November 16th, 2011 by Benj Edwards
Vintage Computing and Gaming has retained the same general site design, albeit with a few aesthetic changes, since it started in 2005. Do you think it’s time to change the layout of the site? Do you think I should add any features to the site to make it like more modern blogs?
For VC&G, my philosophy has long been, “If it ain’t broke, don’t fix it.” And I defintely don’t think the site is broken. But perhaps it is time to modernize a few elements of the blog. The thing I’d like to add most is a tag-based post system. I think that would work better than post categories as they now stand.
The commenting system works pretty well for the number of comments we get, so I don’t think we need a complex comment rating or moderation system at the moment.
As for the current design, I like the fact that, because I haven’t added complex bells and whistles to the site’s software, VC&G is easy to view on older computers with slightly older browsers. It’s simple and it does the trick.
Let’s put it this way: do you think if I redesigned the site that more people would read VC&G? (Although statistically speaking, we have more readers than ever.) Is the design out of touch with a “modern” web audience? Your thoughts count, so let me know in the comments.
Posted in News & Current Events, VC&G Announcements | 33 Comments »
Tags: Redesign, Site Notes, VC&G
November 15th, 2011 by Benj Edwards
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Forty years ago today, Intel announced the 4004. It was the first single-chip microprocessor in the world — an entire central processing unit (CPU) rendered as in integrated circuit on a single chip of silicon.
Up to that point CPUs were typically constructed of many ICs and discrete components soldered onto multiple circuit boards that, when combined, would have trouble fitting in a cigar box. The 4004 compressed similar functionality into a silicon chip 1/8 inch wide by 1/6 inch long.
The story of the 4004 began in in 1970, when Japanese manufacturer Busicom commissioned Intel to help create a chipset for a desktop calculator. Intel rejected the initial Busicom-designed chipset and countered with its own simplified design, which included the 4004 and three other supporting chips. Those chips, when used together, could form the heart of a complete microcomputer.
While the 4004 first appeared in the Busicom 141-PF calculator (seen above) during mid-1971, a contract renegotiation later in the year left Intel free to sell the microprocessor and its supporting chipset to others. It announced the 4004 to the general market using a carefully placed advertisement in the November 15, 1971 issue of Electronic News, an important trade newspaper for the emerging semiconductor industry.
It’s a Secret to Everybody
Once available to the general market, the Intel 4004 appeared in only a handful of 1970s commercial products before more powerful microprocessors, like the 8008, made the 4-bit CPU thoroughly obsolete.
Those early 4004-bearing products are quite hard to find today, making them generally unknown to computer history. That’s why I created a slideshow over at Technologizer that explores little-known applications of 4004. Some of the applications — like arcade games and electronic voting machines — might surprise you.
I hope you enjoy it.
Posted in Computer History, News & Current Events, Vintage Computing | 1 Comment »
November 14th, 2011 by Benj Edwards
That spot in the upper left is actually mold that grew on the paper.
When is a text adventure game not a text adventure game? When it’s Beyond Zork: The Coconut of Quendor.
Infocom’s fourth entry in the Zork series (actually the 8th if you count the related Enchanter series and Wishbringer) combined interactive fiction with light RPG elements such as equipment, stat sheets, an on-screen map, and character leveling to create a unique game that may be best compared to a single player MUD (a SUD?).
Beyond Zork sports procedurally generated maps in some areas, so replay value is theoretically infinite. But randomness is a double-edged sword in this case: its magic items move around between saves and loads, and that can frustratingly break the suspension of disbelief (i.e. you see it, you die, you come back, and it’s gone). Still, Beyond Zork is an amazing game that deserves more attention than it usually gets.
[ From Family and Home Office Computing, November 1987, p.89 ]
Discussion Topic of the Week: What’s your favorite entry in the Zork series? Every Zork-related game counts.
