Archive for the 'Retrogaming' Category

A Long, Strange Trip Comes to an End

Monday, February 12th, 2007

Benj Finishes EarthboundJust a few hours ago, I completed an epic journey that I began over ten years before.

I finally finished the game EarthBound for the Super Nintendo.

I know, I know. Usually, completing a game is no big deal, and most people probably finish EarthBound in the span of a week. But in this particular case, the accomplishment meant something much more to me. I began playing the game in 1996 when I first acquired my copy of EarthBound used from a local Blockbuster store (a video rental chain in the US). I have slowly played through the same saved game a little bit at a time, usually about once every year. There might have been a period or two over the last decade where I didn’t play it for a few years straight, which would partially explain why it has taken so long. Picking up the game again every year was always a challenge because I’d have to spend hours just reacquainting myself with what was going on in the game’s storyline at the point of my last save, and I’d also have to figure out what to do next. Sometimes, I’d get too overwhelmed and just give up figuring it out…and promptly put off the task until the next time I picked up the cart.

Benj Finishes EarthboundWell, just this month, I felt my yearly EarthBound cravings coming on again (they usually hit sometime during the first two months of the year), so I pulled out the ‘ole SNES and fired it up. This time would be different, though: I dedicated myself to finally seeing the game through — all the way to the bitter end! 2007, I figure, is a good enough year to finish a game that came out in 1995. I’m usually a traditionalist about these things, but my original SNES wasn’t feeling quite right on my fancy new TV, so I figured I’d put a little modern technology on my side to aid me in my quest.

I’ve recently been playing a number of SNES games on an old iMac that I have more or less turned into a dedicated SNES emulator machine. I thought it would be nice, for a change of pace, to play EarthBound on there. Using my Super WildCard DX2, I transferred my EarthBound cart’s SRAM data to a file (which contains all the game’s save information) and Benj Finishes Earthboundloaded it up on my emulator. I played through the rest of the same game I started in 1996 on the emulator with an authentic SNES pad (via a Super SmartJoy USB adapter, which I’ve been meaning to review for a year or so now). I’m not going to lie to you; save states are the Emulator God’s gift to gaming, and without them, I probably would have completed a few bosses as usual and put off finishing the game until next year. The save states made playing through the game an absolute joy over the past few days, removing all sorts of time-wasting save-related hassles and just generally smoothing out the experience. Screw the purists — it was incredible fun, not a logistical pain in the neck, like playing a game should be.

Now that the journey is over, I have mixed feelings about the whole thing. In one way, I’m ecstatically happy to have finally accomplished something by playing my way through such a masterful game, and in another way, I’m heartbroken that it’s over, as EarthBound is probably one of my favorites of all time. But if it’s one of my favorite games ever, why did it take me ten years to complete?

Maybe I’m just weird like that. Or maybe I didn’t want it to end.

Benj Finishes Earthbound

Name Those Pixels: Challenge #8

Friday, February 2nd, 2007

Pixel Challenge #8 - 1Welcome back! This week’s pixel challenge involves flying bullets. The theme is, appropriately, “Shooter Games.” That means all three of these pixel blocks came from video games considered to fit in the “shooter” genre. That should help you pin them down. The first block is to the right, the other two are below. As always, post your guesses in the comments section of this entry, and don’t be bashful. Good luck!

Pixel Challenge #8 - 2    Pixel Challenge #8 - 3

The answers to the last challenge are after the break.

[ Continue reading Name Those Pixels: Challenge #8 » ]

Name Those Pixels: Challenge #7

Friday, January 19th, 2007

Pixel Challenge #7 - 1This week’s pixel challenge is our first to have a theme. This week’s theme is “Sega Systems,” which means that all three of these pixel blocks came from video game systems produced by Sega. That should help you pin them down. The first block is to the right, the other two are below. As always, post your guesses in the comments section of this entry, and don’t be bashful. Good luck!

Pixel Challenge #7 - 2    Pixel Challenge #7 - 3

The answers to last week’s challenge are after the break.

[ Continue reading Name Those Pixels: Challenge #7 » ]

Name Those Pixels: Challenge #6

Friday, January 5th, 2007

Pixel Challenge #6 - 1Welcome to our first Name Those Pixels Challenge of 2007. I think I’ll be making this column bi-weekly from now on so as not to overload your ultra-sensitive pixel receptors. Also, if you like this column and want it to continue, please show your support in the comments.

