[ Retro Scan of the Week ] Slay the Nereis
Monday, September 16th, 2013Discussion Topic of the Week: What’s the silliest knock-off of a famous video game you can think of? (e.g. Donkey King)
Discussion Topic of the Week: What’s the silliest knock-off of a famous video game you can think of? (e.g. Donkey King)
Since its debut in late 1994, the Sega Channel remains one of the most fascinating footnotes of video game history. Essentially, the system had two components: a hardware cartridge that a customer plugged into his or her Sega Genesis, and a premium subscription cable TV service (usually $14.95 a month) that provided a selection of games the customer could download.
Games, when downloaded, were saved temporarily to DRAM in the cartridge (which lost its contents when the system was powered off), and the customer could download up to 50 games a month. The service also provided news about video game releases in the form of text displayed on the screen. The information transfer was one-way, however, so Sega Channel could not provide truly interactive online content.
When news of the Sega Channel first hit, I called my local cable company as the ad suggests. Unfortunately, we never received Sega Channel service in our area, so I didn’t get to try it out myself.
Discussion Topic of the Week: Did you ever subscribe to Sega Channel? Tell us about your experiences.
I was a huge fan of Mega Man X when it first came out on the Super NES in 1993.
…Well, I rented it, anyway, and I played it more than any other side-scrolling Mega Man game before or since. I loved finding the secret Hadoken fireball power up, which I read about in Nintendo Power.
Much to my present-day surprise (even though I owned this magazine when it was new), Capcom produced a version of Mega Man X for the PC, and on a CD-ROM no less. Has anyone out there played it? I’m wondering if the adaptation was any good.
[ P.S. Shortly after writing this entry, I tracked down a warez copy of Mega Man X for the PC, and it’s surprisingly well done. However, its utilization of MIDI music provides for a pretty surreal Mega Man experience — surreal in the sense that the tunes generally sound horrible compared to MM games that are famous for their music. ]
Discussion Topic of the Week: What’s your favorite Mega Man game of all time?
As a kid, The Halley Project blew my mind.
I remember flying through the solar system, first person, in what seemed like a real-time simulation of space flight. All the distances between and positions of the planets were accurate, and you could visit each one by traversing the vast gulfs between them. It was one of the most awe-inspiring games on the Atari 800.
I haven’t sat down and played The Halley Project in at least a decade, so I’m kinda fuzzy about the point of the game. I believe you’re trying to track down Halley’s Comet. On the way, I think you have to make stops at each of the planets in our real solar system. And, if I’m not mistaken, there’s something special about the comet itself (once you actually find it) that I won’t spoil for you guys.
The real Halley’s Comet made a famous fly-by of our planet back in 1986. I still have vague memories of being awakened in the middle of the night when I was 5 so our family could drive out to a local school field and catch of glimpse of the comet. I remember seeing a fuzzy dot, perhaps through binoculars or a simple telescope. That real life celestial visit inspired a sort of frenzy in the media and popular consciousness here in the US, and I’m guessing this game played off of that.
I know I could look up the real plot / purpose / gameplay of The Halley Project online, complete with screenshots and analysis, but I don’t want to. My warm memories are good enough.
Discussion Topic of the Week: Did you see Halley’s Comet in 1986? Tell us about it.
Never played it, never wanted it. Amusing idea though. See also: Barcode Battler
Discussion Topic of the Week: Have you ever used a barcode gaming device?
There is a certain rustic beauty in hand-drawn video game notes that I will never cease to enjoy. Case in point: this map/reference key created by family friend Chris when he was a kid in the 1980s. I’m not quite sure what game it was for (other than “Golf”), but it was likely a game for the Apple IIc, as I found it among related Apple IIc ephemera when I acquired his collection some years ago.
For more hand-drawn video game goodness, check out this VC&G post about my friend’s Deadly Towers maps from 2006.
[ Update: 06/03/2013 – I was just talking to my brother, and he thinks that either he drew this alone or I wrote the letters and he drew the numbers. It was either a reference to a Golf game he programmed in C in 1991, or an old Atari 800 golf game that I haven’t found yet. I still think it’s possible that Chris wrote the letters. ]
Discussion Topic of the Week: Do you ever hand-draw maps for modern video games?
I bought a Sega 32X for $30 new in 1995 or ’96 at Toys”R”Us. They were on clearance because nobody wanted them. (I also bought a Virtual Boy for $30 this way around the same time.) There were good reasons why no one wanted them: chiefly, because better machines like the PlayStation and Saturn were out there, and most games for the 32X weren’t very good.
Still, I have a soft spot for this system. It touches some fundamental nerdy part of me that likes convoluted electronic expansion modules — it means more to collect, and more to mess with. I have a bunch of 32X games, perhaps even half of the entire library for that system, but I rarely play any of them. I seem to recall the Star Wars Arcade title being pretty good for it. Virtua Racing wasn’t half bad either.
By the way, the only explanation I can muster for the inclusion of the keyhole in the ad above is that it’s some sort of sexual metaphor, much like those found in Sega’s other 32X ads at the time (See “The Sega Mating Game,” Retro Scan of the Week, 2008). In other words, I guess we’re spying on a Genesis and a 32X having electronic intercourse.
Discussion Topic of the Week: In an alternate universe where there was no Sega Saturn, do you think the 32X could have held its own against the competition for a few years?