Archive for the 'Gaming History' Category

I co-wrote a book about the Virtual Boy for MIT Press

Monday, April 8th, 2024

Platform Studies book from Zagal and Edwards launches May 14, 2024.

The cover of Seeing Red: Nintendo's Virtual Boy by Jose Zagal and Benj Edwards. MIT Press 2024

Attention video game fans! I co-wrote an MIT Press Platform Studies book called Seeing Red: Nintendo’s Virtual Boy with Dr. Jose Zagal, and it’s coming out May 14th of this year.

You can pre-order it now on Amazon if you’re wild about stereoscopic red consoles.

Be aware that it is definitely an academic book, so it doesn’t read like a pop culture narrative, but I think you’ll be pleasantly surprised at how much depth we go into on this fun console. I still think it’s an enjoyable and essential work of video game scholarship (but then again, I would think that, wouldn’t I).

Virtual Boy on a Swing

Here is the official blurb:

The curious history, technology, and technocultural context of Nintendo’s short-lived stereoscopic gaming console, the Virtual Boy.

With glowing red stereoscopic 3D graphics, the Virtual Boy cast a prophetic hue: Shortly after its release in 1995, Nintendo’s balance sheet for the product was “in the red” as well. Of all the innovative long shots the game industry has witnessed over the years, perhaps the most infamous and least understood was the Virtual Boy. Why the Virtual Boy failed, and where it succeeded, are questions that video game experts José Zagal and Benj Edwards explore in Seeing Red, but even more interesting to the authors is what the platform actually was: what it promised, how it worked, and where it fit into the story of gaming.

Japanese Virtual Boy advertisement

Nintendo released the Virtual Boy as a standalone table-top device in 1995—and quickly discontinued it after lackluster sales and a lukewarm critical reception. In Seeing Red, Zagal and Edwards examine the device’s technical capabilities, its games, and the cultural context in the US in the 1990s when Nintendo developed and released the unusual console. The Virtual Boy, in their account, built upon and extended an often-forgotten historical tradition of immersive layered dioramas going back 100 years that was largely unexplored in video games at the time. The authors also show how the platform’s library of games conveyed a distinct visual aesthetic style that has not been significantly explored since the Virtual Boy’s release, having been superseded by polygonal 3D graphics. The platform’s meaning, they contend, lies as much in its design and technical capabilities and affordances as it does in an audience’s perception of those capabilities.

Offering rare insight into how we think about video game platforms, Seeing Red illustrates where perception and context come, quite literally, into play.

[ Continue reading I co-wrote a book about the Virtual Boy for MIT Press » ]

[ VC&G Anthology ] The Making of Pong (2012)

Tuesday, November 29th, 2022

Atari founders Ted Dabney and Nolan Bushnell with Larry Emmons and Al Alcorn, 1972. Photo by Ted DabneyAtari founders circa 1972-73 (from left to right):
Ted Dabney, Nolan Bushnell, Larry Emmons, and Allan Alcorn

[ Atari Pong turns 50 years old today, and I thought it might be fun to revisit an article I wrote about the game’s creation for Edge Magazine (Issue 248) back in 2012. Since the web version of that piece is no longer online and I retained the rights, I am republishing it here. –Benj ]

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Forty years ago this November, Atari introduced the world’s first video game sensation, Pong. The game, while not the first of its kind, would provide the economic catalyst necessary to jump start a completely new industry.

VC&G Anthology BadgeIn 1971, Nolan Bushnell and his partner Ted Dabney created the world’s first commercial arcade video game, Computer Space, for California coin-op manufacturer Nutting Associates. It made a minor splash in the arcade market, but it was not wildly successful.

For round two, Bushnell wanted to follow up with a driving game for Nutting, but he quickly found himself at odds with Nutting’s executive staff about the direction of the company’s video game products. He resigned from the company, taking Ted Dabney with him.

Bushnell began to shop his driving game idea around to other American coin-op makers. Bally, then the largest arcade amusement company in the US, showed interest in the idea. The firm awarded Bushnell and Dabney — then doing business under a partnership named “Syzygy” — a contract to develop a video game and a pinball table. Syzygy would create the video game design and license it to Bally, who would produce the hardware and sell it under the Bally name.

Under the new contract, Atari received $4,000 a month to develop the two games, which gave just enough financial room to hire an employee. Recognizing his limitations as an engineer, Bushnell reached out to Allan Alcorn, a former colleague from Ampex, and asked him to join the company.

