Archive for the 'Gaming History' Category

The Panoramic World of Ralph H. Baer

Thursday, May 17th, 2012

Ralph Baer holds a Simon toy in his basement, May 2012Two days ago, I flew up to New Hampshire to visit Ralph H. Baer, the Father of Video Games, at his home in Manchester.

During my brief stay, Baer was a gracious host and a gentleman to the highest degree. We discussed life, philosophy, WWII, video games, and more. Best of all, he showed me an archive of his inventions that he keeps in his basement.

I made the trip because Baer, along with two associates, invented home video games in 1967. That work culminated in the Magnavox Odyssey, the world’s first commercial video game console, in 1972.

Baer, who turned 90 in March, has also been a freelance toy and game developer since the late 1970s. His biggest hit in that field is no doubt Simon, a toy which you might know by its iconic saucer shape and playful electronic melodies.

After examining some of his creations, I challenged him to a game of Ping Pong on a replica of the Brown Box (the 1968 video game prototype that inspired the Odyssey). We didn’t keep score, but his hands are surprisingly nimble. By the way, he’s a very good driver too. Even at 90, his mind seems twice as sharp as someone one third his age.

Yesterday morning, just before I left to fly home, I took the following panoramic shots around Ralph’s house with my Sony camera. He gave me permission to publish these images, so I thought you might enjoy them.

The geometry in each photo is warped because the camera flattens about 180 degrees of perspective into a rectangular image. Still, I love the effect. Here they are:

Ralph Baer's OfficeRalph’s office, where he writes and checks his email. He likes Macs.
Ralph Baer's Basement Electronics LabRalph’s basement lab, where he has worked on his inventions for over 50 years.
Ralph Baer's Basement Toy DisplayRalph’s main basement. To the right sits his shelved display of toy inventions.

Overall, it was an amazing trip. I am not the first journalist, nor will I be the last, to visit him. But I still feel lucky that I had a chance to explore the world of a renowned inventor up close.

Some time in the future, I will write about the visit in more detail. But for now, I thought you might enjoy checking out these photos.

[ Retro Scan of the Week ] The Magnavox Odyssey 2

Friday, May 11th, 2012

Magnavox Odyssey 2 Ad - 1981The Excitement of a Game. The Mind of a Computer. The Soul of an Edsel.

The Odyssey 2, released in 1978, ranks among the most misunderstood video game consoles. It boasted more CPU intelligence than the Atari 2600, but it lacked the licensed arcade titles and third-party developers to make it competitive over the long run. While its games were mostly clones of popular games on other systems, the console played host to a few interesting curiosities like The Voice, a speech synthesis module, and The Quest for the Rings, a beautiful board game that tied into the Odyssey 2 console.

The Odyssey 2 also included a built-in keyboard (a very poor membrane model), which I believe might be the only time such a thing has happened — unless you count certain home PCs as video game consoles.

[ From TIME, November 2, 1981, p.24 ]

Discussion Topic of the Week: What’s your favorite Odyssey 2 game? If you have one, that is.


If you liked this, check out these related Retro Scans:

[ Retro Scan of the Week ] Game Genie Update Flyer

Monday, May 7th, 2012

Game Genie Code Update Pull-off flier flyer - circa 1993HERE THEY ARE! Your HOT Game Genie CODES for MORTAL KOMBAT!

I picked up this 5-inch by 2-inch Game Genie flyer/note at a local store (probably Toys’R’Us or K-Mart) in the early 1990s. Back then, Galoob printed up pads of these miniature flyers that would then be attached to retailer shelves near new games for sale. The pads looked much like office note blocks; a hard dry layer of glue covered the top side of the stack, allowing people to pull the flyers off one at a time.

I presume that Galoob distributed these flyers to stores as marketing tools. Since newly released games did not appear in Game Genie code books printed years before (such was the case with Mortal Kombat, seen here), these flyers provided an opportunity to both prove that the Game Genie was still relevant and to also to suggest the benefits of owning a Game Genie (“wow, infinite lives!”) to people buying the game.

While I owned a Game Genie when I acquired this historical morsel, I’m pretty sure I didn’t own Mortal Kombat at the time. I grabbed the flyer because I saved anything and everything video game related that I could get my hands on, which is why I still have it today.

[ Game Genie Code Update Flyer, circa 1993 ]

Discussion Topic of the Week: Do you remember seeing flyers like this in stores? Tell us about your experience.

[ Retro Scan of the Week ] When EA Wasn’t Evil

Sunday, April 15th, 2012

Why Electronic Arts is Committed to the Amiga Ad - 19851980s breakthroughs in workplace ergonomics led to this optimal seating position.

Long before the gaming public considered Electronic Arts the worst company in America, EA made its name as a creative haven that valued its talent.

No, really.

EA went out of its way to convey a developer-friendly image in its early years, prominently featuring designers’ names in the company’s box art and marketing materials. Gamers bought into it, in large part, because EA developed and published some of the most advanced and highly regarded early home computer games of their time (think Archon, M.U.L.E., The Seven Cities of Gold, etc.). EA must have been doing something right.

Of course, things changed over the years. From a personal standpoint, I remember when public sentiment seemed to turn against Electronic Arts in the mid-1990s after it acquired legendary development house Origin (most famous for the Ultima series) and proceeded to drive it directly into the ground. Origin would not be the last highly regarded game development firm to suffer this fate at the hands of EA.

