Archive for the 'Retrogaming' Category
[ Retro Scan of the Week ] Atari Basketball Catalog
Monday, January 19th, 2009Here’s a scan of Basketball’s appearance in a 1982 Atari product catalog for their 8-bit home computer line. Basketball, programmed by Alan Miller, is notable for possibly introducing the first obviously black video game character. And hey, it’s also the first game I remember playing.
Discussion topic of the week: What is the significance, if any, of the first black video game character appearing in a basketball game, rather than a game based on another subject matter?
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The First Black Video Game Character
Monday, January 19th, 2009Tomorrow, the United States will inaugurate its first black president, Barack Obama. In honor of this watershed moment in American history, I thought we should pay tribute to another African-American trailblazer: the first black video game character. After some searching, I believe I’ve found him.
[ Retro Scan of the Week ] Double Dragon: The Movie
Monday, January 12th, 2009In the early ’90s, I recall being excited when I heard that a Double Dragon movie was in the works. But after that, the film kinda fell off the radar until I ran across it in a video rental store. I never did rent it, but I’m guessing it was pretty terrible. Am I right?
Discussion topic of the week: What’s the best video game movie movie based on a video game of all time?
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Electronic Gaming Monthly (1989-2009)
Wednesday, January 7th, 2009As far as I can recall, this is the first issue of Electronic Gaming Monthly I ever bought. I spotted it on a newsstand in a grocery store and begged my mom to buy it for me. Over the next few months of 1993, I bought each new issue from the same source until I convinced my parents that it would be cheaper just to subscribe. So they signed me up, and I’ve been a subscriber to EGM ever since.
Until now. Troubled publisher Ziff-Davis — owner of the 1UP Network and EGM — recently announced the sale of its 1UP property to UGO Entertainment. Sadly, EGM isn’t going along for the ride, but is instead shutting down. January 2009 will be the last issue of EGM in print.
Prior to discovering EGM, my only exposure to video game magazines had been Nintendo Power, the official Nintendo-sanctioned magazine devoted only to Nintendo products. As a publication, Nintendo Power spoke with a sterile, self-censoring voice that was low on speculation and high on propaganda. In contrast, EGM, with its edgy style, gossip column, international coverage, and devotion to multiple platforms (including arcade! — that blew my young mind), opened up a whole new side of the video game industry to me and ignited a passion for the field that persists to this day.
As a writing professional, EGM’s closure stings for reasons beyond simple fandom. Since writing for 1UP.com and visiting EGM’s offices in early 2008, I’ve been fortunate enough to befriend a number of EGM’s editors and staff. As news goes around that over 30 employees’ jobs fell victim to the shakeup, I find myself wincing and hoping the best for all of my colleagues in writing and publishing. Those that met the unsparing axe of nickel-and-dime economics will likely find new jobs elsewhere in time — hopefully sooner rather than later. Until then, I wish them the best of luck, and I’d like to thank EGM’s staff (past and present) for twenty years of incredible, inspiring work.
A Truckload of Vintage Computing
Sunday, January 4th, 2009I should be ashamed of myself. I do so much vintage stuff every week, but I’m usually too lazy to tell you guys about it — and I run a blog called Vintage Computing and Gaming. Well, maybe I can do more quick updates on my activities in the future. Here’s the first.
A few months ago, I visited a family friend’s house. She was cleaning out her attic, and I had long since promised to help her get rid of the numerous dusty computers her late husband had collected.
I came home with seven machines, including an Apple IIc and an old Compaq bearing a Post-It Note warning: “Do not get on this computer.” The note backfired, of course, as it insured that I would be getting on it post-haste.
Once atop the slumbering beast — some five inches off the ground — I booted the machine. Therein, I found a sluggish, hobbled-by-its-own-nature install of Windows ME and no less than 86 virii (this is not an exaggeration) intertwined with every facet of the operating system. As per my promise to the former owner, I formatted the drive with extreme prejudice.