Alcorn, then 24 years old, accepted the offer to work for Syzygy in June 1972. It was a risky move at the time, but after a few years at Ampex, Alcorn had grown bored with his work. He was ready for a new challenge at a startup company, and both Bushnell and Dabney recognized his considerable talents as an engineer.

That same month, Bushnell and Dabney incorporated their company under a new name, Atari, Inc., and set out to change the world of arcade entertainment forever.

[ Continue reading [ VC&G Anthology ] The Making of Pong (2012) » ]

Wowzers! 46 More How-To Geek History Articles

Thursday, July 22nd, 2021

The Commodore VIC-20

I joined How-To Geek in February 2020, and I’ve been regularly writing tech history-related features in addition to my usual how-to pieces. At the moment, they’re usually published every Monday or on special anniversaries.

Since my first post and second post detailing my history-related How-To Geek articles, I’ve written 46 more pieces that may be of interest to VC&G readers (bringing the total to 66, I think). Man, I’ve been busy! This is the kind of writing I always wanted to do for Vintage Computing and Gaming if my Patreon had ever been fully funded. Luckily, I’ve got a great thing going at How-To Geek.

I realize this list is almost incomprehensibly long, so I’ll try to break it into categories. I also wanted to have a record of all of them in one place, which will help when referring to them in the future.

[ Continue reading Wowzers! 46 More How-To Geek History Articles » ]

[ Retro Scan ] The 1989 Game Boy Box

Wednesday, February 10th, 2021

Nintendo Game Boy 1989 North American retail box scan front - 1989Now you’re playing with…glowing robot hands?!

Nintendo Game Boy 1989 North American retail box scan back - 1989Brother and sister are finally getting along with “Multiple Player Action.”

A friend recently noticed I haven’t posted a new Retro Scan since 2019 (by the way—wasn’t 2020 hell?), so I thought I’d dig through the archives and look for something fun. My scanner isn’t even hooked up at the moment. That’s how long it’s been!

Here’s a nice high-resolution scan of the Nintendo Game Boy box art, front and back, that I scanned a few years ago for an article. One of the most fascinating things about it for me is how the text on the back refers to the Game Boy’s D-pad as a “cross key joystick.” As far as I know, this is the first and only time I’ve seen it described that way. So maybe that’s the official Nintendo term for the D-pad?

I know I’ve let this site wither on the vine for too long, but I’m glad some people are still out there reading it. Hope you enjoy the scan.

[ From Nintendo Game Boy North American Box, 1989, Front and Rear ]

Discussion Topic: What’s your favorite Game Boy game?

Benj Writes History at How-To Geek

Wednesday, April 15th, 2020

Back in February, I landed a full-time job at How-To Geek as a Staff Writer. It’s been a great gig, and I am enjoying helping people with tricky (and sometimes very simple) tech problems.

I’ve written a lot about iPhone, iPad, Mac, Windows 10, and the Nintendo Switch so far, but HTG also lets me do a history feature about once a week. That way I can keep flexing my tech nostalgia muscles. Here are the history pieces I’ve done so far:

Expect much more where that came from, so keep an eye on my How-To Geek page, and you’ll see new ones pop up from time to time.

I hope everybody out there is doing well.  This blog isn’t dead yet — I still plan to post some more Retro Scans some day.

Atari 800 Turns 40

Monday, December 23rd, 2019

Atari 800 FastCompany Article by Benj Edwards

This year marks the 40th anniversary of the Atari 400 and Atari 800 home computers — Atari released them in the fall of 1979.

(Many sources say November 1979, but I found some newspaper references to retailers having them in stock in October 1979.)

To celebrate the birthday of my favorite computer and game machine, I investigated the story behind its creation for FastCompany. I threw in some personal nostalgia and vintage photos of my older brother using an Atari for good measure.

Forty years ago, Atari released its first personal computers: the Atari 400 and 800. They arrived in the fall of 1979 after a prerelease marketing campaign that had begun the previous January when the company unveiled the machines at what was then called the Winter Consumer Electronics Show in Las Vegas.

Then as now, “Atari” was synonymous with “video game,” and the new machines packed more technological potential than any game console at the time, with custom graphics and sound chips, support for four joysticks or eight paddles, and the ability to play games on cartridge, cassette, or disk. At launch, one of the machines’ first games, Star Raiders, defined cutting-edge home entertainment.

To research the piece, I spoke in depth with former Atari engineer Joe Decuir and former Atari software evangelist Chris Crawford (also a game designer best known for Eastern Front: 1941 and Balance of Power). Crawford is a fascinating guy, and I should probably publish my full interview with him at some point.

I’ve been meaning to write a piece like this about the Atari 800 since 2009 when the console turned 30. (Read more about that on this post about my 30th anniversary teardown.) What can I say — I play the long game.

