Benj’s Macworld and TechHive History Roundup

Saturday, March 23rd, 2013

Macworld Logo
TechHive Logo

I last updated you on my Macworld work back in January. Since then, I’ve been busy writing more historically-minded pieces for the site as well as its sister site, TechHive. Below you’ll find a list of the ones I haven’t mentioned yet on this blog in convenient digest form.

Phew. I’ve been busy! Of those eight pieces, the Apple Lisa one can’t be missed. Plenty of interesting little-known history there. The Mac Color Classic and Abandoned Apples pieces are some of my favorites as well.

I’m not sure, but I get the feeling from the lack of comments on my Apple-related posts that not many Apple or Mac fans visit VC&G. Not quite sure why that is, but if you’re out there, let me know.

Remembering VCR Games

Saturday, March 23rd, 2013

Remembering VCR Games on TechHive

Does anybody out there remember VCR games? They were typically board games that integrated a pseudo-interactive VHS video tape into the game play. The first two to be released were the Clue VCR Mystery Game and Rich Little’s VCR Charades Game, both by Parker Brothers in 1985.

They weren’t video games, per se, but you could call them “video tape games,” or VCR games, as I preferred in the recent slideshow of 1980s and ’90s VCR game classics I assembled for TechHive. Here’s an excerpt from the intro:

The rise of the home VCR in the early 1980s brought about that last innovation, which resulted in dozens of board games (and eventually toys as well) that shipped with VHS tapes designed to be played at certain points in the game. Players had to follow cues in the game in order to call up the right segment to play on the videocassette—all in all, a tedious business.

Personally, I remember playing the Clue VCR game at a friend’s house as a kid not long after it came out. It seemed pretty amazing at the time. I also vaguely remember playing some beach-themed game, and maybe one based on Trivial Pursuit.

Oh, and I also had the white Captain Power ship and some tapes. Loved that stuff.

The same sort of pseudo-interactive game format later made its way to DVDs, but the rise of multimedia video games (and ever-better graphics) essentially killed whatever chance they had of becoming a classic game genre.

[ Retro Scan of the Week ] Apple Lisa and Apple IIe

Monday, January 21st, 2013

Apple Lisa and Apple IIe on the cover of Popular Computing - March 1983APPLE’S BOLD NEW COMPUTERS IN ALL-CAPS

Thirty years ago last Saturday (January 19th, 1983), Apple announced two new computers: the Apple Lisa and the Apple IIe.

Ultimately, the Apple Lisa met an early end, leaving behind technology that shaped the entire industry. The Apple IIe remained a reliable breadwinner during uncertain times in the early life of the Macintosh and remained the flagship member of Apple’s popular 8-bit computer line until it ended in 1993.

Here’s the cover of the March 1983 issue of Popular Computing which featured Apple’s two new machines. It has always been one of my favorite vintage computer magazine covers.

By the way, I recently wrote an article about this anniversary for Macworld in case you’re interested.

[ From Popular Computing, March 1983, cover ]

Discussion Topic of the Week: Have you ever used an Apple Lisa? What did you think about it?

Vintage Mac Christmas Art

Monday, December 24th, 2012

A Vintage Mac Christmas Slideshow on Macworld.com

Just in time for Christmas: Macworld has posted a slideshow of vintage Christmas-related Macintosh art and ephemera that I created for that site. I hope you enjoy it.

Benj’s Recent Macworld Adventures

Monday, November 26th, 2012

Macworld Logo

As long time readers of VC&G know, I usually post short entries about my non-blog writing activities on this blog so you can enjoy them.

Recently, I’ve been so engrossed in writing Macworld articles that I have neglected to mention them. Consider that remedied with this handy digest of pieces I’ve written over the past two months for said Mac-related publication. Conveniently, they all have history angles to them (or else I wouldn’t list them here):

There’s more on the way, so stay tuned to see whether I neglect to mention those here as well. The excitement is palpable!

