Archive for the 'Gaming History' Category

[ Retro Scan of the Week ] War + Mech = “Kinda Cool”

Monday, June 18th, 2007
Atari Jaguar Iron Soldier Ad

But war without robots? Forget it; it’s hell.

You should probably know by now that I love the Atari Jaguar. Or at least I did (Read #14) when it came out. I was a huge Atari nut back then. Iron Soldier, the game featured in this bold, well-illustrated ad, remains one of the few truly fun games released for the Jaguar. I only acquired it recently (well, recently as in 2001) but I’ve had a blast with it, even if the missions do feel like three-hour aimless wanderlusts of wanton destruction. I’ll never forget the feeling of punching skyscrapers with my giant robot’s stubby fist for the first time.

Did anybody else out there have this game? What did you think about it?

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The Glacial Pace of GameTap Customer Chat

Tuesday, June 12th, 2007

GameTap's Glacial Customer Service SpeedHaving recently fallen upon hard times (I’m saving up for a new Mac), I found it necessary to trim some fat from my monthly budget. Naturally, funds for groceries took precedence over gaming luxuries like GameTap .

I first tried the GameTap service last year as part of a review for VC&G and I found it somewhat lacking. I canceled my account after my free trial expired.

Earlier this year, I thought I’d check out Uru Live, so I reinstated my GameTap account. The service is much better than before, but alas: money is money, and GameTap had to go. As I mentioned in my 2006 review, canceling GameTap is GameTap Logoquite a hassle, requiring a phone call to GameTap support, a long wait on hold, and an annoying chat with a customer service representative who tries to tell you what you are really thinking. And according to the numerous comments from unhappy Tappers on my review, GameTap’s practice in this regard has not changed. (By the way, thousands of people find this site each month through keyword searches featuring variations on how to cancel GameTap. Check out this entry, at the bottom, for examples.)

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[ Retro Scan of the Week ] Infocom Zombie Deprogramming

Monday, June 11th, 2007
Infocom Zombie Advertisement

The lure of graphical gaming is powerful, but Infocom can help you recover from your addiction with its line of text adventure games. How many Zombie converts are out there reading this now? Tell us about some of your favorite Infocom games in the comments below.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

[ Retro Scan of the Week ] Dubious Joystick Enhancements

Monday, May 21st, 2007
Joystick Add-Ons from The Fun Group

Straight from “The Fun Group” comes these wonderful 1983 joystick add-ons. The FYRE-BALL is a bulbous knob that fits to the top of your Atari 2600 controller — genuinely useless, unless it gives you a psychological thrill to pretend you’re using an arcade joystick instead of a handheld controller.

Another add-on, the EASI-GRIP, turns your Colecovision controller into a flight-stick style joystick. You know, for all those incredible Colecovision flight simulators out there. They were almost there with that one, but they had to put the obnoxious finger grooves on it.

The third add-on is not as useless as the first two — glue a giant “Sorry” game piece to top of the abysmal Intellivision controller, and you’ve got something way better than the original. But pictured next to it is the QUIK-FIRE, a flaky-looking button attachment for the same controller which probably broke in the first hour of play time. I find it hard to believe that adding any more pieces of plastic to a controller can allow you to press the buttons faster.

If you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

Video Games Turn Forty — Article at 1UP.com

Tuesday, May 15th, 2007

Video Games Turn Forty

It’s true: in 1967, Ralph Baer and Bill Harrison created the world’s first television video game hardware. And forty years ago today (May 15th, 1967), the first television video game took place. Who won? Mosey on over to 1UP.com and check out the full feature I wrote about it. You’ll find out that answer and a lot more.

Also check out the interviews I’ve conducted with the two participants in the monumental contest, Ralph Baer and Bill Harrison. I just published the Bill Harrison one today.

As an extra treat, here’s a video of Ralph Baer and Bill Harrison demonstrating their Ping-Pong game on the “brown box” prototype at Sanders in 1969. Ping-Pong would later form the basis for Atari’s famous Pong.

I would like to extend a special thank-you to Ralph Baer, Bill Harrison, and the family of Bill Rusch for their generous and invaluable help with this story. I could not have written it without them.

Happy birthday, video games.

VC&G Interview: Bill Harrison, The First Video Game Hardware Guru

Tuesday, May 15th, 2007

William L. HarrisonForty years ago today, the world’s first television video game contest took place in a small lab in Nashua, NH. The place was Sanders Associates, a large defense contractor, and the contestants were Ralph Baer and his technician, Bill Harrison. The inventions of these two men and a third, Bill Rusch, would later appear commercially as the Magnavox Odyssey console in 1972.

