Archive for the 'Retrogaming' Category

[ Retro Scan of the Week ] Rear Guard

Monday, April 18th, 2011

Snappy Video Snapshot Ad - 1995They came out of the blue of the black sky.

[ From Compute!, June 1982, p.25 ]

Discussion Topic of the Week: What’s your favorite 2D space shooter of all time?

Jerry Lawson (1940-2011)

Monday, April 11th, 2011

Jerry Lawson creator of Fairchild Channel F and Black Video Game PioneerIn Memoriam: Gerald A. Lawson (1940-2011), black video game pioneer.

I am very saddened to announce the passing of a truly important figure in the history of video games. Jerry Lawson died Saturday morning, April 9th, 2011, at the age of 70.

Lawson was notable not only for being a rare African American electronic engineer in Silicon Valley, but also for leading the team that created the world’s first ROM cartridge-based video game console. I speak, of course, of the Fairchild Channel F, which hit the market in August 1976.

Lawson did an interview for this site in 2009, and I am proud to say that the feature brought this amazing man some long overdue recognition. The IGDA honored Lawson’s contributions to the industry during an informal session at this year’s Game Developer’s Conference on March 4th, 2011.

I heard the news of Lawson’s death only this afternoon from David Erhart, a personal friend of Lawson. Erhart tells me that he and Lawson were planning to go to a ham radio swap meet Saturday morning, but he received a call from Jerry’s wife on Friday night telling him that Lawson was in the ICU. The next morning, his wife phoned Erhart again to say that Lawson had died.

The cause of death is unknown to me at the moment, but I do know that Lawson struggled with severe diabetes for years. An obituary for Jerry is in the works, and I will post an update whenever I receive it (or a link to it).

Rest in peace, Jerry. Thank you for all you’ve done for us. History will not forget your name.

[Update (04/14/2011) – David Erhart was told by Lawson’s family that Lawson died of a heart attack. “He was feeling bad Wednesday afternoon/night as was taken to the hospital,” Erhart wrote in an email. “He then died at 6:15am Saturday morning.” This New York Times obituary quotes Lawson’s wife as saying that Lawson died from “complications of diabetes.”]

[ Retro Scan of the Week ] Pool 1.5 – Atari 8-bit

Monday, April 4th, 2011

Rexall Typewriter Paper Pad Cover - circa 1950s - 1960s“Now you too can play Pool 1.5”

I have fond memories of Pool 1.5 for the Atari 8-bit computer line. I remember finding a neglected copy of it in the back of our Atari disk box as a kid and playing it for hours. Despite it’s age, I still enjoy playing Pool 1.5 more than any other billiards simulation.

The “1.5” designation in the name is interesting and somewhat unusual for a game. I assume it’s a version number, but I’ve never heard of, say, “Pool 1.0.” Maybe it’s a title that metaphorically suggests improvement on the real game of Pool, similar to how we say “Revolution 2.0” today. Or maybe not.

If you get a chance, you should try it out. The game holds up surprisingly well.

[ From Compute!, June 1982, p.17 ]

Discussion Topic of the Week: What’s your favorite pool/billiards video or computer game?

[ Retro Scan of the Week ] Spawn: The Video Game

Monday, March 21st, 2011

Spawn for Super NES SNES Ad - 1995“Unleash the fury of the full force blast!”

Ah yes, Spawn: the game that launched a thousand thugs…directly off the roof of a building.

I’ll pause while you watch the video.

Aside from that slight programming snafu, Spawn is a passable, if graphically rich, platform beat-em-up for the Super NES. Does anybody out there own this game? How do you feel about it?

[ From Wizard, December 1995, back cover ]

Discussion Topic of the Week: What’s your favorite comic book-based video game?

[ Retro Scan of the Week ] Scott Adams’ Adventure International

Monday, March 7th, 2011

Scott Adams Adventure International Interactive Fiction Adventure Games Ad - 1981Have you played all 45 games seen here?

Scott Adams adventure games are nigh-but-legendary in the history of computer gaming. Mr. Adams’ company, Adventure International, published dozens of interactive fiction titles (some with graphics) between 1978 and 1985. They were available on just about every computer platform of the 1980s, so it’s likely you’ve encountered at least one of them if you owned a computer at that time.

Early Adventure International games sported a relatively simple input parser (usually two words, a verb and a keyword) compared to Infocom fare, but that didn’t stop Adams’ captivating games from spreading far and wide — both legally and via piracy — across the personal computing universe.

Regarding the two men pictured in the ad above: I’m guessing they’re Scott and Alexis Adams, the two men behind Adventure International. Turns out Alexis is a woman (see comments), so it’s unlikely one of them is her unless she was fond of wearing drag.

…Oh, and I know Jason Scott will say something if I don’t mention Get Lamp, his new documentary on text adventure games. I haven’t seen it yet, but I hear it’s great.

[ From Personal Computing, March 1981, p.5 ]

Discussion Topic of the Week: What’s your favorite interactive fiction (aka “text adventure”) game of all time?