The CD Player Turns 30

Monday, October 1st, 2012

Sony CDP-101, The First Commercial CD Player

Thirty years ago today, Sony released the first commercially available Compact Disc player, the CDP-101. It launched alongside 50 CDs in Japan, marking the commercial birth of the widely popular digital audio medium.

Over at TechHive (a new site run by the folks behind PC World), I’ve written an in-depth piece that details the history and impact of the CD as a medium for both audio and computer data. I hope you enjoy it.

My Week with the Commodore 64 (30th Anniversary)

Thursday, August 2nd, 2012

My Week with the Commodore 64

Thirty years ago, Commodore Business Machines released the Commodore 64, an 8-bit home computer that served up early computer experiences for millions of users around the world. By some estimates, the little brown wonder sold as many as 17 million units during its 12 year lifespan, which means there are a lot of C64 fans out there.

In honor of both the machine and its fans, I recently locked myself in a room with the vintage machine for a week to put it through its paces and see if I could use it as a work machine. In the process, I tested it as a word processor, game console, and even used it to send a few tweets. I did it all with vintage hardware and software, so you’ll find no Ethernet adapters or SD card drives here.

If, while reading, you feel anything is missing, that’s because my article got quite a chopping — I did so much in my week with the C64 that the full report on my activities was way too long for publication. For example, sections on GEOS, my pirated disk collection, and more were dropped. Perhaps those will show up somewhere else in the future.

Still, the result should be quite a fun read for any vintage computing fan. I hope you enjoy it.

The Secret History of Microsoft Hardware

Monday, July 16th, 2012

The Secret History of Microsoft Hardware on PCMag.com

Microsoft’s recent announcement of its Surface tablet line has brought a lot of attention to the history of Microsoft’s hardware products. Unfortunately, most accounts of that history are sorely lacking, rarely going beyond Microsoft’s involvement in PC peripherals like mice.

I thought I’d remedy that gap in history by digging back into the past and bringing to light a forgotten era of Microsoft hardware — all of which, it just so happens, launched in the 1980s.

The result, “The Secret History of Microsoft Hardware,” is now live over at PCMag.com. I hope you enjoy it.

IBM PS/2 25th Anniversary

Tuesday, July 10th, 2012

IBM PS/2 25th Anniversary on PCWorld.com

25 years ago, IBM introduced the Personal System/2 (PS/2), a computer series that brought VGA, PS/2 ports, 3.5″ floppy drives, and more to the world of PC compatibles.

In honor of this anniversary, I wrote an article about the first set of PS/2 computers (released April 1987) for PCWorld.com.

One of my first PCs was an IBM PS/2 Model 25 — the famous all-in-one IBM PC that found its way into many homes and schools due to its relatively low price. The Model 25 is not mentioned in the article, however, because it was not a member of the original April 1987 lineup (I believe it launched later that year).

I hope you enjoy the piece.

Trip Hawkins Interview: 30 Years of Electronic Arts

Friday, June 29th, 2012

Trip Hawkins Interview on EDGE-online.com

Electronic Arts turned 30 on May 28th, and I thought it would be a good opportunity to check in with its founder, Trip Hawkins, on how he feels about Electronic Arts today. It’s no secret that EA, while a massively successful company, takes a lot of heat from gamers on a number of issues (see this Retro Scan and its comments for more on that).

In an interview published at Edge Online, Hawkins and I spoke at length about Electronic Arts, including the founding of EA, finding early EA developers, his time at Apple, his friendship with Steve Jobs, and yes, how he feels about Electronic Arts today.

The resulting interview was so long that Edge decided to split it into five parts. It just published the last part today, so I thought I’d collect all the links here so you can read it.

06/25/2012 Trip Hawkins: The inspiration for EA
06/26/2012 Trip Hawkins on Apple and Steve Jobs
06/27/2012 Trip Hawkins: Founding Electronic Arts
06/28/2012 Trip Hawkins: The EA Days
06/29/2012 Trip Hawkins on the EA of today

Interestingly, there has been no mention of the company’s 30th anniversary from Electronic Arts itself. Its staff was probably too busy revising its own history to notice.