[ Continue reading [ Retro Scan of the Week ] When EA Wasn’t Evil » ]

Jack Tramiel (1928-2012)

Tuesday, April 10th, 2012

Jack Tramiel RIPIn Memoriam: Jack Tramiel (1928-2012)
Founder of Commodore, ex-CEO of Atari Corp.

[ Retro Scan of the Week ] Grand Prix Hair

Monday, April 9th, 2012

Accolade Grand Prix Circuit Ad - 1988This makes me want to watch Top Gun for some reason.

This magazine ad for Accolade’s Grand Prix Circuit (1988) reminds us of a time when folks were less kind to their hair — and when sunglasses engulfed half of your face.

It also reminds me of how wonderful it was when racing games switched to polygon-based graphics. If any video game genre benefited most from the shift from sprites to 3D polygons, it was racing. I mourned the loss of 2D pixel art in just about every game style except racing games, where the freedom of movement afforded by 3D environments heralded a new dawn for the genre.

[ From Compute’s Gazette for Commodore Users, December 1988, p.2 ]

Discussion Topic of the Week: What did your hair look like in the 1980s? Bonus points if you can link to a 1980s photo of yourself!

[ Retro Scan of the Week ] Game.com Internet Module

Monday, March 26th, 2012

Tiger Game.com Internet Module Box Front and Back - 1997Tiger Game.com Internet Module Box

Two years ago, I posted a scan of the Tiger Game.com instruction manual. Today, I bring you the box for that console’s little-understood Internet cartridge, released in 1997.

The box you see above included a Game.com serial cable (which allowed the console to be hooked up to an external RS-232 Hayes compatible PC modem) and a cartridge with the “Internet” software on it. In truth, the cartridge contained little more than ASCII text-based terminal emulator software.

In my previous Game.com Retro Scan, I described the Game.com’s Internet connectivity, which I will quote below:

The Internet on the Game.com wasn’t nearly as exciting as it sounds. Sure, it supported “checking your email” and uploading high scores to the Tiger website, but a user had to access the ‘Net through a text-only terminal emulator cartridge — and then only via a serial cable that linked to a stand-alone dial-up modem.

It was a messy business. Being text-only, the user had to type in commands to whatever ISP the user chose (assuming they provided shell access) with the stylus on a tiny on-screen keyboard. Tiger did provide its own ISP that made the process slightly more user friendly. While far from practical, having a terminal emulator was an amusing capability. I used the Game.com call some BBSes around in 1997 for a chuckle.

As you can see, the Game.com’s Internet feature wasn’t very practical or useful, but it certainly serves as an amusing footnote in game console history.

By the way, Tiger once offered (or planned to offer) its own Tiger brand external modem for use with the Game.com. I’m not sure if it ever made it intro full production, but it is extremely rare either way. If anyone out there has seen one, please let me know.

[ From Tiger Game.com Internet box (module 71-529), circa 1997 ]

Discussion Topic of the Week: What was the first video game console you bought that could communicate with the Internet?

[ Retro Scan of the Week ] Keystick: Keyboard Joystick

Monday, March 19th, 2012

Keystick Keyboard Joystick in Electronics Catalog Ad - 2000That must be one heck of a spreadsheet you’re working on.

[ From Marlin P. Jones and Associates Electronics Catalog, 2000 ]

Discussion Topic of the Week: Do you prefer playing classic PC games (say, pre-Doom) using a keyboard, a mouse, or a joystick?

10 Computer RPGs That Defined the 1980s

Monday, March 12th, 2012

10 Computer RPGs That Defined the 1980s

Over the weekend, PCMag.com published a slideshow I put together covering 10 classic computer RPGs of the 1980s. Here is a passage from the introduction that excited Slashdot recently:

Throughout our story, we’ll cover 10 classic computer games that both defined and extended the definition of the RPG in the 1980s. You’ll see names like Ultima, The Bard’s Tale, and Might and Magic, which may seem familiar, but you’ll also find a few surprising titles that you may never have heard of.

It’s funny — I was going to try to sneak this one past the Internet populace with a modest, unassuming title instead of something like “THE TEN MOST IMPORTANT RPGS OF THE 1980S.” But nooo, someone found it anyway, dug out the interesting kernel of truth buried in the introduction, and put it on Slashdot for all to see.

I bet if I had titled it something like “10 Games,” we would be hearing about it on the CBS Evening News tonight.

All that being said, I hope you enjoy it.

Read “10 Classic Computer RPGs” at PCMag.com

[ Retro Scan of the Week ] Get Pocket Power!

Monday, March 5th, 2012

SNK Neo Geo Pocket Color Ad - 1999Why 146 simultaneous colors? Because it’s one more than 145!

I previously wrote about the Neo Geo Pocket Color in a Retro Scan of the Week from 2010, but I ran across this colorful 1999 ad for the console recently and couldn’t resist. I’ve always had a soft spot for this would-be Game Boy killer that never lived up to its true potential.

[ From Electronic Gaming Monthly, September 1999, p.219 ]

Discussion Topic of the Week: Why do you think the Neo Geo Pocket Color failed to achieve long-term success?