Now, on to the pixels. This week we’ve got three games again, and two of them are from the same system. The first is to the right, the other two are below. As always, post your guesses in the comments section of this entry, and don’t be bashful. Good luck!

Pixel Challenge #6 - 2    Pixel Challenge #6 - 3

The answers to last week’s challenge are after the break.

[ Continue reading Name Those Pixels: Challenge #6 » ]

Name Those Pixels: Challenge #5

Friday, December 22nd, 2006

Pixel Challenge #5 - 1Can’t get enough pixels, can ya? Merry Christmas, my pixel-loving friends! This week I have a great challenge with a lot of diversity for you to chew on. Here’s a hint: The pixel blocks are from three different game machines — one of which is actually a computer. And yes, that is indeed pixelated cleavage. As always, post your guesses in the comments section of this entry, and don’t be bashful. Good luck!

Pixel Challenge #5 - 2    Pixel Challenge #5 - 3

The answers to last week’s challenge are after the break.

[ Continue reading Name Those Pixels: Challenge #5 » ]

Name Those Pixels: Challenge #4

Friday, December 15th, 2006

Pixel Challenge #4 - 1Hey there, folks. Welcome back to Name Those Pixels! Unfortunately, mgroves has gone AWOL on me this week, so it’s RedWolf here filling in.

Are you ready for the next challenge? Last week was pretty easy, so I decided to make this week a tad bit tougher. As a tiny hint, two of the pixel blocks are from the NES, and one is from a SNES game. The first one is on the right, and the other two are down below. As always, post your guesses in the comments section of this entry, and don’t be bashful. Good luck!

Pixel Challenge #3 - 2    Pixel Challenge #3 - 3

Last Week’s Answers

Unfortunately, I don’t have the pictures of last week’s answers, since mgroves was the one who captured them and he hasn’t sent the full shots or the answers to me. But I do know at least two out of three of the answers. Item #1 was Barnstorming (Atari 2600), Item #2 was a Mega Man game (not sure which one, because I don’t have the original shot), and Item #3 was Earthbound (SNES).

Name Those Pixels: Challenge #3

Friday, December 8th, 2006

Pixel Challenge #3 - 1Welcome back to Name Those Pixels. As with every Friday, it’s time for the next challenge. This time, I’ve selected three different samples from three different systems for you to guess. These ones will be a littler easier, but also a little different. See how many you can name. The first one is on the right, and the other two are down below. As always, post your guesses in the comments section of this entry, and don’t be bashful. Good luck!

Hint: At least one of them is a U.S. NES title.

Pixel Challenge #3 - 2

Pixel Challenge #3 - 3

Last Week’s Answer

Time’s up for last week’s Name Those Pixels (Challenge #2). This one was really hard, so no one got the answer. But I have a feeling that most of you have played this game for one system or another, and you’ll probably be kicking yourself once you see what it is. Here is the full screen shot:

Pixel Challenge #2 AnswerStreet Fighter II Special Champion Edition (Genesis)

Name Those Pixels: Challenge #2

Friday, December 1st, 2006

Pixel Challenge #2Time’s up for the first Name Those Pixels challenge! Sorry I’m so late with my second entry, but between Thanksgiving and my new Wii, I was a bit distracted last week. Speaking of which, I hope you all had a great Thanksgiving and enjoyed your new PS3/Wii or your console of choice last weekend.

This week, I’m going to mix it up a little bit. We move from the 8-bit era of Roger Rabbit and Magic Johnson into the 16-bit era. The zoomed in view doesn’t really look very helpful when it’s 16-bit, but I gave it to you anyway. And here’s your hint: it is a U.S. Sega Genesis release. You can see Challenge #2 in the image above. As always, post your guesses in the comments section of this entry. Good luck!

Here’s the answer to last week’s challenge. Those of you who noticed that it was the Tradewest logo are very astute. Actually, when I was cropping the picture, it didn’t really occur to me that it was their logo. Hopefully the color scheme was unique enough to differentiate from other Tradewest games. Here is the full screen of the game:

Magic Johnson's Fast BreakMagic Johnson’s Fast Break (NES)

Congratulations to Lone_Wolph (who got it first) and extrarice, you got the correct answer of Magic Johnson’s Fast Break.