I hope you enjoy it — and Merry Christmas!

[ VC&G Anthology ] The Ghosts of Christmas Games Past

Tuesday, December 17th, 2019

The Ghosts of Christmas Games Past by Benj Edwards Title Image

The Christmas Games of Yesteryear

Of the tens of thousands of video and computer games released since the 1970s, few have featured Christmas themes. That’s surprising considering that the holiday is an insanely popular topic in other forms of media (especially movies–the number of Christmas-themed films could probably fill the Grand Canyon).

Here are twelve video and computer games, all released more than ten years ago, that dared to buck the trend. Some failed, some succeeded, but all tried to deliver holiday cheer with Santa, sleighs, elves, evil snowmen, flying turkey helicopters, and other beloved symbols of Christmas.

Many were released on more than one platform; whenever possible, I’ve included the cover art for all of the versions. Some of the games are still available, and I’ve given links to the ones you can download online. Our list of Christmas games is not exhaustive, though, so if you have a favorite that we left out, please share it in the comments.

[ Continue reading [ VC&G Anthology ] The Ghosts of Christmas Games Past » ]

The VC&G Christmas Collection (2019 Edition)

Monday, December 9th, 2019

Vintage Computing and Gaming Christmas Xmas Megapost

It’s that time of year again: the Yuletide. Over the past eight years, I’ve been posting an annual collection of all the Christmas-related tech material I’ve written (both for this site and for others) into one place for easy reading. Below, you’ll find list of off-site Christmas slideshows, other features, and of course, plenty of Retro Scans of the Week.

This year, I updated the PC World/MacWorld/Techhive links to Archive.org WayBack Machine links. The images on all of my old PCWorld features are now sadly broken.

I have a soft spot for Christmas, having been raised with the tradition, so this list is for me as much as it is for everyone else. After going through these things again, it’s amazing to see how much Christmas stuff I’ve posted over the years. I hope you enjoy it.

[ Continue reading The VC&G Christmas Collection (2019 Edition) » ]

[ Retro Scan ] 9.9.99 – Dreamcast Turns 20 in America

Monday, September 9th, 2019

Sega Dreamcast 9.9.99 9/9/99 9_9_99 September 9 1999 American Launch advertisement scan - 1999Gaming used to be very painful

On September 9, 1999, Sega launched the Dreamcast in America. This is one of its pre-launch print ads.

20 years later, I am still not sure exactly how to interpret this advertisement. The tagline in the corner seems the most obvious part. To me, “it’s thinking,” implied that the Dreamcast packed a powerful CPU and could generate complex gaming experiences.

But the screaming, eye-pain stuff? At the time, video game advertisement in the US leaned toward cryptic and edgy. This was drumming up interest for a launch date, so it threw in some mystery, not even naming the console itself.

But if taken literally, the ad makes it look like playing games on this upcoming console could be a painful or negative experience. Somehow marketers calculated that dark and painful imagery attracted American gamers. What this cultural masochism says about American gamers, I am not sure. That’s a deep one to unravel.

I didn’t like the ad much at the time. But I was hyped for the Dreamcast launch, so maybe it worked.

9.9.99

1999 was a big year for me. In June, I graduated high school and started my first full-time job. A month later, I moved out of my parents’ house. I had money to burn, my own bank account, my own credit card. So I did what came naturally to an 18 year-old at the time: I bought a Sega Dreamcast. It was one of the highlights of my adult life — a symbol of independence.

[ Continue reading [ Retro Scan ] 9.9.99 – Dreamcast Turns 20 in America » ]

[ Fuzzy Memory ] Mouse and Snake Labyrinth Game

Friday, July 5th, 2019

Fuzzy MemoryEvery once and a while, I receive emails from people looking for a certain game, electronic toy, or computer from their distant past. I then pass it on to intrepid VC&G readers to crack the case.

The Clues

Roberto writes:

I’m trying to find an “nostalgy” old game, I remember a mouse running through a labyrinth eat cheeses and a boa pursuit it.

Several years I’m trying to find this old dos or ms dos game.
Can you help to find it?

Thanks in advance,
Roberto

The Search Begins

It’s up to you to find the object of Roberto’s fuzzy memory. Post any thoughts or suggestions in the comments section below. Roberto will be monitoring the comments, so if you need to clarify something with him, ask away. Good luck!

Have a memory of a computer, video game, computer software, or electronic toy you need help identifying? Send me an email describing your memories in detail. Hopefully, the collective genius of the VC&G readership can help solve your mystery.