Archive for the 'Gaming History' Category

The Chessmaster Died in 1997

Monday, August 27th, 2012

The ChessmasterThe Chessmaster (1916-1997)

This iconic wizened head loomed large over my childhood. It is the image of the Chessmaster, a fictional chess opponent who stars in a software series of the same name.

That series began way back in 1986 with The Chessmaster 2000, a comprehensive chess simulator that first appeared on 8-bit computer platforms like the Apple II, Atari 800, and Commodore 64. Published by The Software Toolworks, it spawned a series of at least 16 titles that quickly became the best-selling chess software franchise of all time.

Chessmaster 2000 Box ArtMy older brother always loved chess games, so I saw that aged face — a perennial feature of Chessmaster box art — many times throughout the 1980s and 1990s. I always wondered: who was the Chessmaster, really? Who was the real man behind that wise old face? Was he really that old or was he just wearing a wig?

Fast forward to 2006. Thinking I’d write about it on this blog, I emailed Ubisoft (the current publisher of The Chessmaster series) and asked them if they knew who portrayed the Chessmaster. Of course, they had no idea — institutional memory is sorely lacking in most tech companies, and it’s even worse in the software industry. Today I know better than to even bother asking.

Instead of tracking down everyone who worked on Chessmaster 2000 and interrogating them (although I considered it), I figured I’d bide my time and put the somewhat trivial issue on the back burner. The Internet has a way of consuming information and making it available to everyone online, so I thought the answer would pop up one day.

It did.

[ Continue reading The Chessmaster Died in 1997 » ]

[ Retro Scan of the Week ] This Scrape’s For You

Monday, August 20th, 2012

Sega Saturn World Series Baseball 98 1998 Advertisement - 1997World Series Baseball 98 for the Sega Saturn

I’ve written about gratuitous and graphic video game advertising of the 1990s more than a few times over the years, but I never get tired of revisiting this wildly bombastic era in consumer marketing.

Here we see a nice ad for World Series Baseball 98 for the Sega Saturn, complete with front-and-center forearm scrape. I don’t know about you, but this makes me want to play baseball. Injury sells.

See Also: Broken Tetrisphere Teeth (2010)
See Also: Super Mario World 2 (2009)

[ From GamePro, October 1997, rear cover ]

Discussion Topic of the Week: Would a graphic ad like this make you more or less likely to play a certain video game?

[ Retro Scan of the Week ] King Kong’s Super Game Boy

Monday, August 6th, 2012

Nintendo Super Game Boy King Kong Gorilla Hand Ad - 1994Gaming fun in the palm of your gigantic hand.

For me personally, the Super Game Boy (1994) was one of the most exciting video game peripherals ever released. It liberated Game Boy games from that unit’s blurry, dark screen, opening up a whole new world of gaming to those who preferred gaming on a TV set.

The fact that it also included a remake / extension of Donkey Kong, one of my favorite games of olde, made it a must-buy. I still remember the day I got it — my family drove to a local shopping mall, and I decided to stay in the car playing Donkey Kong on the Game Boy (even though not in color) instead of going inside. I haven’t been that excited about a new game in a long time.

(By the way, I first talked about the Super Game Boy in an early Retro Scan way back in March 2006.)

[ From Nintendo Power, August 1994, back cover ]

Discussion Topic of the Week: When did you first get a Super Game Boy? Did you have any Super Game Boy enhanced games for it?

[ Retro Scan of the Week ] Electronics Boutique Flyer

Monday, July 30th, 2012

Electronics Boutique Used Games Wanted Reward Flyer Flier - circa 1994Cartridges, cartridges, cartridges.

I found this Electronics Boutique flyer in my old files recently. It measures about 5.5″ by 8.5″ in size. Sometimes I’m glad I save everything, and other times, well…ask my wife.

[ From Electronics Boutique flyer, circa 1993, front ]

Discussion Topic of the Week: What’s the worst deal you’ve ever received when trading in used games?

[ Retro Scan of the Week ] Virtual Boy Vortex

Monday, July 16th, 2012

Nintendo Virtual Boy Promotional Ad from Nintendo Power - 1995Virtual Boy: Eating Mario’s face since 1995. (Artwork © David Julian)

[Update (03/05/2018): The illustrator of this image contacted me via email and asked me to add a copyright credit. His name is David Julian, and you can see more of his work on his personal website.

[ From Nintendo Power, November 1995, back cover ]

Discussion Topic of the Week: Have you ever felt sick while playing a video game in 3D?

