[ Retro Scan of the Week ] Air Zonk
Monday, August 3rd, 2015I remember seeing a playable demo of Air Zonk in my local Toys ‘R’ Us around the time it came out (probably early 1993). I remember it being marketed as a pack-in for the TurboDuo. Upon playing the demo, my first thought was along the lines of: “Wow, the TurboGrafx-16 is still around? They must be desperate.”
(For those of you who don’t know, my brother and I took the TG-16 plunge circa 1990 or 1991.)
By 1993, the SNES and Genesis were in full force — I owned a SNES and enjoyed it quite a bit. I was deep into Street Fighter II fever at that point. I drooled over the TurboDuo when it came out, though, and I always had a soft spot for the TG-16.
My second about Air Zonk was, “Hmm, this game isn’t very good.” So I released the controller and didn’t play it again until perhaps 20 years later on an emulator. I still don’t like it very much.
Discussion Topic of the Week: Which do you like better: Air Zonk or Bonk’s Adventure?
[ Retro Scan of the Week ] TurboGrafx-16, Fully-Loaded
Monday, October 7th, 2013I don’t usually isolate a photo from a document I’ve scanned these days, but I found this neat TurboGrafx-16 pamphlet scan in my older scans folder and thought I’d share it. It’s from a small accordian-style fold-out pamplet that likely shipped with a TurboGrafx-16 game or accessory. (If I had previously scanned the whole pamphlet, I’d share it with you. The pamphlet is currently packed away somewhere.)
I particularly like this photo because it shows a fully-loaded TurboGrafx-16 system, complete with TurboGrafx-CD add-on, TurboStick, TurboTap, and of course, a TurboPad. The only thing missing is the TurboBooster, which plugged into the back of the TG-16 (currently occupied by the CD unit in this photo) and allowed composite video and stereo audio output through RCA phono plugs.
Discussion Topic of the Week: What’s your favorite TurboGrafx-16 game?
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See Also: TurboGrafx-16 Logo (RSOTW, 2009)
See Also: Too Little, Too Late? (RSOTW, 2008)
See Also: Keith Courage in Alpha Zones Mini Comic (RSOTW, 2007)
How China Warrior Ruined My Childhood
Tuesday, March 4th, 2008I’ve read a lot of bad press about China Warrior recently due to its re-release on Nintendo’s Virtual Console service. Many make fun of the simple beat-’em-up as being a completely horrible game, which is not far off the mark: playing China Warrior is about as fun as eating a brick. But they don’t know exactly how horrible it can be. In the early nineties, I had a personal run-in with this TurboGrafx-16 non-classic that still haunts me to this day.
[ Continue reading How China Warrior Ruined My Childhood » ]