Archive for the 'Gaming History' Category

Epic Atari History Book Released

Thursday, November 29th, 2012

Atari History Book

Just a few days ago, renowned video game historians Marty Goldberg (formerly of ClassicGaming.com) and Curt Vendel (Atari collector extraordinaire) published their epic Atari history book, Atari Inc.: Business is Fun.

And by epic, I mean 800-pages epic. Its launch coincides with the 40th anniversary of the legendary video game company, which happens to be this year. (In fact, the 40th anniversary of Pong’s public debut happens to be today.)

I haven’t gotten my hands on a copy of this massive work yet, but I thought I’d let you guys know about it because it promises to be an interesting read.

[ Retro Scan of the Week ] Nintendo Power Pad

Tuesday, November 13th, 2012

Nintendo NES Power Pad Nintendo Power Ad - 1989Nothing says fun like a nice hot bowl of chunky butter cubes.

With the Wii U launching next weekend, it’s worth taking a look back the Power Pad, one of Nintendo’s first experiments in motion-based game control.

In this case, the controller (which decidedly lacked a second screen) took the form of a large vinyl mat with enormous soft buttons that one would lay upon the floor and beat with one’s fists stomp with one’s feet to simulate running in an on-screen video game.

It didn’t work too well, but I personally had a blast playing World Class Track Meet tournaments with the Power Pad at the neighbor’s house up the street. I recall playing in improvised teams of two, where one player from each team would stand and run on two of the forward facing buttons, and another player on each team would sit behind them on the floor and pound the rear buttons simultaneously in an attempt to make their character run faster.

This was apparently possible (I’m working from memory here — I haven’t used a Power Pad in a long time) because each column of buttons is linked together electronically in the Power Pad, so that a push on any one button in any one column is like a push on any other button in that column. Feel free to correct me if I’m wrong. I can’t test it because the Power Pad I happen to have doesn’t work.

By the way, I apologize for the uncharacteristically poor quality of the source material here. This came from a particular issue of Nintendo Power that I must have read hundreds of times, literally, so the creases are a natural byproduct of my youthful Nintendo-fueled enthusiasm.

[ From Nintendo Power, January-February 1989, rear cover ]

Discussion Topic of the Week: Tell us your Power Pad memories. Have you ever used one?

VC&G Anthology Interview: Nick Newhard on Monolith’s Blood (2008)

Tuesday, October 30th, 2012

Monolith Blood Screenshot

Back in 2007, I intended to write an article about the 10th anniversary of Nick Newhard, the designer and lead programmer of Blood, and arranged for an interview.

VC&G Anthology BadgeFor whatever reason, my interview with Newhard didn’t take place until April 2008 via email. (That’s probably why I shelved the project.) Since it’s almost Halloween — and it’s the 15th anniversary of Blood this year — I thought I’d share this little gem from my archives. It should be a treat for any Blood fans that might be out there.

I’m presenting this interview a little more sparsely laid-out than I usually do just for the sake of expediency. Some day I will write more about Blood, but until then, I hope this nugget of history will tide you over.

Get Blood

By the way, you can buy Blood on GOG.com these days for $5.99 (price at present). It runs great in DOSBox on a fast machine — make sure you crank up the in-game display resolution for greatest effect. The game is amazing in 1440×900 VESA mode on a widescreen monitor.

I heartily endorse the thorough and frequent playing of Blood, as it is one of the greatest PC games of all time — in my opinion, at least.

[ Continue reading VC&G Anthology Interview: Nick Newhard on Monolith’s Blood (2008) » ]

[ Retro Scan of the Week ] Dr. Chaos

Monday, October 29th, 2012

Dr. Chaos for NES Nintendo Ad - 1991That purple monster skipped out mid-treatment and he’s angry!

Happy Halloween from VC&G

[ From Video Games and Computer Entertainment, Jan 1991, p.163 ]

Discussion Topic of the Week: What’s the scariest video or computer game you’ve ever played?

