Archive for July, 2014

[ Retro Scan of the Week ] Apple Gets Biblical

Monday, July 28th, 2014

Apple Adam Genesis Forbidden Fruit Apple II Advertisement - 1979Where’s Eve? Oh wait.

This ad is actually for an Apple II-themed creative writing contest, but you’d never know it. That’s because the gobs of tiny, hard-to-read text are completely overshadowed by the nude man in a jungle holding an Apple II over his crotch.

And that man happens to be Adam from Genesis.

Oh boy.

So there you have it, folks. The Apple II was responsible for the fall of man. You know — that time Adam ate from the tree of the knowledge of good and evil, casting all of humanity into sin. Here’s a tasty quote from Wikipedia:

For many Christian denominations the doctrine of the fall is closely related to that of original sin. They believe that the fall brought sin into the world, corrupting the entire natural world, including human nature, causing all humans to be born into original sin, a state from which they cannot attain eternal life without the grace of God.

You probably won’t see me discussing theology on this blog ever again, but I find this ad quite funny because, despite its tongue-in-cheek cuteness, the biblical interpretations stemming from it are myriad and potentially wildly unexpected, making this a complete failure of marketing. But that failure was likely overlooked. This was 1979 — early in the life of Apple — and it was also before the Great Masses of the Offended had a strong enough voice (i.e. The Internet) with which to share and froth over everything that displeased them.

[ From BYTE – November 1979, p.33]

Discussion Topic of the Week: How do you think people would react if Apple published an ad like this today?

[ Retro Scan of the Week ] The $99 Virtual Boy

Monday, July 21st, 2014

The Nintendo Virtual Boy for $99 Nintendo Power Advertisement - 1996…in which Nintendo begs, “Please, PLEASE, buy a Virtual Boy.”

[ From Nintendo Power – August 1996, p.107]

Oh how times change. Back in January, I posted a scan of an early, cocky Nintendo Virtual Boy advertisement from 1995 (the year the Virtual Boy launched). Here’s an ad for the Virtual Boy just one year later in which Nintendo advertises the console’s new low price of $99 (its original MSRP was US $179.99, which is $275.26 today when adjusted for inflation).

As you probably know, things didn’t go so well for the Virtual Boy. I bought one new for $30 from Toys ‘R’ Us in either late 1996 or early 1997.

Discussion Topic of the Week: Imagine a world in which the Virtual Boy had a full color display but cost twice as much (say, $399.99) new. Do you think the Virtual Boy would have fared better in the marketplace?


See Also: Virtual Boy Wasteland (RSOTW, 2014)
See Also: Virtual Boy Vortex (RSOTW, 2012)
See Also: The History of Stereoscopic 3D Gaming (PC World, 2011)

The Prodigy Preservation Project

Monday, July 14th, 2014

Prodigy Online Service Logo

[ Major Update: 4/12/2017 – Keep an eye on my Flickr account where I will be posting galleries of Prodigy screenshots and other artwork. ]

[ Major Update: 6/6/2017 – Our Prodigy Reception System reverse-engineering tools have been released. ]

[ Major Update: 1/15/2021 – Phillip Heller has begun reverse-engineering the Prodigy client. ]

[ Major Update: 8/6/2022 – I wrote the first new Prodigy content in 23 years. How is that possible? Phillip Heller has reverse-engineered the Prodigy Client/Server architecture, and you can connect yourself with Prodigy Reloaded! Prodigy Reloaded debuted at VCF West on August 6, 2022. Finally, the Prodigy Restoration Project is coming to life. ]

Since last year, I have been working with Jim Carpenter, a freelance programmer by trade, on hunting down old Prodigy data so that we may preserve it, display it again, and perhaps even one day use it to recreate Prodigy itself.

We’re calling it the Prodigy Preservation Project.

By now you may have seen my latest piece for The Atlantic entitled Where Online Services Go When They Die: Rebuilding Prodigy, One Page at a Time. That article describes the genesis of the project while also diving into the technical back story of the Prodigy service.

The reason we have any hope of doing something like this is because Carpenter discovered that Prodigy screen data can still be found in the STAGE.DAT and CACHE.DAT files located in used Prodigy client directories.