[ Retro Scan of the Week ] Crystalis Tips

Monday, July 2nd, 2012

Crystalis Power Playing Tips from JELLO Gelatin Pops Box NES -  1990Frozen whipped gelatin on a stick.

I recently found this cardboard tip sheet for Crystalis in a pile of my old stuff at my parents’ house. As you can see, I cut it out of a JELLO Gelatin Pops box in or around 1990.

The tip sheet seems to serve a triple marketing purpose: 1) to promote NES games (specifically Crystalis, in this case), 2) to promote the 1990 Nintendo World Championships, and 3) to promote Nintendo Power magazine.

I love finding tie-in marketing artifacts like this — I’m glad I saved it all those years ago.

[ From JELLO Gelatin Pops box, circa 1990 ]

Discussion Topic of the Week: Do you remember cutting video game tips out of boxes, magazines, or other paper publications? Tell us about it.

[ Retro Scan of the Week ] Sex and Violence

Monday, June 18th, 2012

Deathtrap Dungeon Playstation PC CD-ROM ad -  1998I think they have it backwards.

Amid the recent media hullabaloo that modern video games are sexist and overly fixated on violence, I give you this ad for Deathtrap Dungeon from 1998. That is all.

[ From GamePro, May 1998, p.72 ]

Discussion Topic of the Week: Graphics quality aside, do you think today’s video games are more sexist and violent than games from earlier eras?

[ Retro Scan of the Week ] Nintendo 64 E3 Debut

Monday, June 4th, 2012

Magnavox Odyssey Manual Cover Scan - 1972AOL Keyword: Rotating Nintendo Cubes

If you haven’t noticed, E3 2012 is taking place this week in Los Angeles, CA. Here’s a Nintendo Power teaser announcement for the Nintendo’s E3 event that launched the Nintendo 64 in 1996.

When I see this, I can’t help but reflect on what a different press environment we live in today. In 1996 there were no blogs and the public’s adoption of the web was limited. Today, we get our news by-the-second from dozens, if not hundreds, of media outlets online.

[ From Nintendo Power, June 1996, back cover ]

Discussion Topic of the Week: What’s your favorite E3 memory?

Inside the Magnavox Odyssey (40th Anniversary)

Monday, May 28th, 2012

Inside the Magnavox Odyssey Teardown Slideshow

Believe it or not, it’s been almost two years since I did my last tech teardown slideshow for PC World. After 11 visual disassemblies with my haggard workbench as a backdrop, I figured I’d give the series a rest until an interesting new venue came along.

Fast forward to April 2012 — it was a beautiful spring day outside, and I had decided to take apart a 1972 Magnavox Odyssey (the first commercial video game console) in honor of its 40th anniversary. I walked out to my back yard, sat down on the moss, and the result is now up on PCWorld.com.

I hope you enjoy it.

Here are my previous tech teardowns: Nintendo NES, Atari 1040STf, Atari 800, Commodore Amiga 1000, Commodore 64, Nintendo Game Boy, Nintendo Famicom, Apple IIc, IBM Model M Keyboard, TRS-80 Model 100, and Macintosh Portable.

[ Retro Scan of the Week ] The Odyssey Manual

Monday, May 28th, 2012

Magnavox Odyssey Manual Cover Scan - 1972“We’ve got a lot of space here, Fred, and I’m tired.” [stamps 7 times] “Fixed.”

Forty years ago, Magnavox lifted the veil on the world’s first commercial video game console, the Odyssey. Designed to work with a home TV set, the Odyssey blazed a trail that every game console follows today.

While the Odyssey had first been revealed to the press in April 1972, the Odyssey reached the market at $99.99 (about $548 in today’s dollars) in August of that year.

Magnavox’s console relied on technology originally developed by Ralph Baer, Bill Harrison, and Bill Rusch at Sanders Associates in the mid- to late 1960s. Baer’s invention, together with Atari’s work during the same period, founded an industry.

Even though I’ve been writing about the work of Ralph Baer for over five years now, I still am amazed that the commercial video game console is now 40 years old. But 40 years is a long time in technology, and it’s easy to see how we’ve come so far if you keep that time scale in mind.

By the way — in honor of this anniversary, I recently took apart an Odyssey console for PC World. You can read about that adventure in another post.

[ From Odyssey Installation and Game Rules, circa 1972, cover ]

Discussion Topic of the Week: Have you ever played an original Magnavox Odyssey console? Describe how you felt about the experience.