Archive for the 'Retrogaming' Category

[ Retro Scan of the Week ] Merry Christmas From Nintendo, 1988

Monday, December 12th, 2011

Nintendo Merry Christmas Ornament NES Nintendo Entertainment System Back Cover - 1988I see great things in your future.

I recently scanned this lovely Nintendo-sponsored Christmas greeting off the back of a 1988 issue of Nintendo Power. You can see the complete magazine back in the full-sized version of the scan (click the image above to see it). In that larger scan, names and addresses have been changed to protect the innocent.

Kinda gives you that warm and fuzzy feeling, doesn’t it?

[ From Nintendo Power, November-December 1988, back cover ]

Discussion Topic of the Week: Did you ever receive a NES (or even a NES game) for Christmas? Tell us about your memories of the occasion.

40 Years of Commercial Video Games / Computer Space

Monday, December 12th, 2011

Computer Space Turns 40

You may not have noticed, but commercial video games turned 40 years old just recently. To celebrate, I’ve written an in-depth history of Computer Space, the first mass-produced video game and the first true arcade video game, which launched in 1971. Those daring enough among you to read over 500 words in one sitting can find the piece over at Technologizer.com. I hope you enjoy it.

Ask the Chessmaster

Tuesday, November 29th, 2011

Ask the Chessmaster

Greetings, my fellow chess fans. Welcome to The Chessmaster.

That is, welcome to a new feature where I, The Chessmaster, will answer your personal letters to the best of my chessly ability.

Since I have been playing chess almost non-stop for over 300 years, I thought it might be a good time to bring my accumulated wisdom directly to the people.

In preparation for this column, I have been soliciting questions from a troubled American populace for the last six months. It is my hope that my responses will benefit all readers as much as they help those who submitted the questions.

With that out of the way, let’s get to the first question.

[ Continue reading Ask the Chessmaster » ]

[ Retro Scan of the Week ] Super NES on Ice

Monday, November 28th, 2011

Way Cool Super NES Super Nintendo Ice Cube Ad -1994A novelty cocktail ice cube for giants.

[ From Nintendo Power, January 1994, back cover ]

Discussion Topic of the Week: Has one of your computers or video game consoles ever overheated? Tell us about it.

[ Retro Scan of the Week ] Beyond Zork

Monday, November 14th, 2011

Atari 400/800 BASIC Reference Manual Cover - 1979That spot in the upper left is actually mold that grew on the paper.

When is a text adventure game not a text adventure game? When it’s Beyond Zork: The Coconut of Quendor.

Infocom’s fourth entry in the Zork series (actually the 8th if you count the related Enchanter series and Wishbringer) combined interactive fiction with light RPG elements such as equipment, stat sheets, an on-screen map, and character leveling to create a unique game that may be best compared to a single player MUD (a SUD?).

Beyond Zork sports procedurally generated maps in some areas, so replay value is theoretically infinite. But randomness is a double-edged sword in this case: its magic items move around between saves and loads, and that can frustratingly break the suspension of disbelief (i.e. you see it, you die, you come back, and it’s gone). Still, Beyond Zork is an amazing game that deserves more attention than it usually gets.

[ From Family and Home Office Computing, November 1987, p.89 ]

Discussion Topic of the Week: What’s your favorite entry in the Zork series? Every Zork-related game counts.

[ Retro Scan of the Week ] Dungeon Master Duo

Monday, October 31st, 2011

Dungeon Master: Theron's Quest for the TTI Turbo Duo Ad - 1993Dungeon Master: Theron’s Quest – The video game for brutal dictators.

Happy Halloween from VC&G

P.S. Here’s a Dungeon Master II scan from last year.

[ From Electronic Gaming Monthly, June 1993, p.77 ]

Discussion Topic of the Week: Have you ever dressed as a video game character for Halloween? Tell us about it.

[ Retro Scan of the Week ] Gwendolyn

Monday, October 17th, 2011

Artworx Gwendolyn Atari 800, Apple II Ad - 1983It’s a trap!

[ From Compute!, September 1983 ]

Discussion Topic of the Week: What’s your favorite static-screen graphical text adventure game?

The 10 Greatest MS-DOS Games of All Time

Friday, October 14th, 2011

Benj's The 10 Greatest MS-DOS Games of All Time on PC World.com

Way back in early August, I put together a list of the 10 Greatest MS-DOS Games of All Time for PC World to coincide with the 30th anniversary of the IBM PC. Everything was set to go, then my editor got into a doozy of a bicycle accident.

