Archive for the 'Gaming History' Category

[ Retro Scan of the Week ] 32X Through the Keyhole

Monday, May 20th, 2013

Sega 32X Genesis Electronic Gaming Monthly ad - 1994Surely you have newer locks in your house.

I bought a Sega 32X for $30 new in 1995 or ’96 at Toys”R”Us. They were on clearance because nobody wanted them. (I also bought a Virtual Boy for $30 this way around the same time.) There were good reasons why no one wanted them: chiefly, because better machines like the PlayStation and Saturn were out there, and most games for the 32X weren’t very good.

Still, I have a soft spot for this system. It touches some fundamental nerdy part of me that likes convoluted electronic expansion modules — it means more to collect, and more to mess with. I have a bunch of 32X games, perhaps even half of the entire library for that system, but I rarely play any of them. I seem to recall the Star Wars Arcade title being pretty good for it. Virtua Racing wasn’t half bad either.

By the way, the only explanation I can muster for the inclusion of the keyhole in the ad above is that it’s some sort of sexual metaphor, much like those found in Sega’s other 32X ads at the time (See “The Sega Mating Game,” Retro Scan of the Week, 2008). In other words, I guess we’re spying on a Genesis and a 32X having electronic intercourse.

[ From Electronic Gaming Monthly, November 1994, p.180 ]

Discussion Topic of the Week: In an alternate universe where there was no Sega Saturn, do you think the 32X could have held its own against the competition for a few years?

[ Retro Scan of the Week ] Side Pocket for Game Boy

Monday, May 13th, 2013

Data East Side Pocket for Nintendo Game Boy ad - 1991The balls are moving and the cue ball hasn’t even hit them yet. Spooky.

[ From Video Games and Computer Entertainment, January 1991, back cover ]

Discussion Topic of the Week: In your opinion, what’s the best pool/billiards video game of all time?

[ Retro Scan of the Week ] Hacker

Tuesday, April 30th, 2013

Activision Hacker ad - 1985Crackin da passwordz

[ From Compute!, November 1985, p.11 ]

Discussion Topic of the Week: Has anyone ever gained unauthorized entry into one of your computers? Tell us about it.

[ Retro Scan of the Week ] Fixing My ColecoVision Expansion Module #1 on the Bedroom Floor, 1995

Monday, April 22nd, 2013

Benj Edwards bedroom floor in 1995 Colecovision Atari 5200 Polaroid Scan - 1995The carpet pretty much looked like that even when it was clean.

Here’s a retro-flavored Polaroid instant photo I took of my bedroom floor some point in 1995. I was 13 or 14 at the time, and I had just received a stack of Beatles CDs (upper center-left) the previous Christmas — along with my first CD player, integrated in boombox form, which can be seen seen in the upper right portion of the photo.

But I’m not posting this photo because of Beatles CDs. On the floor sit a number of retrogaming consoles and accessories: to the left is an Atari 5200 console, and in the lower right you can see a ColecoVision and the corner of an Intellivision. There are also a few Atari joysticks, a copy of Yars’ Revenge for the 2600, and three copies of Intellivision Donkey Kong.

[ Continue reading [ Retro Scan of the Week ] Fixing My ColecoVision Expansion Module #1 on the Bedroom Floor, 1995 » ]

[ Retro Scan of the Week ] Six Game Boy Tongues

Monday, April 15th, 2013

Nintendo Game Boy Pocket Six Colors Tongues Ad - 1997So that’s what a translucent tongue looks like.

Nintendo’s second round of colored Game Boy units, this time pocket-sized. And over a year before the iMac, mind you.

[ From GamePro, April 1997, p.4-5 ]

Discussion Topic of the Week: What is your favorite Game Boy game?

GAME BOY CAMERAS SPAM TRY-POD MOUNTER DEVICES

Tuesday, April 2nd, 2013

GAMEBOY CAMERA SPAM TRY-POD MOUNTER DEVICES (Game Boy Camera Tripod)

UPON ONE OF THOSE TIMES, ULAF CREATE TRY-POD MOUNT FOR THE GAME BOY COLORFUL UNIT, THE CAMERAS, WHICH THE MINDS OF NINTENDOGS CREATES SOMETIMES NEAR 1998 (WHAT A MINDS). WITH GREATEST OF THE SKILL, ULAF CARVE FOAM BETWEEN CANS OF THE SPAM (THE FAVORITE AMERICAN FOODS) HOLLOW, INTO HOLE FOR THE HOLDING OF THE GAME BOY CONSUL OF MY MIND.

WORKED WONDER FOR THE PHOTOGRAPHAGRAPHERS OF MY MIND:

GAMEBOY CAMERAS PHOTOGRAPHAGRAPHERS

ULAF PRINT ALL THOSE PHOTOGRAPHAGRAPHERS AND HUNG THEM UPON THE REFRIDGERATE OF ULAF.

BY THE WAYS, DID NOT THE GAME BOY GROWS INTO THE GAME MEN? WHERE DID THAT LITTLE BOY OF GAMING TIME GO? MATURATION AND PUBESCENCE, THAT IS WHERE. AND ABOVE ALL OF THE NOISES IT BECOME DEATH, DESTROYER OF WORLDS AND ATE MY MIND. AHHHHHH.