Posted in Computer Games, Computer History, Regular Features, Retro Scan of the Week, Retrogaming, Vintage Computing | 4 Comments »
November 7th, 2011 by Benj Edwards
Stranded in a jungle with only a desk, a cup of coffee, and an Atari 800.
I’ve always enjoyed the illustration style found on the earliest Atari 400/800 instruction manuals, such as the one here for the Basic Reference Manual. I’ve included an extra large scan this time so you can enjoy the detail up close.
Does anybody know the name of the artist who did them? I’ll admit I haven’t looked very hard.
By the way, this manual was written by River Raid creator Carol Shaw.
[ From Atari 400/800 BASIC Reference Manual, circa 1979, cover ]
Discussion Topic of the Week: Have you ever programmed with your dad? Tell us about it.
Posted in Computer History, Regular Features, Retro Scan of the Week, Vintage Computing | 12 Comments »
October 31st, 2011 by Benj Edwards
Dungeon Master: Theron’s Quest – The video game for brutal dictators.
Happy Halloween from VC&G
P.S. Here’s a Dungeon Master II scan from last year.
[ From Electronic Gaming Monthly, June 1993, p.77 ]
Discussion Topic of the Week: Have you ever dressed as a video game character for Halloween? Tell us about it.
Posted in Gaming History, News & Current Events, Regular Features, Retro Scan of the Week, Retrogaming | 4 Comments »
October 24th, 2011 by Benj Edwards
Text in bloom.
Here’s an interesting piece of obsolete technology — a plastic Lanier daisy wheel for a daisy wheel printer. Its actual size is about three inches in diameter.
There was a time when having a “letter quality” impact printer meant that the machine printed text using pre-formed, typewriter-like type elements. Some printers held these elements in the shape of a cylinder or a sphere, but in the case of the daisy wheel printer, the character forms projected from a central wheel in a shape that resembled a daisy flower.
Daisy wheel printers produced text by rotating the wheel to the proper character spoke and striking the back of it against an ink ribbon, which would leave a mark on the underlying paper.
Each daisy wheel rendered a different font (or type size), and thus fonts could be changed as easily as replacing one wheel with another. In this case, you’re looking at a wheel for the font called “Prestige Elite 12,” but printer makers sold dozens of other font wheels, such as those for Courier 10 or Cubic 15.
The daisy wheel method reproduced fonts using a dramatically different technique than, say, dot-matrix printers, which used a single matrix of metal pins to form various characters.
Laser and inkjet printers, which produce much less noise and use software-based fonts, made impact printers thoroughly obsolete for every-day PC use by the late 1980s (though stragglers used dot-matrix printers well into the mid-1990s due to lower prices). Even so, impact printers still reign supreme in specialized applications that require physical force, such as document reproduction via carbon copy paper.
[ Scan of Lanier daisy wheel, circa 1978 ]
Discussion Topic of the Week: Have you ever used a daisy wheel printer? Tell us about it.
Posted in Computer History, Design, Regular Features, Retro Scan of the Week, Vintage Computing | 11 Comments »
October 23rd, 2011 by Benj Edwards
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Ten years ago today, Steve Jobs introduced the first iPod to the world. Many people didn’t know what to think. It would take a little time for idea of the iPod to sink in, so to speak, but once it did, it did so in a very big way.
I first encountered the iPod shortly after its 2001 launch at a local Circuit City. Its simple white scroll wheel stared at me from across the room like a giant eye that had just opened for the first time. Yep, it got my attention. A ring-shaped kiosk in the middle of the room held iPods projected upwards, each player perched on a security rod, restricted, but available for public tinkering.
I walked up to it and touched it, ran my fingers across the front and spun the wheel. It was almost insultingly intuitive to a gadget freak like myself. It worked, and it was obvious that everyone would know how to use it almost immediately after picking it up.
Before playing with the iPod, I was skeptical of the device — like just about everyone else. But after touching it, I knew that the future of music consumption wore an Apple logo. By God, I wanted one. Bad.