Name Those Pixels: Challenge #1

Friday, November 17th, 2006

Pixel Challenge #1Hello, Matt Groves here from mgroves.com. RedWolf thought that the recent Name Those Pixels contest I ran on my blog would make a great weekly feature here at Vintage Computing and Gaming.

So welcome to the first Name Those Pixels contest, VC&G edition. The object of the challenge is to guess which video game the pixels (shown in the image to the right) come from. If necessary, I will provide clues in the comments if no one is coming close, but based on the guesses I got the first time I did this, there are a lot of clever people out there who will get this right away.

To play, write your guess in this post’s comments section. The answer to this week’s challenge won’t be revealed until next week. I only ask that if you know the answer for sure, please don’t spoil it for everyone else by linking to a full screen shot of the game.

To start you off, here is your very first hint: this is a U.S. NES release.

Enjoy! –mgroves

Thoughts on Building a ‘Universal Game System’

Saturday, March 25th, 2006

Universal Game SystemI have always wanted to build something that I like to call a “Universal Game System” (UGS). You could also call it the “ultimate game system,” since it would play all games for every game system ever released. Well, theoretically it could — with a powerful enough processor and the right emulators. That’s why I call it “universal.” But for now I’ll set my sights lower and stop at the N64 generation. The UGS itself would have a simple interface to launch every game, would have ports for every type of controller for each system (or at least a select few that could be used on most games), it would hook up to a TV, and it would require nothing more than a game controller to select the games and operate the interface. You, the user, would provide the ROMs and controllers, and the UGS would do the rest. I suppose this would be kinda like a making a “MAME cabinet” for console games.

Central to the UGS would be a powerful computer fitted with emulators for every system, all seamlessly integrated into one easy-to-use front end interface. You would never have to use a keyboard or mouse (although you could if you so desired), as you could easily select, launch, and play games with only a game controller. Also, you could see everything you’re doing on an ordinary old TV (not HDTV, although it would definitely support that too) with larger fonts and a layout designed for analog TV legibility. While HDTVs should be cheap and plentiful in the future, playing games on an old analog TV might be a big part of the “authentic nostalgia factor” soon, as regular TVs are quickly being supplanted by the new technology. And besides, I personally neither have nor can afford an HDTV-capable TV right now.

MESS LogoIt is my goal to one day build one of these, but the requisite software is not quite together yet. I’m not aware of all the latest and greatest in the emulator scene, but maybe something that would help me build a UGS is in the works. I know about MESS (Multiple Emulator Super System), but last time I used it, it wasn’t in the best of shape (it still needs lots of work, in my opinion). Still, when it’s fully mature, MESS combined with the right front-end interface might just do the trick on the software end.

Super Smart JoyBut the software is only half the battle. I also need a small, compact, quiet, and cool PC case that can hold the right cards for the I/O required, while also being able to hold a powerful enough processor to do the job (processor-generated heat is the main factor in dictating noise level and case size). Inside said box would be a versatile computer video card with an excellent composite or S-Video analog TV-out that looks good on regular old TVs. I’ve tried a few cards so far, but the video is always lackluster, and you have to reference a VGA monitor on the side to actually read what you’re doing (to select the games to play, etc.). As far as interfaces go, I plan on building a large controller interface box that has ten or more types of classic system controller ports that would all hook up to a USB connection, similar to RetroZone’s controllers, or Lik Sang’s Smart Joy series. You could plug in your NES, SNES, N64, Genesis, PlayStation, etc. controllers and play the original system’s games with them on a regular TV as if you had the real console in front of you.

My question for you guys out there is this: do you know of any software or hardware that would help me fulfill my dream of building this ultimate emulator system? Hardware? Front ends? Emulators? Any suggestions about how the UGS should function? Let’s work together to figure this thing out. Eventually, a commercial version of a device like this will probably be as common in a household as a DVD player is now (minus the ten different controller ports, of course). Until then, we have to work hard to make it happen on our own terms.

Update (03/31/2006): I like how I made the UGS sound like some kind of incredibly complex, dramatic project, requiring resources and effort akin to the Space Race to achieve properly. And then you guys come along and nonchalantly say “Yep, I’ve got one already.” 🙂 Well, I don’t “got one” yet, of course, but I will some day, thanks to your help (it was your feedback that I wanted about front ends, etc.). Still, to me, the ideal, seamlessly fuctioning UGS has not yet been created. Who knows if it ever will…

Ok, I’m being dramatic again.