Archive for the 'Gaming History' Category

[ Retro Scan of the Week ] Heretic

Monday, October 28th, 2013

Raven Software Id Software Heretic Advertisement Ad - 1995Killing the DEAD has never been so much FUN!

The Gothic fantasy atmosphere of Heretic excited me when id Software first published it as shareware episode in 1994. Either someone uploaded the game to my BBS or I downloaded it from another, but either way, I quickly found myself enveloped in a modem-to-modem online co-op Heretic session with a friend.

Fast forward 18 years later, and I played Heretic again — this time, the entire game (and again, co-op). The first episode is OK, but the level design for the others is incredibly tedious and disappointing. I can see now that it is a very mediocre game. But when first released, following hot on the heels of Doom, people loved it.

[ From Computer Gaming World, September 1995, p.61 ]

Discussion Topic of the Week: What’s your favorite Doom engine game?

[ Retro Scan of the Week ] TurboGrafx-16, Fully-Loaded

Monday, October 7th, 2013

NEC TurboGrafx-16  TurboGrafx-CD Turbotap Turbopad Turbostick Fully-Loaded Setup - circa 1990TG-16 Accessories: Designed specifically to tease children

I don’t usually isolate a photo from a document I’ve scanned these days, but I found this neat TurboGrafx-16 pamphlet scan in my older scans folder and thought I’d share it. It’s from a small accordian-style fold-out pamplet that likely shipped with a TurboGrafx-16 game or accessory. (If I had previously scanned the whole pamphlet, I’d share it with you. The pamphlet is currently packed away somewhere.)

I particularly like this photo because it shows a fully-loaded TurboGrafx-16 system, complete with TurboGrafx-CD add-on, TurboStick, TurboTap, and of course, a TurboPad. The only thing missing is the TurboBooster, which plugged into the back of the TG-16 (currently occupied by the CD unit in this photo) and allowed composite video and stereo audio output through RCA phono plugs.

[ From NEC TurboGrafx-16 fold-out pamphlet, circa 1990 ]

Discussion Topic of the Week: What’s your favorite TurboGrafx-16 game?

See Also: TurboGrafx-16 Logo (RSOTW, 2009)
See Also: Too Little, Too Late? (RSOTW, 2008)
See Also: Keith Courage in Alpha Zones Mini Comic (RSOTW, 2007)

[ Retro Scan of the Week ] Slay the Nereis

Monday, September 16th, 2013

Slay the Nereis Manual - 1984A TRS-80 Color Computer Centipede clone; this artwork should be a t-shirt.

See Also: TRS-80 Dino Wars (RSOTW, 2012)

[ From Radio Shack “Slay the Nereis” Manual, rev. April 1984 ]

Discussion Topic of the Week: What’s the silliest knock-off of a famous video game you can think of? (e.g. Donkey King)

[ Retro Scan of the Week ] Sega Channel

Monday, September 2nd, 2013

Sega Genesis Sega Channel advertisement - 1995“Get hooked in.”

Since its debut in late 1994, the Sega Channel remains one of the most fascinating footnotes of video game history. Essentially, the system had two components: a hardware cartridge that a customer plugged into his or her Sega Genesis, and a premium subscription cable TV service (usually $14.95 a month) that provided a selection of games the customer could download.

Games, when downloaded, were saved temporarily to DRAM in the cartridge (which lost its contents when the system was powered off), and the customer could download up to 50 games a month. The service also provided news about video game releases in the form of text displayed on the screen. The information transfer was one-way, however, so Sega Channel could not provide truly interactive online content.

When news of the Sega Channel first hit, I called my local cable company as the ad suggests. Unfortunately, we never received Sega Channel service in our area, so I didn’t get to try it out myself.

[ From Electronic Gaming Monthly, September 1995, p.39 ]

Discussion Topic of the Week: Did you ever subscribe to Sega Channel? Tell us about your experiences.

[ Retro Scan of the Week ] Capcom’s First PC CD-ROM

Monday, August 19th, 2013

Mega Man X CD-ROM advertisement - 1995Digging up video games in a mall ashtray

I was a huge fan of Mega Man X when it first came out on the Super NES in 1993.

…Well, I rented it, anyway, and I played it more than any other side-scrolling Mega Man game before or since. I loved finding the secret Hadoken fireball power up, which I read about in Nintendo Power.

