[ Retro Scan of the Week ] Tiger Barcodzz Handheld
Monday, June 24th, 2013Never played it, never wanted it. Amusing idea though. See also: Barcode Battler
Discussion Topic of the Week: Have you ever used a barcode gaming device?
Never played it, never wanted it. Amusing idea though. See also: Barcode Battler
Discussion Topic of the Week: Have you ever used a barcode gaming device?
I bought Rayman for the Atari Jaguar shortly after it came out in 1995, hopeful it would bring some Mario-style platforming magic to Atari’s “64-bit” machine. While lushly illustrated with a deep color palette, I found the gameplay and the controls a little kludgy, and I had trouble advancing past one of the first few stages. I gave up and moved on to other games.
Shorty thereafter, I lent Rayman and my Jaguar to my brother and his roommate to play at college, and they beat it within a few days. Determination was just as important as skill when it came to completing video games in those days, and I had no motivation to torture myself with a frustrating game.
Which brings me to a tangential point: When I was a kid, if I couldn’t beat a video game, I thought it meant that I was a bad video game player. I thought it was my fault. But years later I realized that the games that frustrated me most were just poorly designed.
Not to say that all difficult games are bad games — in fact, I’d say there’s a big difference between “difficult” and “frustrating.” Merely difficult games are still fun even if you fail; they make you want to try again to complete a challenge. Frustrating ones feel unfair and make you want to smash your game console with a hammer.
One of my friends did that to his NES once. He also threw it off his second story apartment balcony. Ah; those were the days.
Discussion Topic of the Week: Have you ever visited physical violence against a video game console or controller?
There is a certain rustic beauty in hand-drawn video game notes that I will never cease to enjoy. Case in point: this map/reference key created by family friend Chris when he was a kid in the 1980s. I’m not quite sure what game it was for (other than “Golf”), but it was likely a game for the Apple IIc, as I found it among related Apple IIc ephemera when I acquired his collection some years ago.
For more hand-drawn video game goodness, check out this VC&G post about my friend’s Deadly Towers maps from 2006.
[ Update: 06/03/2013 – I was just talking to my brother, and he thinks that either he drew this alone or I wrote the letters and he drew the numbers. It was either a reference to a Golf game he programmed in C in 1991, or an old Atari 800 golf game that I haven’t found yet. I still think it’s possible that Chris wrote the letters. ]
Discussion Topic of the Week: Do you ever hand-draw maps for modern video games?