Archive for the 'Gaming History' Category

The Evolution of Video Game Media

Tuesday, June 1st, 2010

The Evolution of Video Game Media on PCWorld.com

A few days ago, PC World published my latest slideshow, The Evolution of Video Game Media. Many people probably missed it due to Memorial Day weekend, but I’m here to remind you that it exists. It’s the third in my “Evolution” series of slideshows after “Evolution of the Cell Phone” and “The Evolution of Removable Storage.”

For this slideshow, I scanned every type of video game storage media I have — about 66 different cartridges, optical discs, and magnetic disks in all. I visually presented all of these formats to scale with each other between slides so you can get a sense of the size of each. While I included media from a majority of the video game systems ever released, I didn’t include every single one.

A large portion of the text was cut in edits for this slideshow (it’s hard to squeeze a lot of info into a small caption space), so I plan to publish the full text along with the images at a higher quality on VC&G at some point in the future. I hope you enjoy it.

The Playable Pac-Man Google Logo

Friday, May 21st, 2010

Pac-Man 30th Anniversary Google Doodle

In honor of Pac-Man’s 30th anniversary, Google has created its most amazing Google Doodle yet: a playable browser-based version of Pac-Man in the usual Google logo space. They did an excellent job, complete with authentic graphics, sounds, and scoring.

When you first go to Google, you’ll see a static image. Wait a few seconds and the page will reload with a hybrid JavaScript/Flash application (it uses Flash for sound) that brings the Google logo to life. Excellent work, Google!

P.S. If anyone figures out how to save a playable version of the game, let me know. I haven’t had to time to dig into it yet.

[ Retro Scan of the Week ] Screaming for Games

Monday, May 10th, 2010

Top Ad - circa 1993One eyeball, two pupils, eight fingers, ten teeth. Just like momma.

Remember when ads like this haunted the back of every video game magazine? As a kid, the thought of getting money for games you’d already played through (and thus theoretically had no more use for) was an exciting one. But the truth about used game buyers always ended up disappointing — any business that hoped to make a profit by selling used video games could only afford to offer you a few bucks per title. That’s why I never sold any of them.

[ From Electronic Gaming Monthly, circa 1993 ]

Discussion Topic of the Week: Have you ever regretted selling any of your video games? If so, tell us the story.

Super Mario Bros. Crossover

Saturday, May 1st, 2010

Super Mario Bros. Crossover Title Screen

Super Mario Bros. Crossover is, in my opinion, the only Flash game worth playing. The Internet-keen amongst you may have run across this already on other blogs, but I thought it was worth repeating here.

In SMBC, author Jay Pavlina masterfully recreates Super Mario Bros. in Flash with a surprising bonus: five additional playable characters pulled straight from iconic NES games. There’s Link from The Legend of Zelda, Samus from Metroid, Mega Man from his self-titled game, Simon Belmont from Castlevania, and Bill R. from Contra.

Each character retains certain abilities from his respective game, and the SMB power-ups provide each with character-appropriate upgrades. It’s an exhilarating feeling to destroy every brick you can find with Bill R’s spread shot, or to blow up goombas by laying bombs with Samus. If you’ve ever wanted to gun down Bowser, here’s your chance.

I don’t want to spoil all the surprises. Play the game and find out more.

Mario’s Namesake Revealed

Tuesday, April 27th, 2010

The True Face of Mario on Technologizer

Technologizer just published the first photograph of Mario Segale to ever grace the intricate tubes of the Internet. And it happened in an article written by yours truly. It’s titled “The True Face of Mario.”

Who’s Mario Segale, you ask? He’s the man that inspired Mario’s name and Italian heritage. To see the photo and to read more about how Nintendo’s famous plumber got his name, mosey on over to the Technologizer and check it out.

P.S. If you like it, please digg it and spread the word.

P.P.S. I thought I had this post up publicly yesterday, but just realized I didn’t. Oops.

[ Retro Scan of the Week ] Magical Nipples of Solstice

Monday, April 26th, 2010

Solstice NES Ad - 1991Our hero stands alone in a dungeon, screaming profanities at the ceiling.

You might remember our intrepid hero, a loincloth-bedecked body builder, from last year’s VC&G Halloween Costume Ideas. This beefcakey portrayal of Solstice’s main character is as amusing now as it was then, so I figured it deserved its own RSOTW.

The character’s name is actually Shadax, if you’re interested. If you’re not, I don’t blame you. He’s not normally like this, I swear. Shadax wears a modest, body-enveloping robe throughout the entire game. He only gets naked when he’s had too much of the ‘ole Green Fairy.