Much to my present-day surprise (even though I owned this magazine when it was new), Capcom produced a version of Mega Man X for the PC, and on a CD-ROM no less. Has anyone out there played it? I’m wondering if the adaptation was any good.

[ P.S. Shortly after writing this entry, I tracked down a warez copy of Mega Man X for the PC, and it’s surprisingly well done. However, its utilization of MIDI music provides for a pretty surreal Mega Man experience — surreal in the sense that the tunes generally sound horrible compared to MM games that are famous for their music. ]

[ From Electronic Gaming Monthly, September 1995, rear cover ]

Discussion Topic of the Week: What’s your favorite Mega Man game of all time?

[ Retro Scan of the Week ] Tengen Game Gear Games

Monday, July 22nd, 2013

Tengen Sega Game Gear Games Group Ad - 1993The Klax guy has too many arms.

[ From Electronic Gaming Monthly, June 1993, p.87 ]

Discussion Topic of the Week: Of the games listed in the ad above, which is your favorite? (Feel free to consider versions of the games for any platform, not just Game Gear.)

[ Retro Scan of the Week ] Nintendo Triple Play

Monday, July 8th, 2013

Nintendo Triple Play Game Boy NES SNES Nintendo Power Ad - 1992Oh my god, it’s full of stars

[ From Nintendo Power, February 1992, rear cover ]

Discussion Topic of the Week: Which system has the best game library: NES or SNES?

[ Retro Scan of the Week ] Tiger Barcodzz Handheld

Monday, June 24th, 2013

Tiger Barcodzz Mighty Morphin Power Rangers Handheld Electronic Game Ad - 1993DUUUDDE, BAAR CODZZZZ, MAAN

Never played it, never wanted it. Amusing idea though. See also: Barcode Battler

[ From Electronic Gaming Monthly, November 1994, p.163 ]

Discussion Topic of the Week: Have you ever used a barcode gaming device?

[ Retro Scan of the Week ] Rayman and Frustration

Monday, June 10th, 2013

Ubisoft Rayman Advertisement - Original first Rayman Game - 1995Rayman: Missing limbs since 1995

I bought Rayman for the Atari Jaguar shortly after it came out in 1995, hopeful it would bring some Mario-style platforming magic to Atari’s “64-bit” machine. While lushly illustrated with a deep color palette, I found the gameplay and the controls a little kludgy, and I had trouble advancing past one of the first few stages. I gave up and moved on to other games.

Shorty thereafter, I lent Rayman and my Jaguar to my brother and his roommate to play at college, and they beat it within a few days. Determination was just as important as skill when it came to completing video games in those days, and I had no motivation to torture myself with a frustrating game.

Which brings me to a tangential point: When I was a kid, if I couldn’t beat a video game, I thought it meant that I was a bad video game player. I thought it was my fault. But years later I realized that the games that frustrated me most were just poorly designed.

Not to say that all difficult games are bad games — in fact, I’d say there’s a big difference between “difficult” and “frustrating.” Merely difficult games are still fun even if you fail; they make you want to try again to complete a challenge. Frustrating ones feel unfair and make you want to smash your game console with a hammer.

One of my friends did that to his NES once. He also threw it off his second story apartment balcony. Ah; those were the days.

[ From Electronic Gaming Monthly, September 1995, p.129]

Discussion Topic of the Week: Have you ever visited physical violence against a video game console or controller?

[ Retro Scan of the Week ] Hand-Drawn Golf Reference

Monday, June 3rd, 2013

Chris Apple IIc hand-drawn Golf Map and Reference - circa 1980sIf there were only 40 degrees in a circle, this is what it would look like.

There is a certain rustic beauty in hand-drawn video game notes that I will never cease to enjoy. Case in point: this map/reference key created by family friend Chris when he was a kid in the 1980s. I’m not quite sure what game it was for (other than “Golf”), but it was likely a game for the Apple IIc, as I found it among related Apple IIc ephemera when I acquired his collection some years ago.

For more hand-drawn video game goodness, check out this VC&G post about my friend’s Deadly Towers maps from 2006.

[ Update: 06/03/2013 – I was just talking to my brother, and he thinks that either he drew this alone or I wrote the letters and he drew the numbers. It was either a reference to a Golf game he programmed in C in 1991, or an old Atari 800 golf game that I haven’t found yet. I still think it’s possible that Chris wrote the letters. ]

[ From Chris’ Apple IIc papers, circa mid-late 1980s ]

Discussion Topic of the Week: Do you ever hand-draw maps for modern video games?