PERHAP ULAF EATS THE WRONG MUSHROOM.

JUST A QUICK NOTE FROM MY MIND. GO BACK TO LIFE NOW. UNTIL NEXT TIME THIS IS ULAF SAYING BE THE MASTER.

Ulaf Silchov is an expert in video games and computers. He also writes for “Svadlost Weekly” and “The Overachieving Underling Circular.”

[ Retro Scan of the Week ] Final Four ’97

Monday, April 1st, 2013

MCA Mindscape NCAA Basketball Final Four '97 1997 Ad advertisement - 1997It’s that time of year again…

I’m not a big fan of sports, and I’m not a big fan of sports games (Blades of Steel for the NES is probably my favorite — off the top of my head). But having grown up in the heart of ACC basketball country surrounded by great and once-great teams (UNC, Duke, NCSU, Wake Forest, etc.), I have a soft spot for the ACC and NCAA college basketball tournaments. I tend to watch a couple games a year.

So I can’t tell you much about NCAA Basketball Final Four ’97, because I’ve never played it. The closest I’ve come was NBA Live ’97 for the SNES, and that was pretty fun for a basketball game.

[ From GamePro, April 1997, p.35 ]

Discussion Topic of the Week: What’s your favorite basketball video game of all time?

Kotaku’s Emulation Fear Mongering

Tuesday, March 26th, 2013

Ouya Console

Over at Kotaku, Tina Amini recently wrote a piece titled “Ouya Tries To Dispel Fears That The Console’s Nintendo Emulators Will Promote Piracy.” It’s not a good piece.

First of all, the author isn’t clear whose fears Ouya is trying to dispel. By my reading, it is only the author herself who “fears” what may happen if Ouya allows Nintendo emulators on its console, and only because she wants to drum up controversy for a blog post. Fear mongering bullshit.

Tina, don’t use fear over emulation or piracy as your traffic-boosting media pawn. It doesn’t help anybody.

Emulation isn’t the enemy. Piracy isn’t even the enemy. They’re bogeymen that help preserve a system where media companies overcharge and re-charge for their works over and over and over again. (I’m talking all media here, not just video games.)

The never-ending war against piracy isn’t a war against pirates. It’s a war against consumers. The content industry has dressed it up to look like a battle of good vs. evil when it’s really just a battle to keep your wallet pried open while dollars pour out.

That war has real casualties for everyone that are far worse than piracy: things like consumers’ fair-use rights over products they have rightfully purchased or licensed, free speech, security research, and our historical legacy.

Piracy, if left completely unchecked, would definitely hurt publishers. But it’s not unchecked. It’s illegal.

Let people do what they want with open platforms. Let the law be the law, and let the people decide if it’s in their best interest to respect it or break it.

You could always put people in straitjacket if you didn’t want them to break any laws, but it wouldn’t allow them to be free, would it?

DRM is a digital straitjacket, and a “walled garden” is a fancy name for a comfortable prison. If a company like Ouya is brave enough to let their console be used for whatever purpose, that should be commended, not discouraged.

P.S. Fix the DMCA

Benj’s Macworld and TechHive History Roundup

Saturday, March 23rd, 2013

Macworld Logo
TechHive Logo

I last updated you on my Macworld work back in January. Since then, I’ve been busy writing more historically-minded pieces for the site as well as its sister site, TechHive. Below you’ll find a list of the ones I haven’t mentioned yet on this blog in convenient digest form.

Phew. I’ve been busy! Of those eight pieces, the Apple Lisa one can’t be missed. Plenty of interesting little-known history there. The Mac Color Classic and Abandoned Apples pieces are some of my favorites as well.

I’m not sure, but I get the feeling from the lack of comments on my Apple-related posts that not many Apple or Mac fans visit VC&G. Not quite sure why that is, but if you’re out there, let me know.

Remembering VCR Games

Saturday, March 23rd, 2013

Remembering VCR Games on TechHive

Does anybody out there remember VCR games? They were typically board games that integrated a pseudo-interactive VHS video tape into the game play. The first two to be released were the Clue VCR Mystery Game and Rich Little’s VCR Charades Game, both by Parker Brothers in 1985.

They weren’t video games, per se, but you could call them “video tape games,” or VCR games, as I preferred in the recent slideshow of 1980s and ’90s VCR game classics I assembled for TechHive. Here’s an excerpt from the intro:

The rise of the home VCR in the early 1980s brought about that last innovation, which resulted in dozens of board games (and eventually toys as well) that shipped with VHS tapes designed to be played at certain points in the game. Players had to follow cues in the game in order to call up the right segment to play on the videocassette—all in all, a tedious business.

Personally, I remember playing the Clue VCR game at a friend’s house as a kid not long after it came out. It seemed pretty amazing at the time. I also vaguely remember playing some beach-themed game, and maybe one based on Trivial Pursuit.

Oh, and I also had the white Captain Power ship and some tapes. Loved that stuff.

The same sort of pseudo-interactive game format later made its way to DVDs, but the rise of multimedia video games (and ever-better graphics) essentially killed whatever chance they had of becoming a classic game genre.