Three Articles about iPod
So here we are, ten years later. The iPod unquestionably shook up the world. How should we mark the anniversary? Well, to start, I have written three pieces about the iPod for this exact occasion. I’ll go through them below.
- The Birth of the iPod – In this piece over at Macworld, I take a look at the origins of the first iPod — how it was created, by whom, and why. I owe great thanks to Tony Fadell for sharing his time to talk about the iPod’s creation, and to Steven Levy and Leander Kaheney, whose previous works on the iPod also provided invaluable sources for my article.
Despite those sources, this is not some iPod creation rehash. In fact, it puts together a number of disparate information sources for the first time. And thanks to my interview with Fadell, you’ll definitely learn some new tidbits about the birth of the iPod.
- iPod Oddities – In which I continue my long-running Technologizer-hosted Oddities series by examining weird accessories, art, and history related to the iPod. Fun stuff, as always. Don’t miss the iPod ballistics calculator.
- The iPod as an Iconic Cultural Force – Also at Macworld, this piece openly muses about how the iPod changed our culture, the music industry, and the world around us.
I wish I could say that I wrote more (ha), but you’ll have to be satisfied with that — oh, and all the other iPod tributes you’ll find on the web in the next few days.
Happy birthday, iPod.
—
Discussion Topic of the Anniversary: What did you think about the iPod when you first heard about it? Did your opinion change after you actually used it?
Posted in Computer History, Macintosh, News & Current Events, Vintage Computing | 5 Comments »
October 17th, 2011 by Benj Edwards
It’s a trap!
[ From Compute!, September 1983 ]
Discussion Topic of the Week: What’s your favorite static-screen graphical text adventure game?
Posted in Computer Games, Regular Features, Retro Scan of the Week, Retrogaming | 17 Comments »
October 14th, 2011 by Benj Edwards
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Way back in early August, I put together a list of the 10 Greatest MS-DOS Games of All Time for PC World to coincide with the 30th anniversary of the IBM PC. Everything was set to go, then my editor got into a doozy of a bicycle accident.
Thankfully, he’s OK. He managed to edit the slideshow, which is up now, despite having a few broken ribs. Take a peek.
My original captions have been expertly truncated to more appropriately fit the slideshow format, so it may not contain as much of my reasoning for each game’s inclusion as I had hoped. Still, it turned out very well, and I feel strongly about my picks. (I also love my intro slide, the crafting of which sometimes becomes my favorite part of making slideshows.)
Here is my inclusion and ranking criteria, from my original introduction from before it was shortened:
For this author, a combination of factors roll together to constitute Greatness: among them, innovation, influence, fun factor, and replay value with considerations for each game’s contribution to the MS-DOS gaming culture thrown in. In the ranking, games that originated or most prominently thrived on non-DOS platforms were generally disqualified from consideration.
Whenever I do a slideshow like this, I like to remind people that my top 10 list is nothing more than a work of educated opinion. I’m typically not a fan of the format because the results are always subjective, but I still think it works because it stimulates public thought and gives me a good excuse to both entertain and educate on a subject I love.
So now I turn the spotlight to you, dear readers. If you were assembling a top 10 MS-DOS games list, what would be on it?
Posted in Computer Games, Computer History, Gaming History, Retrogaming, Vintage Computing | 21 Comments »
October 13th, 2011 by Benj Edwards
In Memoriam: Dennis Ritchie (1941-2011)
Developer of the C programming language, co-creator of UNIX
Few individuals have been as influential in the field of computers as Dennis Ritchie. Programmers have used his language, C, to author much of the world’s best software. UNIX, an operating system Ritchie first co-developed in 1969, led the way for all modern interactive operating systems, including MS-DOS, Linux, and Mac OS X. UNIX still forms the conceptual and technological basis of most server operating systems in use today. Ritchie will be richly missed.
Posted in Computer History, Memorials, News & Current Events, Regular Features, Vintage Computing | 6 Comments »