“…easy after you spend a day on it.” Then your hand snaps off.
Of all the weird contraptions pitched by obscure third-party controller manufacturers, the Video Game Control Glove ranks among the worst. I have but a simple question: in what way was the regular Nintendo 64 controller bad enough to inspire someone to redesign it into an impractical novelty shape that likely promotes wrist injury? Better yet, why does anybody do anything stupid?
Because somebody, somewhere, thought it was a good idea at the time. (And someone else gave them money.)
Upon closer inspection of this ad, you’ll notice that the company behind this needless exercise in hand strain called itself “Reality Quest.” That explains a lot: exactly 83% of the dumbest video game peripherals ever made were ill-conceived attempts to capitalize on the early 1990s media hype around “virtual reality” (case in point, the StuntMaster headset). At the time, virtual reality was always just around the corner, courtesy of strap-on goggles and gangly game gauntlets that engulfed your hand in gaudy gadgetry.
I’ve never used the Glove; my guess is that it falls somewhat short of turning Mario 64 into an immersive virtual reality experience. But the next time I need a controller whose function requires rapid, repetitive contortions of one of weakest and least durable joints in the human body, I’ll keep it in mind.
[ From Electronic Gaming Monthly, November 1998 ]
Discussion topic of the week: What’s the worst video game peripheral you’ve ever bought?
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