[ Retro Scan of the Week ] Iggy’s Reckin’ Balls

Monday, October 15th, 2012

Iggy's Wreckin' Balls for Nintendo 64 N64 Ad - 1998Oh to travel by rolling over your face with your spherical body.

[ From GamePro, May 1998, rear cover ]

Discussion Topic of the Week: What’s your favorite ball-themed video game? Any balls apply.

[ Retro Scan of the Week ] TRS-80 Dino Wars

Monday, October 1st, 2012

TRS-80 Color Computer Dinowars Manual Cover - 1980Dino Wars cast a long shadow in the world of manual covers.

[ From Dinowars manual Cat. No. 26-3057, September 1980, cover ]

Discussion Topic of the Week: Off the top of your head, name the first video game you can think of that involves dinosaurs.

[ Retro Scan of the Week ] Gun.Smoke

Monday, September 24th, 2012

Gun.Smoke Gunsmoke Ad Nintendo Fun Club News - 1988Guns don’t kill people. My grimy hands do.

[ From Nintendo Fun Club News, April-May 1988, p.13 ]

Discussion Topic of the Week: Have you ever fired a gun in real life? Do any video games successfully replicate that experience?

[ Retro Scan of the Week ] RCA Studio II Tennis/Squash

Monday, September 17th, 2012

RCA Studio II TV Arcade III Tennis-Squash Box Cover - 1988A stunningly realistic RCA Studio II gameplay session.

Here’s the box cover of TV Arcade III: Tennis/Squash for the for the RCA Studio II (1977), the world’s second ROM cartridge-based video game console.

The early console, which featured only two numeric keypads for control, was such a dog that I named it the “worst video game console of all time” in a 2009 PC World slideshow. Three years later, I stand by that assessment.

You may be asking yourself why RCA prefaced the game title with “TV Arcade III.” Well, silly, that’s because it was part of a sequence of “TV Arcade” games for the RCA Studio II that started with “I” and ended with “IV.” That’s exactly, I might add, how the ancient Romans would have labeled their video games.

[ From RCA Tennis/Squash Box, circa 1977, cover ]

Discussion Topic of the Week: Have you ever played an RCA Studio II? What did you think?

[ Retro Scan of the Week ] Mario Paint Player’s Guide

Monday, September 3rd, 2012

Mario Paint Player's Guide Ad Nintendo Power - 1993Quite frankly, Mario is stunned — just stunned — by that potted plant.

[ From Nintendo Power, July 1993, inside back cover ]

Discussion Topic of the Week: Tell us about your most novel experience with Mario Paint. Did you make any music or animations?

[ Fuzzy Memory ] C64 BBS Simulator Game

Tuesday, August 28th, 2012

Fuzzy MemoryEvery once and a while, I receive emails from people looking for a certain game, electronic toy, or computer from their distant past. I then pass it on to intrepid VC&G readers to crack the case.

The Clues

Richard writes:

My father’s birthday is fast approaching, and I want to find him one of his classic games from the Commodore 64. Unfortunately, the name has been lost in time and his fuzzy memory, though the details of it remain. He often remarks about the amazing depth given to characters in the game.

The plot was a mystery of some sort, set in various Bulletin Board Systems. Some clues would be several messages back in the board, and various NPCs would post messages to the board at key points in the story. When connecting to a board, it would slide in from right to left, and then wobble slightly as it stabilized. Apparently the game itself was very well built, apparently having rather good word recognition, allowing for normal-ish conversations.

Beyond that, I know very little about the game. Hopefully the you can help me out, I’d really like to see this game for myself, and I’m sure it would bring him a great deal of joy. Hopefully what I have will be enough.

Thanks for any help,
Richard

The Search Begins

It’s up to you to find the object of Richard’s fuzzy memory. Post any thoughts or suggestions in the comments section below. Richard will be monitoring the comments, so if you need to clarify something with him, ask away. Good luck!

Have a memory of a computer, video game, computer software, or electronic toy you need help identifying? Send me an email describing your memories in detail. Hopefully, the collective genius of the VC&G readership can help solve your mystery.