[ From Video Games and Computer Entertainment, April 1991, p.75 ]

Discussion Topic of the Week: What’s your favorite NES puzzle game? For bonus points: what’s the most obscure NES puzzle game you can name?

[ Retro Scan of the Week ] Harvest Moon 64

Monday, April 12th, 2010

Harvest Moon 64 Nintendo 64 Ad - 2000Nose Not Required

From a kinder, gentler time when computer-rendered 3D logos were mandatory.

[ From Electronic Gaming Monthly, February 2000, p.95 ]

Discussion Topic of the Week: What’s your favorite entry in the Harvest Moon game series? Has Natsume made too many of them?

[ Retro Scan of the Week ] Hyper Lode Runner

Monday, March 29th, 2010

Hyper Lode Runner Game Boy Ad - 1990Our Viking Future

Earthdate: 2264. These are troubled times for the planet. After centuries of peace, the renegade Red Lord of Darkness has led his cyborg fanatics in a bloody revolution that has overthrown the United World government. Millions of political prisoners are being tortured in his infamous Labyrinth of Doom far beneath the surface of the planet. Very little is known about this subterranean maze of brick-walled catacombs. Just vague rumors about the hidden millions in stolen gold guarded by a ruthless army of mutant cyborg zombies commanded by the merciless General Zod, governor of the Red Lord’s death camps. Only one thing is sure…none of your predecessors have ever come out of this dreaded place alive. But, you must find a way out with a lode of gold big enough to launch the counterrevolution. You are the last hope; the last of the great Lode Runners.

I don’t know what’s scarier about the future: the Red Lord of Darkness or the United World government. Hard to choose.

[ From Video Games & Computer Entertainment, January 1990, p.60 ]

Discussion Topic of the Week: In your opinion, what computer or video game has the best plot/story of all time?

[ Retro Scan of the Week ] Lawfully Wedded Tomato

Monday, March 15th, 2010

Princess Tomato NES Ad - 1991Princess Tomato in the Salad Kingdom (NES)

[ From Video Games & Computer Entertainment, June 1991, p.81 ]

Discussion Topic of the Week: What’s the weirdest video game you’ve ever played?

Secret Cartridge Messages

Monday, March 1st, 2010

Benj's Secret Cartridge Messages

In the early 1990s, I rented quite a few video games from my local Blockbuster store. I felt compelled to try any and all new games that showed up for rental — up to the point my parents would allow, anyway.

Around the same time, I figured out how to disassemble video game cartridges. I thought myself very clever and began disassembling NES and SNES games I’d rented to see what was inside. Blockbuster wouldn’t have liked this, of course — to prevent such a practice, the chain sealed its game cartridges with tamper-resistant security stickers designed to show if someone had opened them up.

Luckily for me, the stickers didn’t always cover the screw holes, allowing me to work around them. With a careful bend at the sticker joint between two sides of the plastic cartridge case, I could examine the cartridge interior with impunity.

Initials in Concrete by ww_whilstIt was then that I struck upon a weird idea. Similar to how kids would scratch their initials on a tree or a school desk, or perhaps draw their initials in wet concrete, I realized I could leave my own mark hidden within the cartridges themselves, gaining a small form of immortality in the process.

The key idea being that I would stick a note on the inside of the cartridge case, so people (most notably, Blockbuster employees) could not normally see it; one would have to open the cartridge again to reveal the secret message.

My youthful imagination fantasized about exchanging covert correspondence between video game renters this way. Even better, I could imagine someone, some day, far in the future randomly opening up an old SNES cartridge and finding a note from me inside. They’d be completely perplexed and amazed, and my goal would have been achieved. But even if no one ever found my message, it still would feel good to have it out there.

Placing The Golden Ticket

The next time I rented a game, I disassembled it and set to work with my plan. I found some small self-adhesive labels and wrote a short note on one, along with a date. After sticking the label to the inside of the cartridge, I closed it up and later returned the game to Blockbuster as usual.

Super Mario Kart Title Screen (SNES)I probably only wrote my initials on the first label (simulated above), but on the subsequent labels — maybe two at most — I might have written a short phrase such as, “Greetings from the past!” I don’t recall exactly. I believe I left the first such note inside Super Mario Kart in the Raleigh, NC area around 1993.

If you find it, let me know. It will be even better than finding the Golden Ticket in a Wonka Bar. As a reward, I’ll give you a personal tour of the VC&G Museum — and I promise you won’t drown in a river of chocolate.