I’ve Been Building Joysticks

Monday, November 26th, 2018

Benj's Joysticks in Mid-September 2018

Since August 1st of this year, I’ve been building and selling custom joysticks through Twitter. This small venture has been an unexpected success.

People love them, and that makes me very happy. I’ve sold about 140 so far, and I’ve built and shipped about 100 all around the world.

The past few months have been a wild ride, and I’d like to tell you some about it.

The Highest Quality Parts

Benj Edwards BX Foundry JoysticksThe basic concept behind every joystick I’ve made so far is simple: bring the best quality arcade parts to home consoles and computers.

I’ve been using Japanese arcade joysticks and buttons from Sanwa Denshi, a firm that makes some of the best arcade assemblies in the world.

The results have been incredible. Games I thought previously unplayable are suddenly rendered fun, like lifting some kind of fog.

Mushy, worn out control pads have come between me and gaming for too long, and I had no idea. When you push a button or move the lever on one of my sticks, something happens. Every time. There is no blaming the controller for gaming failures.

That extra level of accuracy brings new life to older games. Especially on platforms that didn’t have great controllers to begin with. Figuring this out has made me want to share these joysticks with everybody. But let’s take a step back and see how this all got started.

[ Continue reading I’ve Been Building Joysticks » ]

[ Retro Scan of the Week ] Thoughware JingleDisk

Monday, December 7th, 2015

Thoughtware JingleDisk Jingle Disk Animated musical computer christmas card animation artwork Xmas - 1985Jingle disk, jingle disk, jingle all the way

Throughout the ages, fans of Christmas have found new and varied ways to express their love for the holiday. In the 1980s, personal computer users joined in the fun, using their machines to host a new breed of animated Christmas greetings that were distributed through magazines, BBSes, or even sold on disk like Thoughtware’s JingleDisk, seen here.

Upon inserting JingleDisk into your Commodore 64 or Apple II computer (It’s a double-sided disk with data for the different platforms on each side) and booting it up, the user is presented with a Christmas-themed animation set to various holiday musical standards. It’s fun to watch.

There is something about the warmth of the glow from a cathode ray tube screen that lends itself well to computerized Christmas celebrations — perhaps it echoes some primal link to prehistoric man sitting around the fire telling stories.

By the way, this JingleDisk came to me by way of a family friend who just turned 40 years old today. Happy Birthday, Chris!

[ From Thoughtware JingleDisk product packaging, 1985, front/back ]

Discussion Topic of the Week: Have you ever programmed a Christmas-themed demo or sent a computerized Christmas card? Tell us about it.

VC&G Anthology Interview: F. Randall Farmer, Co-Creator of Lucasfilm’s Habitat (2008)

Wednesday, November 4th, 2015

F. Randall Farmer HeadshotIn September 2008, I began working on an in-depth history of the early online virtual world called Lucasfilm’s Habitat for 1UP.com. After delays in hearing back from Chip Morningstar (one of the game’s co-creators) and an unexpected death in my wife’s family, the article got the kibosh. It’s probably for the best, because I barely knew what I was doing back then.

Along the way, I did manage to interview Habitat’s other main creator, F. Randall (“Randy”) Farmer via email. Farmer didn’t answer half of my most probing development questions (he kept pointing to an earlier piece over on Gamasutra), but what he did answer is pretty interesting.

VC&G Anthology BadgeSome of this information be recounted elsewhere by now — I think more articles have been written about Habitat since 2008 — but I’m publishing my complete interview here in the hopes that it may help someone else with research about Habitat in the future.

10 DAYS OF VINTAGE: Day 3

[ Continue reading VC&G Anthology Interview: F. Randall Farmer, Co-Creator of Lucasfilm’s Habitat (2008) » ]

[ Retro Scan of the Week ] MicroProse Gunship

Monday, April 6th, 2015

MicroProse Gunship Commodore 64 advertisement  - Compute's Gazette - 1988The Ultimate Helicopter Eclipse Simulator

[ From Compute’s Gazette for Commodore, December 1988, p.7 ]

Discussion Topic of the Week: Other than Civilization, what is the best MicroProse title of the 1980s and 1990s?

[ Retro Scan of the Week ] Family Quizagon Night

Monday, November 24th, 2014

Quizagon family Apple II IBM PC Commodore 64 VIC-20 computer game advertisement - 1983“Whoa…what’s in these brownies, Grandma?”

Thanksgiving is almost upon us again, so it’s time to gather around your home PC for a game of…Quizagon?

Yes, Quizagon. A game I’ve never played, nor will I for the foreseeable future. It looks like a hexagon-themed family trivia game, which is not my bag, man. But what a great photo.

