Archive for the 'Retrogaming' Category
[ Retro Scan of the Week ] Fixing My ColecoVision Expansion Module #1 on the Bedroom Floor, 1995
Monday, April 22nd, 2013Here’s a retro-flavored Polaroid instant photo I took of my bedroom floor some point in 1995. I was 13 or 14 at the time, and I had just received a stack of Beatles CDs (upper center-left) the previous Christmas — along with my first CD player, integrated in boombox form, which can be seen seen in the upper right portion of the photo.
But I’m not posting this photo because of Beatles CDs. On the floor sit a number of retrogaming consoles and accessories: to the left is an Atari 5200 console, and in the lower right you can see a ColecoVision and the corner of an Intellivision. There are also a few Atari joysticks, a copy of Yars’ Revenge for the 2600, and three copies of Intellivision Donkey Kong.
[ Retro Scan of the Week ] Six Game Boy Tongues
Monday, April 15th, 2013Nintendo’s second round of colored Game Boy units, this time pocket-sized. And over a year before the iMac, mind you.
Discussion Topic of the Week: What is your favorite Game Boy game?
GAME BOY CAMERAS SPAM TRY-POD MOUNTER DEVICES
Tuesday, April 2nd, 2013UPON ONE OF THOSE TIMES, ULAF CREATE TRY-POD MOUNT FOR THE GAME BOY COLORFUL UNIT, THE CAMERAS, WHICH THE MINDS OF NINTENDOGS CREATES SOMETIMES NEAR 1998 (WHAT A MINDS). WITH GREATEST OF THE SKILL, ULAF CARVE FOAM BETWEEN CANS OF THE SPAM (THE FAVORITE AMERICAN FOODS) HOLLOW, INTO HOLE FOR THE HOLDING OF THE GAME BOY CONSUL OF MY MIND.
WORKED WONDER FOR THE PHOTOGRAPHAGRAPHERS OF MY MIND:
ULAF PRINT ALL THOSE PHOTOGRAPHAGRAPHERS AND HUNG THEM UPON THE REFRIDGERATE OF ULAF.
BY THE WAYS, DID NOT THE GAME BOY GROWS INTO THE GAME MEN? WHERE DID THAT LITTLE BOY OF GAMING TIME GO? MATURATION AND PUBESCENCE, THAT IS WHERE. AND ABOVE ALL OF THE NOISES IT BECOME DEATH, DESTROYER OF WORLDS AND ATE MY MIND. AHHHHHH.
PERHAP ULAF EATS THE WRONG MUSHROOM.
JUST A QUICK NOTE FROM MY MIND. GO BACK TO LIFE NOW. UNTIL NEXT TIME THIS IS ULAF SAYING BE THE MASTER.
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Ulaf Silchov is an expert in video games and computers. He also writes for “Svadlost Weekly” and “The Overachieving Underling Circular.”
[ Retro Scan of the Week ] Final Four ’97
Monday, April 1st, 2013I’m not a big fan of sports, and I’m not a big fan of sports games (Blades of Steel for the NES is probably my favorite — off the top of my head). But having grown up in the heart of ACC basketball country surrounded by great and once-great teams (UNC, Duke, NCSU, Wake Forest, etc.), I have a soft spot for the ACC and NCAA college basketball tournaments. I tend to watch a couple games a year.
So I can’t tell you much about NCAA Basketball Final Four ’97, because I’ve never played it. The closest I’ve come was NBA Live ’97 for the SNES, and that was pretty fun for a basketball game.
Discussion Topic of the Week: What’s your favorite basketball video game of all time?
Kotaku’s Emulation Fear Mongering
Tuesday, March 26th, 2013Over at Kotaku, Tina Amini recently wrote a piece titled “Ouya Tries To Dispel Fears That The Console’s Nintendo Emulators Will Promote Piracy.” It’s not a good piece.
First of all, the author isn’t clear whose fears Ouya is trying to dispel. By my reading, it is only the author herself who “fears” what may happen if Ouya allows Nintendo emulators on its console, and only because she wants to drum up controversy for a blog post. Fear mongering bullshit.
Tina, don’t use fear over emulation or piracy as your traffic-boosting media pawn. It doesn’t help anybody.
Emulation isn’t the enemy. Piracy isn’t even the enemy. They’re bogeymen that help preserve a system where media companies overcharge and re-charge for their works over and over and over again. (I’m talking all media here, not just video games.)
The never-ending war against piracy isn’t a war against pirates. It’s a war against consumers. The content industry has dressed it up to look like a battle of good vs. evil when it’s really just a battle to keep your wallet pried open while dollars pour out.
