Archive for the 'Retrogaming' Category

New Fairchild Channel F Prototypes Discovered

Wednesday, September 26th, 2007

Fairchild Channel F[ In Jonathan Signor’s first contribution to VC&G, he describes an incredible find that any collector of vintage games can appreciate. ]

For those of us who strive to remember or rediscover vintage computers and video games, it is rewarding to see how far we have come in such a short amount of time. However, this hobby has one disadvantage: you generally can’t walk into a used game store and find an obscure, twenty year-old title. You must go out of your way (and usually pay a hefty price) to find something interesting.

Fairchild Channel F Games in CaseI keep track of the Computer, Electronics, and Toys “For Sale” listings of my local Craigslist through RSS feeds of each section. A few weeks ago I saw someone was selling a Fairchild Channel F, with 25 games and game carry case. I emailed the seller and we set up a place and time to meet. He advised me that the Channel F wasn’t working at the time, but I still wanted to buy the system and add it to my collection. Since I didn’t know much about the Channel F at the time, I didn’t really pay too much attention to what games were included.

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[ Retro Scan Special Edition ] Keith Courage in Alpha Zones Mini Comic

Monday, September 17th, 2007

Keith Courage in Alpha Zones Mini Comic - Page 1In 1989, the TurboGrafx-16 made its American debut with a lackluster pack-in title, Keith Courage in Alpha Zones. Included within the Keith Courage game was an approximately 4.5″ x 4.5″, eight page mini comic book setting the story for the game.

Keith Courage was originally based on a Japanese cartoon called Spirit Hero Wataru, but, in line with conventional thinking of the day, NEC felt that the crazy Japanese story needed to be dumbed down for American audiences. Let’s take a look.

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[ Retro Scan of the Week ] Eight Ways to Play Q*Bert

Monday, September 10th, 2007
Parker Brothers Q*Bert Advertisement

And you thought EA Games held the record for simultaneous multi-platform game publication. Ha! Back in my day, you had yer Atari 5200, yer TI-99/4a, yer Atari 400/800/600XL, yer Intellivision, yer Commodore Vic-20, yer Atari 2600, yer Commodore 64, and yer Colecovision. And we liked it.

[ From Personal Computing, December 1983 ]

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VC&G Review: Classic Game Room DVD

Thursday, September 6th, 2007

Classic Game Room DVD CoverEver heard of an Internet TV show called The Game Room? If not, then don’t fret. The show, hosted by Mark Bussler and David Crosson, streamed from an obscure website called FromUSAlive.com for just under a year, between November 1999 and October 2000. Even as an active member of the classic gaming community on the Internet since 1995, I had never heard of the show until Inecom’s facetiously-subtitled Classic Game Room: The Rise and Fall of the Internet’s Greatest Video Game Review Show popped up recently. This flawed comedy compilation definitely entertains, but it’s clearly destined for the back shelf of a niche audience.

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Great Moments in Shareware: ZZT

Monday, September 3rd, 2007

ZZT

Read any popular game publication these days, and you’ll probably come across ample mention of Epic Games’ Unreal Engine, the 3D powerhouse behind blockbuster first-person shooters like Bioshock and Gears of War. Believe it or not, one of today’s hottest game engines traces its roots back to a 2D text-based game programmed by a University of Maryland college student during the golden age of shareware.

Tim Sweeney founded Potomac Computer Systems in 1991 with the release of ZZT, a graphical ASCII character-based game that ran on a simple object-oriented platform programmed by Sweeney. With an in-game editor, Sweeney created multiple ZZT episodes that he sold to finance the new company. Luckily, Sweeney didn’t limit the in-game editor to himself; it featured prominently on the title screen of the free shareware edition. Much to Sweeney’s surprise, the editor itself soon became the most popular part of ZZT, allowing players to create their own games in the ZZT engine. Potomac changed its name to Epic MegaGames, and a shareware giant was born.

ZZT Title Screen ZZT Game Screen ZZT Board Editor ZZT-OOP Code

A large community of rabid ZZT fans still thrives thanks to the Internet, where enthusiasts trade nostalgia, user-made games, and the latest attempts to squeeze every last drop out of the ZZT engine through emergent programming techniques. For example, clever world builders have managed to reproduce just about every major 2D game genre — even genres the engine wasn’t designed for — in ZZT‘s editor, albeit in primitive forms. For modern ZZT fans, the game’s fun lies not only in playing the community’s user-created games, but in the challenge of creating new and unexpected things with a simple set of tools and components.

The original shareware package of ZZT only included one game: Town of ZZT, a whimsical adventure created by Sweeney that calls upon a player’s action and puzzle-solving skills. But in the late 1990s, Epic released all of Sweeney’s classic ZZT episodes as freeware, so you’ll find those worlds in the file below as well, including Dungeons of ZZT.