Instead, I’m going to host a The Seven Cities of Gold marathon on an Atari 800XL with my brother. We plan on exploring a completely new continent while interacting vigorously with the natives. Meanwhile, my brothers- and sisters-in-law will be playing Sonic & All-Stars Racing Transformed on my dedicated gaming PC that is hooked to the flat-screen living room TV. It’s a great kart game to play on Steam with four Xbox 360 controllers that’s easy to set up and jump into. Fun times shall be had by all.

By the way, I first used this amusing scan in a 2009 Thanksgiving-related slideshow I did for Technologizer (hoping I’m not repeating it on VC&G). If you’re in the mood, here’s some other Thanksgiving-related material from the VC&G archives.

[ From Compute! – November 1983, p.15]

Discussion Topic of the Week: Do you have any family video gaming planned for this Thanksgiving? If so, what are you going to play?

[ Retro Scan of the Week ] Oculus / Koronis Rift

Monday, June 23rd, 2014

Lucasfilm Koronis Rift Advertisement - 1985A convincing illustration of a migraine headache

After seeing this ad, am I the only one who has the urge to play Lucasfilm’s Koronis Rift on the Oculus Rift? Retro stereo 3D action!

See Also: The Eidolon (RSOTW, 2013)

[ From Compute! – November 1985, p.35]

Discussion Topic of the Week: Can you think of any vintage games that would translate well to the Oculus Rift?

[ Retro Scan of the Week ] The Commodore 64

Monday, May 19th, 2014

Commodore 64 Advertisement It’s the Commodore 64. ‘Nuff said.

I’ve covered the Commodore 64 quite a bit over the years, including taking one apart for PC World back in 2008 and spending a week working with one in honor of its 30th anniversary in 2012.

But I don’t think I’ve ever posted a plain ‘ole ad for the Commodore 64 itself. Until now, that is. Here’s a colorful one that graced the back of many computer magazine issues back in 1983.

[ From Personal Computing – November 1983, back cover]

Discussion Topic of the Week: When did you first get a Commodore 64? Tell us the story.

[ Retro Scan of the Week ] Epyx Winter Games

Tuesday, February 4th, 2014

Epyx Winter Games Summer Games Summer Games II Advertisement 1985Just in time for Sochi. Sorry for the page fold.

[ From Compute!, November 1985, p.37]

Discussion Topic of the Week: What’s your favorite winter sport(s) video game? This is mine.

[ Retro Scan of the Week ] Apple II Box for C64

Monday, March 25th, 2013

Mimic Systems Spartan Commodore 64 Apple II+ expansion box advertisement ad - 1985A scene from one of Benj’s recent nightmares.

Hey mime! Yeah, you! Stop stealing my $599 Mimic Spartan Apple II+ compatibility box for the Commodore 64. I need it to open up a whole new world of hardware and software.

Just for a second, imagine if I could add these features to my Commodore 64: Apple II+ hardware and software capabilities, 64K RAM expansion, four software selectable Commodore 64 cartridge slots, non-dedicated 8-bit parallel port, and standard audio cassette deck capabilities for my C-64. Yep, all of that!

The suggested retail value of comparable products offering only these capabilities is over $2,200.00*. But the Spartan gives me much, much more, mime! Oh yes. By building on my investment in my Commodore 64 — an excellent introductory computer — I create a whole new system with both C-64 an Apple II+ capabilities.

There is a whole other world out there! And if you’d just give it back, a huge selection of Apple II+ hardware and software would be mine to explore. Call toll free for the Spartan dealer nearest you.

* Burp.

[ From Compute, November 1985, p.29 ]

Discussion Topic of the Week: Open Discussion: Whoever posts a question first gets to decide what we’ll talk about this week.

See Also: MacCharlie’s FrankenMac (2013)

My Week with the Commodore 64 (30th Anniversary)

Thursday, August 2nd, 2012

My Week with the Commodore 64

Thirty years ago, Commodore Business Machines released the Commodore 64, an 8-bit home computer that served up early computer experiences for millions of users around the world. By some estimates, the little brown wonder sold as many as 17 million units during its 12 year lifespan, which means there are a lot of C64 fans out there.

In honor of both the machine and its fans, I recently locked myself in a room with the vintage machine for a week to put it through its paces and see if I could use it as a work machine. In the process, I tested it as a word processor, game console, and even used it to send a few tweets. I did it all with vintage hardware and software, so you’ll find no Ethernet adapters or SD card drives here.

If, while reading, you feel anything is missing, that’s because my article got quite a chopping — I did so much in my week with the C64 that the full report on my activities was way too long for publication. For example, sections on GEOS, my pirated disk collection, and more were dropped. Perhaps those will show up somewhere else in the future.

Still, the result should be quite a fun read for any vintage computing fan. I hope you enjoy it.