Archive for July, 2017

Carol Shaw Donates Collection to The Strong

Wednesday, July 19th, 2017

Carol Shaw with River Raid Box

Good News!

You may recall that I interviewed Carol Shaw for VC&G back in 2011. Shaw is best known for developing River Raid and for being Atari’s first female video game designer.

(At that time, I called Shaw “the world’s first female video game developer.” Since then, I have made a new discovery, so stay tuned.)

Through connections made between myself, Shaw, and my good friends at The National Museum of Play at The Strong in Rochester, NY, Shaw recently donated a cache of amazing historical materials, including printed source code for River Raid and an EPROM of her first game, Polo.

Carol Shaw's River Raid Atari 2600 Source Code Photo

When I first learned that Shaw still had large format printouts of the River Raid source code (back in 2011), I panicked, trying to figure out the best way to preserve it. I was thinking I might even have to fly over and photograph it myself — just to make sure it would not be lost.

But luckily, ICHEG at The Strong is a wonderful institution, and I have been doing my best to direct prototypes and other artifacts their way over the past few years. I am happy to do my own small part in preserving the history of video games, and it is wonderful that an important pioneer such as Shaw is getting the recognition she deserves.

‘The History of Civilization’ Updates, 10 Years Later

Tuesday, July 18th, 2017

Sid Meier's Civilization I for MS-DOS Screenshot

Ten years ago today — on July 18, 2007 — Gamasutra published my in-depth history of the creation of Sid Meier’s Civilization called The History of Civilization. (Here’s my original VC&G post on the topic.)

My article was originally intended to be part of a series of articles — conceived by Simon Carless, if I recall correctly — that would cover the histories of the then-recently announced “Game Cannon.” (I wanted to do a piece on Tetris next, but I could not figure out how to get an interview with Alexey Pajitnov.)

Treating video games as legitimate cultural artifacts worthy of preservation and study was a very novel idea at the time. My work, and that of others, over this past decade has made this idea far more mainstream, although there’s still a lot of work to do.

My Civilization article still gets a lot of attention. Gamasutra re-promotes it every once and a while, and it has been cited in books, other articles, and more. So imagine my embarrassment as I tell you, right now, that I had absolutely no idea what I was doing back when I wrote it. I was never formally trained as a journalist; I learned my craft and absorbed lessons as I went along.

The lesson I learned from the Civilization piece was to never make assumptions. The History of Civilization was only the second big history narrative piece I’d written in my career, and I remember being nervous about making a few assumptions about things that I did not firmly know to fill in gaps in the narrative.

I did not have the time or budget to interview more one person fully the article (Sid Meier, though I asked Bruce Shelley questions via email), so I wondered: How on earth do I fill in those knowledge gaps? I just went with what made the most sense, and I was lucky that it did not lead to any problems. Today, many journalists still do this, and it’s a terrible practice.

Since that time, I typically go way way way over budget with interviews and research so that I never, ever have to make any assumptions in the storytelling process. As we speak, I’m about three months late on a big feature because of this obsession of mine. It’s not an economical way to do business as a freelancer, but at least my editors know I can deliver an accurate product.

Does that make The History of Civilization a bad article? No. It’s still a good piece overall, although I would do things differently if I wrote it today.

…But there is this nagging issue, always in the back of my conscience, of a very long email that Bruce Shelley sent me about it just after it was published.

And that, my friends, will be the first of several updates related to this article that I collected have for you today, in three acts:

I. Bruce Shelley’s Notes on the Article
II. Sid Meier and Bruce Shelley in the Flesh
III. History of Civilization Translated into Chinese

[ Continue reading ‘The History of Civilization’ Updates, 10 Years Later » ]

[ Retro Scan ] Bentley Bear’s Spelling Bee

Monday, July 17th, 2017

Atari Scholastic Series Spelling Bee a Bentley Bear At-Home Tutor Crystal Castles Educational Software Atari ST Atari Mega and ST box packaging scan - 1988“Follow me, KIDS! Wheeeeeeeeeeeeeeeee!”

I recently visited fellow NC computer collector Tom Copper (hopefully the subject of a future post), and Tom gave me this neat and rare piece of educational software for the Atari ST series. It’s called Spelling Bee, and it features Bentley Bear of Crystal Castles fame.

Apparently, Atari made a series of educational games starring Bentley Bear. Sadly, this particular game is not that great. It’s just a simple version of Hangman that, in my opinion, does not aid spelling skills at all. I have two kids — ages 7 and 4, and my eldest gets to play all the older educational software I can find. She gave this product a thumbs down. So do I. But it sure is a neat piece of computing history.

(P.S. If you’re interested in an overview of great educational games of the past, check out this slideshow I did for PCWorld back in 2015).

[ From Scholastic Series Spelling Bee by Atari, 1988, cover/back ]

Discussion Topic: What’s your favorite educational PC game of all time?

Nintendo is Playing Risky Games With Its Cultural Legacy

Friday, July 7th, 2017

Super NES Classic fits in your hand

By now, all of you have probably heard about Nintendo’s upcoming Super NES Classic Edition, which the firm announced on June 26. It’s a tiny HDMI-capable Super NES that plays 21 built-in games and will retail for $79.99 US. And it’s due for release on September 29, 2017.

It is also, quite possibly, intended to be a huge publicity stunt.

You guys may remember the absolute fiasco that was the NES Classic Edition — Nintendo’s miniature HDMI NES with built-in games. The NES Classic edition was announced on July 16, 2016 and launched on November 11th of that year for $59.99.

Of course, when November 11th, came around, shoppers snapped up the limited supply Nintendo produced within seconds on Amazon.com and at other retailers, leaving many thousands of NES fans frustrated and unable to ever buy the tiny wonder console for a reasonable price.

Yes, that included me. Scalpers on eBay turned around and immediately sold the NES Classic Edition for 200% the retail price, and today they go for around $200-$300 unopened on eBay. (I did eventually buy one on eBay for around $250.)

I’m tempted to ask: Will the Super NES Classic Edition suffer the same fate? But this isn’t the right question. The question should be: Is the launch and availability of this new product going to make a mockery of Nintendo’s cultural legacy?

[ Continue reading Nintendo is Playing Risky Games With Its Cultural Legacy » ]

[ Retro Scan ] The Hayden Sargon Hamburger

Thursday, July 6th, 2017

Hayden Book Company Computer Program Tapes Software Sargon Game Playing with BASIC How to Build a Computer-Controlled Robot The First Book of KIM General Math Complex and Matrix Math Introductory Engineering Math advertisement scan - 1979Starving for Software? Eat a tapeburger

For some reason, I find few things less appetizing than a black and white hamburger. (Maybe one with a computer tape on top of it.)

But we’re not here to eat this advertisement for Hayden Book Company’s 1979 computer tape offerings. We’re here to look at it.

I know very little about Hayden itself other than that it originated as a New Jersey-based book publisher and later transitioned into selling software on disk and tape as well (as “Hayden Software”). That stands in contrast to what I think was the firm’s first approach to publishing software — in paper books full of source code.

It’s worth noting that this might be the first-ever advertisement for what was originally called “Sargon: A Computer Chess Program“, a pioneering chess game and engine for personal computers that debuted at the 1978 West Coast Computer Faire. I recall my brother playing Sargon II for the Atari 800 and Sargon III on the IBM PC, and I had a copy of Sargon II for the Apple II. It was a stalwart, well-respected chess series for many years.

[ From BYTE Magazine, February 1979, p.143 ]

Discussion Topic: What’s the best computer chess game you’ve ever played?