[ Retro Scan of the Week ] Microsoft Multiplan
April 13th, 2015 by Benj EdwardsDiscussion Topic of the Week: What was the first electronic spreadsheet program you ever used?
Discussion Topic of the Week: What was the first electronic spreadsheet program you ever used?
Discussion Topic of the Week: Other than Civilization, what is the best MicroProse title of the 1980s and 1990s?
From the land of exotic Apple II accessories comes the Information Appliance SwyftCard, a plug-in peripheral card that gave the Apple IIe a built-in suite of ROM-based productivity tools, all unified around a novel scroll-based [PDF] user environment called SWYFT.
SWYFT was the brainchild of former Apple employee Jef Raskin, who originally spearheaded the Macintosh project. After disagreements with Steve Jobs over the direction of that project, Raskin left Apple and founded Information Appliance, Inc. (consequently, Jobs took the Mac project in a completely new direction).
The SwyftCard originated as an Apple IIe-based prototype for a dedicated machine centered around Raskin’s SWYFT environment, but it proved so effective and compelling that it became its own product. The dedicated concept would later emerge as the Canon Cat in 1987.
SwyftCards are very rare (I’ve never seen one in person over 20 years of collecting Apple II hardware), so Apple enthusiast Mike Willegal has provided instructions for building your own. Pretty neat!
P.S. I emailed this ad to Steve Wozniak (who is featured in the ad) and he said, “Cool reminder!”
Discussion Topic of the Week: Jef Raskin vs. Steve Jobs: Who do you identify with the most?
Every once and a while, I receive emails from people looking for a certain game, electronic toy, or computer from their distant past. I then pass it on to intrepid VC&G readers to crack the case.
Marko writes:
I need help identifying adventure game for Amstrad CPC. I remember playing the game in the late 80’s (possibly ’88 – ’89, but the game itself could be older). I didn’t play it much though, possibly due to difficulty, but I do remember that I liked “mystery” feeling about the game.
Now for what I remember (and hopefully all this is correct). It is a text based (possibly had list of options / actions to select) and the story revolves around a group of people (possibly family?) being shipwrecked / having an accident at sea due to a storm. The game begins with telling the story about the incident. Now this is the part that I could be wrong about, but I think the player is tasked with either finding the people that were on the ship or finding about their history. Again, it is possible that that group of people is a family and possibly player’s ancestors.
In terms of graphics, game had black background, and I remember a lot of red colour / shades of red being used for drawings. At the beginning of the game, when the story is being told, I remember a picture of the ship which was drawn in red pen / outline.
This is all I can remember, I know its not much, and hopefully most of the facts above are correct – my memory of this game is very very hazy.
If your readers could possibly help with identifying the game in question, I would be really grateful – would love to try it again in an emulator.
Kind regards,
Marko
It’s up to you to find the object of Marko’s fuzzy memory. Post any thoughts or suggestions in the comments section below. Marko will be monitoring the comments, so if you need to clarify something with him, ask away. Good luck!
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Have a memory of a computer, video game, computer software, or electronic toy you need help identifying? Send me an email describing your memories in detail. Hopefully, the collective genius of the VC&G readership can help solve your mystery.
Discussion Topic of the Week: What’s your favorite static-screen graphical adventure game of all time?
Discussion Topic of the Week: Total up all your personal computer storage you have in use, right now, in gigabytes (local site only, not cloud). How much data storage do you currently use at home?
Back in 2009, I made a list of the worst video game systems of all time for PC World, and the Tandy Memorex Video Information System (1992) was #2 on the list.
Six years later, I am not fond of dishing out bad vibes toward any game console. But the VIS was indeed an underwhelming commercial product.
And honestly, calling the VIS a video game console is a stretch. As more of a multimedia appliance than a straight up “video game system,” its lineage lay half-way between game machine and general purpose PC. Its designers intended it to run educational software as frequently as games.
For fans of odd an interesting systems, the VIS definitely stands out. Under the hood, it sported a modified PC architecture based on an Intel 286 CPU and a custom embedded version of Windows called “Modular Windows.” In addition, the VIS allowed storing data on removable memory cards that plugged into the front of the console (a feature that, in game consoles, arrived second only to the Neo Geo, I believe).
Of course, ever since I saw this section of a 1995 Tiger Software catalog (Tiger had apparently bought up a clearance stock of the machines — see also this scan of the Jaguar CD in a Tiger catalog), I wanted a VIS regardless of its faults. While I have used them before — including some in-store demos at Radio Shack — I still do not have one in my collection.
Discussion Topic of the Week: Did you own any CD-based game consoles from the multimedia console era? (i.e. CD-i, VIS, 3DO, CDTV, Jaguar CD)
Discussion Topic of the Week: When you were a kid, did your parents let you have a computer in your bedroom?
[The following news comes to us via video game historian Mary Goldberg, who has allowed VC&G to republish his Facebook announcement here so more people can see it. –Benj]
It is with a sad heart that we announce the passing of Atari legend and friend Stephen D. (“Steve”) Bristow, who died this past Sunday, February 22, 2015 at the age of 65 following a short illness.
Bristow was one of the originals, helping Nolan Bushnell out during the development of the world’s first commercial arcade game, Computer Space, while an intern at Ampex.
He then moved to Nutting Associates, the publisher of Computer Space, as an intern. At Nutting, he soon took over for Nolan Bushnell when Bushnell and business partner Ted Dabney left to form Atari.
In the early 1970s, Bristow joined up once again with Bushnell at Atari for a short while before being tapped to form secret Atari subsidiary Kee Games with Joe and Patricia Keenan. There, he lead the creation of several groundbreaking arcade games such as the full-color multiplayer Indy 800 and the seminal game Tank.
Bristow occupied many positions at Atari throughout the 1970s an 80s. Upon the merger between Kee Games and Atari, he oversaw Atari’s Coin Engineering as well as later projects like the Electronic Board Game Division. He later became Plant Manager of Pinball Production at Atari before moving to VP Engineering, Consumer and Home Computer Division, then VP Engineering of Atari’s Consumer Game Division in the early 1980s.
From there, Bristow moved to VP Advanced Technology, then VP Engineering, AtariTel Division (which produced telephone products). Then finally, he joined Atari’s Engineering Computer Division as VP and became an Atari Fellow before leaving Atari all together in February 1984.
Bristow continued with an impressive electrical engineering career afterword, but it’s his time and accomplishments at Atari (and all the fun he brought us) that are the reason we’re all here. He will be sorely missed.
Ah, the good ole days when you had to pay $535 (that’s $1,744 in today’s dollars) for the privilege of merely being able to hook a printer to your home computer. What can I say — it was a useful feature.
My first computer, an Apple II+, came equipped with a Grappler+ printer card (from the previous owner), although I can’t recall ever using it. Instead, I printed school reports by that time from whichever family MS-DOS machines we had at the time, each of which included a built-in parallel port for printer use.
What a great day it was when I switched from a noisy dot matrix printer to the that awesome Canon Bubblejet we had. Silent printing! And the day we got our first full-color photo capable HP inkjet printer around 1996. It was pretty low resolution, but still amazing.
Today, I don’t print much. I have a color laser copier in service to reproduce scanned documents (in lieu of a copy machine) in case I need a hard copy of something — usually a form or contract — to mail.
Discussion Topic of the Week: Do you regularly print anything from your computer these days? What do you print?