Those two files were used as cache files to speed up load times when using the service. When connecting to Prodigy, the client would download page data into the files. Whenever the client last connected to Prodigy, that data got frozen in time. If a vintage Prodigy client install still exists, we can get at the “frozen” data today.

Here are some screens that Carpenter pulled from a STAGE.DAT I had in my personal archives (these are from a STAGE.DAT file dated October 6, 1996):

Prodigy Login Screenshot from Benj Edwards STAGE.DAT Prodigy Rebel Space Screenshot from Benj Edwards STAGE.DAT Prodigy Encyclopedia Screenshot from Benj Edwards STAGE.DAT Prodigy Golf Tour Screenshot from Benj Edwards STAGE.DAT

Prodigy Greeting Cards Screenshot from Benj Edwards STAGE.DAT Prodigy Email Template Screenshot from Benj Edwards STAGE.DAT Prodigy Phone Directory Screenshot from Benj Edwards STAGE.DAT Prodigy Problem Error Screenshot from Benj Edwards STAGE.DAT

We can extract these screens using a series of Python programs written by Carpenter. They read through a previously used STAGE.DAT file, generate a list of pointers to the pages or object data contained within, then direct the Prodigy Reception System client to display them one at a time so we can take screenshots.

Jim’s code is not ready for release yet, but he hopes to polish it up enough to put up on GitHub soon. It has a long way to go before becoming a turnkey solution to extracting and displaying the data found in STAGE.DAT files. We’re working on it.

With that in mind, I’ve written the rest of this post in the form of a Frequently Asked Questions.

[ Continue reading The Prodigy Preservation Project » ]

[ Retro Scan of the Week ] The New Prodigy

Monday, July 14th, 2014

The New Prodigy Provocative Lady Advertisement - 1996You can’t see her other hand, but it’s holding a gun!

It’s a Prodigy-y week around here thanks to my recent article on The Atlantic. So I poked around my scans directory for something Prodigy related, and ka-pow!

I have yet to see an ad for the pre-ISP Prodigy in any of the magazines in my sizable archive (but then again, most of my computer magazines date from before and after Prodigy’s heyday, with a gap in the middle), but I did find this “New Prodigy” ad from an old issue of Internet World, which I proudly subscribed to for a few years in the mid-1990s.

Ads like this one represented a new marketing push at time when the company sought to find a new corporate parent and shifted its focus to being an ISP (its legacy NAPLPS-flavored content was soon re-branded “Prodigy Classic”).

By the way, the “original” Prodigy had a wholesome, family-safe, squeaky clean image, with an army of moderators eager to censor any bulletin board postings or even emails (yes, they read, or at least filtered, everyone’s emails) that contained a hint of sexuality, so I find it humorously ironic that the company ultimately resorted to a sexually-charged ad like this one.

[ From Internet World – February 1996, insert between p.32-33]

Discussion Topic of the Week: Did you meet a romantic partner online prior to the year 2000? (Including those that didn’t involve physical relationships.) Tell us about it.

[ Retro Scan of the Week ] Quasar Hand-Held Computer

Monday, July 7th, 2014

Quasar Hand-Held Computer HHC Pocket Computer Advertisement - 1982“One Picture is Worth a Thousand Numbers”

I’ve never used or seen a Quasar Hand-Held Computer in person, but I am a big fan of the similarly-sized TRS-80 Pocket Computer, which I’ve written about a number of times on this site.

According to this ad, one of the unique features of the Quasar HHC was that you could hook it up to a large color monitor if you had the right expansion accessory. That reminds me of the TRS-80 Model 100 Disk/Video Interface. Pretty cool. I bet the software that utilized that feature was extremely rare, though. I’d love to see it in action.


See Also: BASIC in your Pocket (RSOTW, 2009)
See Also: Asimov’s Pocket Computer (RSOTW, 2011)
See Also: Sharp Pocket Computer (RSOTW, 2013)

[ From Popular Computing – December 1982]

Discussion Topic of the Week: What’s the smallest pre-year 2000 computer you’ve ever owned?