The 12 Greatest PC Shareware Games of All Time

Tuesday, January 24th, 2012

The 12 Greatest PC Shareware Games of All Time

If you’ve read this blog for some time, you’ll know that I’m a big fan of shareware games. Specifically, I love shareware from the “golden age of PC shareware,” an era I just made up that roughly spanned 1988-1996.

And by “PC shareware,” in this case, I mean IBM PC compatible. I was not involved in shareware or BBS scenes for non-IBM computers, so I am not nearly as familiar with them.

With that in mind, take a gander at this new slideshow over at PC World in which I attempt to pick the The 12 Greatest PC Shareware Games of All Time. Whether I have succeeded or failed is not exactly the point, because as I always say, you can never objectively rank greatness. But even if you don’t agree with my picks, it should provide a fun journey down memory lane.

When you’re done reading it, I’d love to hear from you guys — what are your favorite shareware games of all time? Feel free to bring other platforms into it if you want.

If you love shareware games, check out my 2009 interviews with the twin titans of PC shareware, Scott Miller of Apogee and Tim Sweeney of Epic MegaGames.

Evolution of the Solid-State Drive

Wednesday, January 18th, 2012

Evolution of the Solid-State Drive on PC World.com

Believe it or not, but solid-state drives have been around for 35 years now. I recently took a look back through solid-state history and compiled a slideshow for PC World called Evolution of the Solid-State Drive. It traces the SSD through history and touches on a number of important milestones, such as the first-ever SSD and the first flash SSD. I hope you enjoy it.


Previous entries in Benj’s “Evolution of…” series:
Evolution of Computer Displays
Evolution of Video Game Media
Evolution of Removable Storage
Evolution of The Cell Phone

IBM PC 30th Anniversary Extravaganza

Friday, August 12th, 2011

Can You Do Real Work With The 30-Year-Old IBM PC 5150? at PCWorld.com

If you haven’t heard by now, the IBM PC platforms turned 30 years old today. On August 12th, 1981, IBM announced its new PC, the 5150, at a press conference in New York. It was a big deal then, and it’s an even bigger deal now. For the last 30 years, most of us have been using computers descended from a standard set in motion 30 years ago.

To celebrate this momentous anniversary, I’ve put together a few articles for PC World and Technologizer. The first is titled, “Can You Do Real Work With the 30-Year-Old IBM 5150?” A few weeks ago, I locked myself in a room with a vintage IBM PC 5150 to see if I could use it for real, modern computing work. That article spells out the results.

The second is something more predictable: IBM PC Oddities over at Technologizer. It’s the latest in my Oddities series of interesting and bizarre trivia slideshows for that site. If you’ve ever used a PC, you should enjoy it.

Then there’s the stuff at VC&G. I just posted a few thoughts on the IBM PC’s anniversary and an essay on history’s treatment of the IBM PC, and on Monday I posted a new Retro Scan of the Week that features a 1982 IBM PC ad. In turn, that Retro Scan post lists previous Retro Scan entries that deal with the PC.

Happy Birthday, IBM PC!

The 10 Worst Video Game Systems of All Time

Wednesday, July 15th, 2009

10 Worst Video Game Systems of All Time

Just yesterday, PC World published my slide-filled list of The 10 Worst Video Game Systems of All Time on their site. You might not agree with the list, but that’s almost the point — who agrees with Internet top 10 lists anyway?

I do have to say that I don’t think I could have found any worse video game consoles than those listed. Already, a few commenters at PCWorld.com have noticed that the standard Internet whipping boys (i.e. Virtual Boy, Sega 32X, Atari Jaguar, etc.) aren’t on the list. Well, believe me, those systems are downright wonderful compared to the dreck examined in my article. Instead of going for the “worst popular systems,” I just decided to shoot for straight-out worst, period.

And honestly, the Virtual Boy is not that bad. It has good games, and it’s a great concept (albeit with a few major flaws) — it mostly just failed in the marketplace. The Jaguar has a handful of genuinely good games that are unique to the system, and in my book that disqualifies it from the list. The 32X is a little iffy, but it’s still not as bad as what you’ll see in my piece.

Anyway, I hope you enjoy it, for what it’s worth. I’d love to hear your nominations for the worst video game systems of all time, so comment away.

[ Retro Scan of the Week ] Game Boy is Twenty

Monday, April 20th, 2009

Game Boy Newspaper Ad - 1989“Just pop it in your pocket and pull it out any time.”

[ From The Pittsburgh Post-Gazette, August 23rd, 1989 ]

Twenty years ago tomorrow, the Game Boy went on sale for the first time in Japan. It retailed for Â¥12,500 (about $94 US at 1989 rates), and Nintendo offered four games at Game Boy’s initial launch: Super Mario Land, Baseball, Alleyway, and Yakuman (a Mahjong game). Four months later, Game Boy reached American shores with a retail price of $89.99 and a powerful pack-in game — Tetris.

Nintendo’s inclusion of Tetris as the US pack-in was a stroke of absolute genius. The handheld version of Alexey Pajitnov’s addictive puzzler made such waves in US that its release will long be remembered not just as a defining moment in video game history, but as a major cultural event for an entire generation.

As we now know, Game Boy’s long and successful run created an immense legacy, far beyond just Tetris. Overall, publishers released 1246 licensed games for the Game Boy in Japan and 952 in the US. To date, Nintendo has sold 118.69 million units of the original Game Boy line (including Game Boy Color) worldwide.

Above, we see an original Toys ‘R’ Us newspaper advertisement announcing the arrival of the Game Boy and its launch games in the United States. (Gotta love that line art.) It really brings back memories of my excitement regarding Nintendo’s first handheld system.

Discussion Topic of the Week:

In your opinion, what factors made the Game Boy so successful?

On the other hand, what mistakes, if any, did Nintendo make with the Game Boy over its twenty year run?

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More Game Boy Scans & Coverage:

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