History has heard quite a bit from Baer recently, including an interview I conducted with him back in January. But most often overlooked is perspective of the second player in that monumental game, Bill Harrison, who built all of the original Sanders video game hardware by hand. Now 73 years old and retired, William L. Harrison finally gives his side of the story in his first ever interview, and it’s exclusive to Vintage Computing and Gaming.

[ For more information on this important anniversary, read my feature, “Video Games Turn Forty,” at 1UP.com. ]

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ASKING ULAF #1

Friday, May 4th, 2007

Asking Ulaf Logo[ Ulaf Silchov is an expert in video games and computers. He also writes for “Svadlost Weekly” and “The Aquarian Underworld Circular” ]

GREETINGS MY THE VIDEO GAME FRIENDS. THIS WORDS MARK THE STARTING OF A NEW WRITINGS BY ULAF WHERE YOUR MINDS ASK THE QUESTIONS OF YOUR MINDS TO ULAF AND MY MINDS ANSWERS THE QUESTIONS OF YOUR MINDS. LET US START THE FUN MACHINE AND TRAVEL.

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Benj’s Steve Wozniak Interview on Gamasutra

Friday, May 4th, 2007

Steve Wozniak Interview on GamasutraBack in February, I conducted a nice interview with Steve Wozniak (“Woz”), co-founder of Apple Computer, that mostly focused on video and computer games. The piece is now on Gamasutra for all to read. Woz talks about how the Apple II design was inspired by video games, his love of Tetris, Steve Jobs as a gamer, and more.

You might remember that I previously did a Ralph Baer interview for Gamasutra. This Woz interview is only the latest in a series. There are more to come, so stay tuned.

Retro Scan of the Week Special Edition: “At Last! Reality For the Masses!”

Monday, April 30th, 2007

VictorMaxx Stuntmaster VRThere was a time in the early 1990s when “Virtual Reality” via bulky goggles strapped to your head seemed like the promise of the future. Video game console manufacturers like Atari, Sega, and Nintendo all dipped their toes into the virtual reality waters, but none devised a practical and cost-effective solution. Those attempting to create affordable consumer VR headsets encountered common problems: a true stereo display using two high resolution color LCD screens and motion tracking was too expensive, and even high quality goggles caused serious motion sickness and disorientation with many users.

Apparently VictorMaxx knew something that companies with multi-million dollar R&D budgets didn’t. They released the StuntMaster VR, a “3-D interactive virtual reality” headset with seemingly impressive motion tracking capability (“point-of-view instantly scrolls or rotates with the turn of your head!”). But alas, I own one, and I know that VictorMaxx only surpassed the competition in hyperbole and false advertising. The StuntMaster VR is a terrible piece of junk.

VictorMaxx Stuntmaster VRImagine that: reality for the masses.

Dare you step forward, cheeze ball? Despite what the box says, the StuntMaster VR is not a 3D display. It contains one extremely grainy low resolution LCD screen in the center of the goggles. If you put it on, it hurts your face. The display singes your retinas with an intensely fuzzy, VictorMaxx Stuntmaster VRhard-to-focus-on image. The head tracking mechanism is nothing more than a stick you clip to your shoulder (see picture above) which slides through a loop on the side of the headset. When you turn your head, the StuntMaster detects the stick sliding in the loop and translates this into a left or right button press on a control pad, assuming you’ve actually hooked it up to the controller port of your SNES or Genesis. Remember the “point-of-view instantly scrolls or rotates with the turn of your head” quote? I’d love to see that happen in Super Mario World. Obviously, it couldn’t actually work unless the game were programmed for that functionality in advance. Unless, of course, you’re playing Doom and you want to turn left or right by moving your head.

VictorMaxx Stuntmaster VRA disturbing, tragic world, yours? Then please, do not buy the StuntMaster VR headset. Mine was so useless that I took it apart about four years ago and wired up some connectors to use it as a tiny LCD monitor. Even then, the LCD screen’s extremely low resolution makes it nearly useless. So now it spends most of its days sitting in its box, partially disassembled, reflecting on the good old days when plants were still green and the Lawnmower Man played out like a guaranteed guide to the future. I still want one of those springy mid-air virtual reality harnesses, by the way.

The StuntMaster headset makes me wonder how long VictorMaxx stayed in business. Who knows, we might hear from a former employee in time. Did anybody else have one of these, or any other VictorMaxx products? Leave a comment and we’ll talk.

If you use these images on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

Name Those Pixels: Flying Creatures

Thursday, April 26th, 2007

Pixel Challenge #14 - 1Flying is not just for birds anymore. This week’s theme is “flying creatures.” Each of these three pixel blocks are from 8-bit games. Can you guess which ones? The first block is to the right, the other two are below. As always, post your guesses in the comments section of this entry, and don’t be bashful.

Pixel Challenge #14 - 2    Pixel Challenge #14 - 3

The answers to the last challenge are after the break.

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