That war has real casualties for everyone that are far worse than piracy: things like consumers’ fair-use rights over products they have rightfully purchased or licensed, free speech, security research, and our historical legacy.
Piracy, if left completely unchecked, would definitely hurt publishers. But it’s not unchecked. It’s illegal.
Let people do what they want with open platforms. Let the law be the law, and let the people decide if it’s in their best interest to respect it or break it.
You could always put people in straitjacket if you didn’t want them to break any laws, but it wouldn’t allow them to be free, would it?
DRM is a digital straitjacket, and a “walled garden” is a fancy name for a comfortable prison. If a company like Ouya is brave enough to let their console be used for whatever purpose, that should be commended, not discouraged.
P.S. Fix the DMCA
Benj’s Macworld and TechHive History Roundup
Saturday, March 23rd, 2013
I last updated you on my Macworld work back in January. Since then, I’ve been busy writing more historically-minded pieces for the site as well as its sister site, TechHive. Below you’ll find a list of the ones I haven’t mentioned yet on this blog in convenient digest form.
- 01-30-2013- The Little-Known Apple Lisa: Five Quirks and Oddities
- 02-08-2013 – The History of Electronic Board Games
- 02-11-2013 – The Mac Color Classic, 20 Years Later
- 02-16-2013 – Abandoned Apples
- 02-18-2013 – Evolution of the Smartwatch
- 03-01-2013 – The Evolution of Apple Pointing Devices
- 03-15-2013 – Teach Your Old iPod New Tricks
- 03-22-2013 – Apple’s Five Most Important Displays
Phew. I’ve been busy! Of those eight pieces, the Apple Lisa one can’t be missed. Plenty of interesting little-known history there. The Mac Color Classic and Abandoned Apples pieces are some of my favorites as well.
I’m not sure, but I get the feeling from the lack of comments on my Apple-related posts that not many Apple or Mac fans visit VC&G. Not quite sure why that is, but if you’re out there, let me know.
Remembering VCR Games
Saturday, March 23rd, 2013Does anybody out there remember VCR games? They were typically board games that integrated a pseudo-interactive VHS video tape into the game play. The first two to be released were the Clue VCR Mystery Game and Rich Little’s VCR Charades Game, both by Parker Brothers in 1985.
They weren’t video games, per se, but you could call them “video tape games,” or VCR games, as I preferred in the recent slideshow of 1980s and ’90s VCR game classics I assembled for TechHive. Here’s an excerpt from the intro:
The rise of the home VCR in the early 1980s brought about that last innovation, which resulted in dozens of board games (and eventually toys as well) that shipped with VHS tapes designed to be played at certain points in the game. Players had to follow cues in the game in order to call up the right segment to play on the videocassette—all in all, a tedious business.
Personally, I remember playing the Clue VCR game at a friend’s house as a kid not long after it came out. It seemed pretty amazing at the time. I also vaguely remember playing some beach-themed game, and maybe one based on Trivial Pursuit.
Oh, and I also had the white Captain Power ship and some tapes. Loved that stuff.
The same sort of pseudo-interactive game format later made its way to DVDs, but the rise of multimedia video games (and ever-better graphics) essentially killed whatever chance they had of becoming a classic game genre.
[ Retro Scan Special ] Buying from Epic Games in 1996
Monday, March 18th, 2013You’re looking at a rare physical artifact from the twilight of shareware’s golden age.
Way back in 1996, when Gears of War maker Epic Games still went by “Epic MegaGames,” I ordered a few registered copies of its shareware games through CompuServe.
Since it was a special buy-and-download deal (very unusual in 1996), I didn’t receive copies of the games themselves on disk. Instead, Epic mailed an invoice, copies of the games’ instruction manuals (which have been displaced from this set, or else I would have scanned them too) and a shareware demo disk from Epic partner Safari Software.
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[ Retro Scan of the Week ] Lucasfilm’s 1985 FPS
Monday, February 25th, 2013In 1985, LucasFilm Games released one of the earliest first-person shooters, although they didn’t know it at the time. In The Eidolon, players fluidly navigate corridors from a first-person viewpoint, shooting monsters that they encounter along the way.
The Eidolon utilizes a novel and technically impressive vector graphics engine to dynamically generate tunnel interiors from various angles as players maneuver through them. The engine also served as the basis of other LucasFilm titles like Rescue on Fractalus! (1984) and Koronis Rift (1985).
Although this game appeared on the Atari 8-bit computer platform (which I grew up with), I never got a chance to play it until about ten years ago. If I had seen it in the 1980s, it would have immediately become a favorite.
Discussion Topic of the Week: What’s your favorite pre-1996 first-person shooter?