Thankfully, he’s OK. He managed to edit the slideshow, which is up now, despite having a few broken ribs. Take a peek.

My original captions have been expertly truncated to more appropriately fit the slideshow format, so it may not contain as much of my reasoning for each game’s inclusion as I had hoped. Still, it turned out very well, and I feel strongly about my picks. (I also love my intro slide, the crafting of which sometimes becomes my favorite part of making slideshows.)

Here is my inclusion and ranking criteria, from my original introduction from before it was shortened:

For this author, a combination of factors roll together to constitute Greatness: among them, innovation, influence, fun factor, and replay value with considerations for each game’s contribution to the MS-DOS gaming culture thrown in. In the ranking, games that originated or most prominently thrived on non-DOS platforms were generally disqualified from consideration.

Whenever I do a slideshow like this, I like to remind people that my top 10 list is nothing more than a work of educated opinion. I’m typically not a fan of the format because the results are always subjective, but I still think it works because it stimulates public thought and gives me a good excuse to both entertain and educate on a subject I love.

So now I turn the spotlight to you, dear readers. If you were assembling a top 10 MS-DOS games list, what would be on it?

VC&G Interview: Carol Shaw, Atari’s First Female Video Game Developer

Wednesday, October 12th, 2011

Carol Shaw holding River Raid Box, 1982Carol Shaw likes to stress that she isn’t your average American woman. Growing up in a world of technology and science traditionally guided by men, she ignored implicit gender barriers and pursued what came to her naturally.

She says she had little interest in dolls as a kid, instead preferring to tinker with her brothers’ model railroad layout. In school, she proudly excelled in math and found herself gravitating toward computer science in college, a field of study populated by few women in the 1970s.

Two degrees later, Shaw landed a job at Atari programming games for the company’s new VCS console. She didn’t know it at the time, but she had just become one of the world’s first female professional video game designers.

Shaw enjoyed a short but fruitful career in video games that lasted from 1978 to 1984, stretching between two prominent California companies: Atari, of course, which all but founded the video game industry; and Activision, a firm most notable as the very first third-party video game software publisher.

During her time at Activision, Carol Shaw created River Raid, a title almost universally regarded as a masterpiece of game design for the Atari 2600 console.

For decades, Shaw downplayed her role in video game history. Now 56, she seems ready to embrace that part of her life, although she does not actively seek attention or fame. In that regard, we are fortunate that she accepted my request for an interview.

In May of this year, Shaw and I spoke for nearly two hours over the telephone in a career-spanning discussion that touched on her educational background, her time at Atari, Activision, and Tandem Computers, and her reflections on being a woman in a historically male-dominated industry. She also generously provided many of the rare photos you’ll see below.

It’s a long piece, but I think you’ll enjoy reading the extended thoughts of this pioneering software engineer.

[ Continue reading VC&G Interview: Carol Shaw, Atari’s First Female Video Game Developer » ]

[ Retro Scan of the Week ] Creative Labs 3DO Blaster

Monday, October 3rd, 2011

Creative Labs 3DO Blaster PC Computer Card Ad - 1994“Introducing 3DO Blaster — the ultimate game platform for your PC.”

Of all the 3DO Interactive Multiplayer devices made in the 1990s, the Creative Labs 3DO Blaster was perhaps the most unique. Retailing for $399.95 in 1994, the full set contained an ISA expansion card for an IBM-PC Compatible computer, a special CD-ROM drive, a game pad, and a couple games.

With the 3DO Blaster, 3DO software didn’t run on the PC’s computing hardware itself (as would be the case with a software emulator). Instead, the Blaster’s expansion board contained a nearly complete set of 3DO console circuitry that merely used its PC host for power, video output, and as an optical media reader with the included CD-ROM drive. To get sound, you had to have a Creative Labs Sound Blaster card already in your PC.

Once installed in your PC, you could use the 3DO blaster to play 3DO games loaded from official 3DO game CDs that displayed on your computer’s monitor. 3DO Blaster supported a windowed graphics mode in Windows 3.1 and full-screen in MS-DOS.

The 3DO Blaster did not fare well in the marketplace due to its high price, impractical nature, and the fact that the 3DO platform never really took off. If you happen to own one of these, treat it kindly, as it is most assuredly a rare gaming artifact from the early 1990s.

[ From GamePro, November 1994, p.173 ]

Discussion Topic of the Week: Have you ever owned a 3DO console? What are your favorite games for the platform?