conquest at Quendor. It was written by none other than Infocom legend Steve Meretzky, whom I met briefly in person back in 2008. He is a very personable fellow. (FYI: Back in 2007, Meretzky made a cameo in Jason Scott’s video for the Zork-themed “It Is Pitch Dark” by MC Frontalot, which I love.)

As for the book, I haven’t read it in ages, so I am not equipped at present to tell you if it’s any good. I just recently found it in a box of my brother’s old computer game boxes at my parents’ house (which seems to be how a lot of these scans originate these days). My brother is and was a huge Zork fan, which reminds me that we need to play Zork Nemesis together again sometime.

I will add that the cover art featuring a translucent, floating fuzzy tiger-snake with squidlike suction cups on its body always freaked me out a bit as a kid.

[ From Zork #4: Conquest at Quendor (TOR Books, October 1984) ]

Discussion Topic of the Week: What’s your favorite entry in the Zork game series?

[ Retro Scan of the Week ] Jaguar on Clearance (Atari Jaguar Turns 20)

Monday, November 11th, 2013

Atari Jaguar and Jaguar CD on Sale in TigerDirect Catalog - 1997Atari Jaguar on Sale in 1997: “Includes RISC Processors!”

The Atari Jaguar launched at retail 20 years ago this Friday — November 15, 1993.

In April 1994, I received a Jaguar for my birthday, and it was one of the most exciting days of my life. That Christmas, my parents gave me Doom for the Jaguar, and I had a blast. After that, not many truly great games came out for the Jaguar (I’d say Tempest 2000 is the system-exclusive standout).

Partly because of that lack of great software, the Jaguar sunk fast — especially in the face of strong competition from Sony, Sega, and Nintendo (throw in some 3DO and Neo-Geo in there as well). The mid-1990s was a hard time to be a video game console.

By 1997, the Jaguar was toast. If I recall correctly, TigerDirect bought up a huge inventory of unsold Jaguar and Jaguar CD systems and sold them through their catalog.

This scan is a page from a 1997 TigerDirect catalog advertising the Jaguar for a mere $59.99 and the CD add-on for $89.99. Lucky for me, this is how I bought my Jaguar CD system, along with the advertised ultra-cheap game packs. CD exclusives Myst and Cybermorph 2 were worth the purchase alone.

So happy birthday, Jag. Sorry I can’t write more about you now. But I’ve written a lot about you on VC&G in the past. To read more, check out the links at the bottom of this post.

[ From TigerSoftware Winter PC Sale Book 1997, Vol VII Issue 2, p.2 ]

Discussion Topic of the Week: What’s your favorite Atari Jaguar game?


See Also: Rayman and Frustration (RSOTW, 2013)
See Also: Atari Jaguar Debut Photo (RGOTW, 2013)
See Also: War + Mech = “Kinda Cool” (RSOTW, 2007)
See Also: Anatomy of a Young Collector’s Room (2006)
See Also: The First Atari Jaguar Press Release (2005)

[ Retro Scan of the Week ] Heretic

Monday, October 28th, 2013

Raven Software Id Software Heretic Advertisement Ad - 1995Killing the DEAD has never been so much FUN!

The Gothic fantasy atmosphere of Heretic excited me when id Software first published it as shareware episode in 1994. Either someone uploaded the game to my BBS or I downloaded it from another, but either way, I quickly found myself enveloped in a modem-to-modem online co-op Heretic session with a friend.

Fast forward 18 years later, and I played Heretic again — this time, the entire game (and again, co-op). The first episode is OK, but the level design for the others is incredibly tedious and disappointing. I can see now that it is a very mediocre game. But when first released, following hot on the heels of Doom, people loved it.

[ From Computer Gaming World, September 1995, p.61 ]

Discussion Topic of the Week: What’s your favorite Doom engine game?

[ Retro Scan of the Week ] The Lure of Game Graphics

Monday, October 21st, 2013

Microdeal Leatherneck Tanglewood Atari ST 1040ST computer games - 1988Microdeal’s Leatherneck and Tanglewood for the Atari ST

I’ve never played either of these Atari ST games by Microdeal, but they look like fun. “Look” being the operative word. That’s because, as we all know, a screenshot alone is a poor judge of a game.

In fact, I recall being burned by screenshots many times back in the day. While browsing at Babbage’s or Software Etc. (former software retail chains), my brother and I would flip over various game boxes and ogle amazing, colorful in-game shots that would make us want to buy everything on the shelf.

If we did buy a game, we’d rush home and load it up. Nine times out of ten, those glorious box screenshots turned out to be the only pretty graphical scenes (often static) in the game. Or — even worse — the screenshots were from the uber-colorful Amiga / VGA / etc. version when in fact we were buying the Apple II version of the game (or we only had an EGA graphics card). Doh.

[ From STart, Summer 1988, rear cover ]

Discussion Topic of the Week: Did you ever buy a game based on graphics alone — then come to regret it later?

[ Retro Scan of the Week ] TurboGrafx-16, Fully-Loaded

Monday, October 7th, 2013

NEC TurboGrafx-16  TurboGrafx-CD Turbotap Turbopad Turbostick Fully-Loaded Setup - circa 1990TG-16 Accessories: Designed specifically to tease children

I don’t usually isolate a photo from a document I’ve scanned these days, but I found this neat TurboGrafx-16 pamphlet scan in my older scans folder and thought I’d share it. It’s from a small accordian-style fold-out pamplet that likely shipped with a TurboGrafx-16 game or accessory. (If I had previously scanned the whole pamphlet, I’d share it with you. The pamphlet is currently packed away somewhere.)

I particularly like this photo because it shows a fully-loaded TurboGrafx-16 system, complete with TurboGrafx-CD add-on, TurboStick, TurboTap, and of course, a TurboPad. The only thing missing is the TurboBooster, which plugged into the back of the TG-16 (currently occupied by the CD unit in this photo) and allowed composite video and stereo audio output through RCA phono plugs.

[ From NEC TurboGrafx-16 fold-out pamphlet, circa 1990 ]

Discussion Topic of the Week: What’s your favorite TurboGrafx-16 game?

See Also: TurboGrafx-16 Logo (RSOTW, 2009)
See Also: Too Little, Too Late? (RSOTW, 2008)
See Also: Keith Courage in Alpha Zones Mini Comic (RSOTW, 2007)