The History of Stereoscopic 3D Gaming

Friday, March 4th, 2011

The History of Stereoscopic 3D Gaming on PC World.com

If you’ve ever had half a heap’a wunderin’ about the history of stereoscopic displays in the computer and console gaming realm, mosey on over to PC World to check out my latest slideshow. There you will find 21 lovingly-crafted slides that tell the long and varied story of 3D stereoscopy in video and computer games.

Writing about video game history for a computer-centric publication has its ups and downs. While the publication is top-notch, sometimes I think video game fans miss out on the best of my work. So if you think you know someone who might like this piece, please spread the word.

After this yet-another lengthy visual article, I’m thinking about wrapping it up in regards to epic slideshows. Sure, I’ll still do slideshows, just not ones so very, very long and involved.

After you’re done checking it out, I’d love to hear about your personal history with stereoscopy in video and computer games.

And don’t forget: the Nintendo 3DS comes out in the US on March 27th.

The Legend of Zelda Oddities

Monday, February 21st, 2011

The Legend of Zelda Oddities on Technologizer

In honor of The Legend of Zelda’s 25th anniversary, I dug through the historical record and came out with a dozen Zelda oddities for you to enjoy. The result is over at Technologizer with an intro slide designed by Harry McCracken.


Previous entries in Benj’s “Oddities” series:
Super Mario Oddities
Nintendo Entertainment System Oddities
Game Boy Oddities

Windows Oddities

[ Retro Scan of the Week ] Legend of Zelda at 25

Sunday, February 20th, 2011

You are the Hero Link - The Legend of Zelda Instruction Manual - Tips and Tactics - 1987Click above for double page scan.

The Legend of Zelda turns 25 today, having been released on the Famicom Disk System in Japan way back on February 21st, 1986.

Here’s a page (two if you click above) from the lengthy “Tips & Tactics” instruction manual that shipped with every copy of Nintendo’s famous adventure game (at least in the early days). This booklet contained maps and hints to help players navigate through a wholly new gaming experience in the video game console realm at the time.

It is hard to relate today — to those who did not experience it first hand — the feeling when we first encountered The Legend of Zelda upon its release in 1987 (over here in the ‘States). It was epic. Magical. Awe-inspiring. Zelda continued a trend of groundbreaking NES gameplay that started for many with Super Mario Bros. a year or two before.

Those first gaming experiences on the NES — rounded out by titles like Metroid and Kid Icarus — are what won Nintendo’s first console a place in the hearts of an entire generation of kids around the world.

For more on the anniversary, check out my The Legend of Zelda Oddities slideshow over at Technologizer.

[ From The Legend of Zelda Instruction Booklet, 1987, p.6-7 ]

Discussion Topic of the Week: Tell us about the first time you played The Legend of Zelda. What was the experience like? How old were you at the time?

[ Retro Scan of the Week ] 1980s Lovers…or Strangers?

Monday, February 14th, 2011

Alpine Software Lovers or Strangers Relationship compatibility software for the Apple II - 1982Lovers or Strangers: A relationship compatibility program for the Apple II.

Happy Valentine’s Day!

[ From Personal Computing, November 1982, p.216 ]

Discussion Topic of the Week: Have you ever played a romantic or risque computer game? Tell us about it (anonymously if you have to).

[ Retro Scan of the Week ] Cybiko Sexy Chat

Monday, February 7th, 2011

Cybiko Ad - 2000A Cybiko ad spoofing stereotypical Japanese zaniness.

The Cybiko was a bizarre handheld device of mixed lineage: I’d call it 1/3 game console and 2/3 handheld PC. It sought to be a PDA for kids, so it incorporated both gaming and organizer software. It also included a very novel feature at the time: wireless connectivity. Cybiko units could send each other text-based messages, share software, and play games via a built-in radio transmitter.

Owners could hook up the Cybiko to their PC to download new software from the Internet. Cybiko, Inc. encouraged homebrew development for the machine in either C or CyBasic (a BASIC variant), which helped maintain popular interest in Cybiko for a few years longer than it would have otherwise.

Despite those efforts, Cybiko was never particularly successful. The company tried again with the Cybiko Xtreme in 2001. No such luck there either.

A Handful of Drawbacks

I picked up one of the original “Classic” models on clearance back in the day. Its biggest drawbacks were the dreadfully sluggish speed of the software interface, the heavily-ghosting greyscale LCD screen, and the bizarre layout of the buttons and directional pad on the unit. Oddly, the Cybiko included a pull-out stylus to help you press its tiny QWERTY keyboard buttons. Also, I remember it being very tricky to hook the Cybiko to your PC to get new software.

I later picked up a revision 2 Cybiko Classic with the MP3 Player add-on at a Hamfest. I never did much with the gadgets, though. Cybikos included a rechargable battery — I remember seeing one leaking already a few years ago. So if you have one, take out the battery before it ruins your unit.

[ From Electronic Gaming Monthly, November 2000, p.87 ]

Discussion Topic of the Week: Have you ever owned or used a Cybiko? What did you think about it?