Have fun. Feel free to share your fond ZZT memories (or latest ZZT exploits) with the rest of us.

(Update – 05/25/2009: If you love ZZT, check out this interview I conducted with its creator, Tim Sweeney.)

ZZT 3.2
Release Date: 1991
Author: Tim Sweeney (Epic MegaGames)
Platform: MS-DOS
Runs Best On: Any 286 PC or faster with MS-DOS
Notes:
Includes full Town, City, Caves, and Dungeons of ZZT episodes. ZZT runs pretty well on modern computers under Windows. You might also want to try running the game under DOSBox. Uses the PC speaker for sound.
– Download ZZT 3.2 – (175KB)

Name Those Pixels: And the Crowd Goes Wild

Friday, March 30th, 2007

Pixel Challenge #12 - 1Sure, the heroes get all the attention, but what about the loyal fans cheering in the background? This week’s theme and hint is “NES Crowds.” Think of background crowds in games for the Nintendo Entertainment System. That should help you narrow it down a bit. The first block is to the right, the other two are below. As always, post your guesses in the comments section of this entry, and don’t be bashful. Good luck!

Pixel Challenge #12 - 2    Pixel Challenge #12 - 3

The answers to the last challenge are after the break.

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Tales From the Benjside: Attack of the Blog!

Saturday, March 10th, 2007

Tales from the Benjside - Attack of the Blog

I was thinking recently. This site is supposed to be a blog, right? Well, it’s not really very bloggy. I’ve been getting around that by calling VC&G a “blogazine” — that is, half-blog, half-magazine — and it works pretty well. But still, I think this place has been severely lacking in blogatude recently. I’ve become too serious, too obsessed with writing only thoroughly-researched pieces that take ages to finish. Everything I start writing turns into some kind of research paper, as if I have some compulsive need for incredibly documented detail in everything I do. That kind of obsession is something of a good habit for feature writers (as long as you can make a deadline), but a bad one for bloggers. Luckily, I’m having success in freelance work, where detail and accuracy is king. And if I want to keep getting writing jobs, I obviously want all my output to be as professional as possible. That kind of attitude leaves little room for silliness in case they catch me on a bad day. Am I being too uptight? Yes, I am. But consider this: If I wanted to interview the Pope about the first computer he ever used, and VC&G’s leading article at the time was titled “Five Ways I Wipe My Butt With Computers,” do you think he’d grant me the interview? (Hell yes, because the Pope loves that tingling feelin’ as much as anyone else. But that’s beside the point.)

Benj's Magazine Organizational SkillsDespite all the professional anxiety I just expressed (this sounds more and more like a real blog all the time, doesn’t it?), I still need to remember to have a little fun. So let’s have some. This entry marks the beginning of a new column about the current hectic happenings in my happenin’ hip-hop VC&G lifestyle. I don’t expect to be whining much (a perennial blog favorite), so bear with me. It’ll try to find a suitably compelling and dramatic replacement. And have no fear, my loyal VC&G friends: aside from this blog-like column, you can continue to expect the same professionalish blogazine standard from Vintage Computing and Gaming as usual.

But for now, it’s bloggerin’ time.

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Name Those Pixels: Challenge #10

Friday, March 2nd, 2007

Pixel Challenge #10 - 1Wow. The last challenge was supposed to be hard, but you guys got them all in the first day! I’ve pulled a couple obscure games out of my hat this time to test your pixel recognition engines. This week’s theme and hint is “Color Titles.” Think color, my friends. That should help you pin them down. The first block is to the right, the other two are below. As always, post your guesses in the comments section of this entry, and don’t be bashful. Good luck!

Pixel Challenge #10 - 2    Pixel Challenge #10 - 3

The answers to the last challenge are after the break.

[ Continue reading Name Those Pixels: Challenge #10 » ]

Name Those Pixels: Challenge #9

Friday, February 16th, 2007

Pixel Challenge #9 - 1I see now that my previous weeks’ challenges have been too easy! Either that, or you guys are just too good. Time for a real challenge. This week’s theme is “Fantasy Beat ‘Em Ups.” Think Golden Axe, but not. That should help you pin them down. The first block is to the right, the other two are below. As always, post your guesses in the comments section of this entry, and don’t be bashful. Good luck!

Pixel Challenge #9 - 2    Pixel Challenge #9 - 3

The answers to the last challenge are after the break.

[ Continue reading Name Those Pixels: Challenge #9 » ]

Retro Scan of the Week: Bentley Bear Touched My Bum!

Monday, February 12th, 2007
Crystal Castles Advertisement

After seeing what Bentley Bear is capable of, I’m not really sure if I want his “tip.”

[ From Electronic Games Magazine, December 1983 ]

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