Chief among the other spoils were a NES Action Set in a near-mint box; the aforementioned Apple IIc’s original box with all documentation; an Apple IIc color monitor and monitor stand, both in box; various boxed Apple II and PC software; a box; six PC clones of various vintage between an AT-class machine and Pentium stuff (no boxes to be seen); and an awesome, non-boxy Model 500 rotary telephone in stylish red and black.
Above all else, the equipment carried with it a priceless nostalgic element: I had watched my brother’s best friend use most of these items when I was a kid, so it was very familiar to me.
What you see in the back of the truck above would have met death-by-dumpster had I not gallantly rushed in to save it. Of course, now it’s cluttering up my house instead of hers. Despite the nostalgia rush, I’m starting to think our family friend got the better end of the deal.
Christmas Music Classics — NES Style
Sunday, December 21st, 2008Just yesterday, chiptune artist Doctor Octoroc released a full MP3 album of NES-inspired Christmas songs called 8-Bit Jesus. It’s nothing less than a chiptune tour de force, brilliantly re-imagining familiar Christmas songs like Silent Night, Joy to the World, and Rudolph the Red-Nosed Reindeer in the style of classic music from NES titles like Castlevania, Mega Man, Kid Icarus, and more.
Each track feels like it was pulled straight from an authentic NES cart; the haunting Kraid, Rest Ye Mother Brain delivers Christmas in the depths of Zebes, cleverly mixing God Rest Ye, Merry Gentlemen with one of Metroid’s classic tunes.
Download the full album in MP3 format here. Or, if you donate $15 to Octoroc, he’ll even send you a physical copy on CD.
One warning though: aside from the last two tracks, this album is not a relaxing, laid-back listen — most of these action-packed songs will make you feel like you’re living in a frantic NES game (in other words, it’s not quite grandma material). But for those who grew up receiving the latest NES game for Christmas, this collection brings back warm and fuzzy feelings that perfectly channel the spirit of the Yuletide.
[ Retro Scan of the Week ] Atari 2600 Newspaper Ad
Monday, December 15th, 2008Now here’s something you don’t see every day: a vintage video game ad from a newspaper. The subject in this case is the Atari 2600, and it appears in a “Howard BRANDiscount” advertisement from 1981. It’s especially amusing to see the Atari 2600 marketed in this particular context, peddled among such diverse items as spray paint, pocket t-shirts, picture frames, and disposable diapers (click on the image above to see what I mean).
Remember my grandmother’s cedar chest I talked about in September? Well, this is from the same chest, from a set of newspapers that my grandmother saved. I scanned many things from those papers, so you’ll probably be seeing more examples of vintage newsprint ads in the future.
Discussion topic of the week: What do you think this ad says about the state of the video game industry in 1981?
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[ Retro Scan of the Week ] Kraft Premium Joystick
Monday, December 1st, 2008Discussion topic of the week: What’s the best Apple II or IBM PC compatible joystick you’ve ever used? It was always hard to find a really good one for platforms with analog joystick inputs.
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[ Retro Scan of the Week ] Ocarina of Time, Ten Years Later
Monday, November 17th, 2008Ten years ago this Friday, Nintendo released what many consider to be the greatest Zelda title of all time, if not one of the greatest video games ever created. The Legend of Zelda: Ocarina of Time went on sale in Japan on November 21, 1998 after a long period of eager anticipation on the part of Zelda fans, who hadn’t seen a home console Zelda title since 1991’s A Link to the Past on the Super NES. Nintendo hyped up the release of their new game by offering a limited edition gold-colored cartridge (seen here) to those who pre-ordered Ocarina in the US.
Sadly, I missed out on the gold carts, but I did manage to snag a copy (a very gray copy) for Christmas 1998. Honestly, since playing through Ocarina of Time almost a decade ago, that personal experience — in terms of its joy, its depth, and its enchanting, enveloping nature — has yet to be surpassed by any other title. Now that’s a good video game.
Discussion topic of the week: Tell us why you think the Ocarina of Time is great. How, if at all, has the game been influential to the video game industry?
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