The Glacial Pace of GameTap Customer Chat
June 12th, 2007 by Benj EdwardsHaving recently fallen upon hard times (I’m saving up for a new Mac), I found it necessary to trim some fat from my monthly budget. Naturally, funds for groceries took precedence over gaming luxuries like GameTap .
I first tried the GameTap service last year as part of a review for VC&G and I found it somewhat lacking. I canceled my account after my free trial expired.
Earlier this year, I thought I’d check out Uru Live, so I reinstated my GameTap account. The service is much better than before, but alas: money is money, and GameTap had to go. As I mentioned in my 2006 review, canceling GameTap is quite a hassle, requiring a phone call to GameTap support, a long wait on hold, and an annoying chat with a customer service representative who tries to tell you what you are really thinking. And according to the numerous comments from unhappy Tappers on my review, GameTap’s practice in this regard has not changed. (By the way, thousands of people find this site each month through keyword searches featuring variations on how to cancel GameTap. Check out this entry, at the bottom, for examples.)
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VCF East 4.0 This Weekend
June 6th, 2007 by Benj EdwardsIt’s that time of year again, where vintage computer enthusiasts around the world emerge from their long winter hibernation to gather in one spot on the east coast of the US and show off their prized computer possessions. The name of this grand gathering? Vintage Computer Festival East, and it’s in its fourth iteration this year (hence the “4.0”). I attended this festival’s big brother (VCF 9.0) in Mountain View, California last year, and it was a blast. So if that’s any indicator of what East might be like, you should drop everything and go. Just remember to pick everything up again when you get back.
I wish I could attend, but I won’t be able to make it. Something about “needing money to eat” or something like that, says my wife. Somebody take pictures for me. And give my regards to Evan Koblentz if you run into him. Does anybody want to file an official report of the show for VC&G? Let me know.
You can read the full press release after the break.
Thirty Years of Apple II
June 5th, 2007 by Benj EdwardsThirty years ago today, the Apple II personal computer officially went on sale in the United States. As Apple Computer, Inc.’s flagship product, the Apple II put the company on the map, made stars of Apple’s founders, and changed the world of computing forever. The machine stood out at the time of its release due to features such as its all-in-one, no assembly required design with an innovative plastic enclosure; integrated color graphics, sound, and paddle inputs; and the ability to use an ordinary TV set as a display.
I’m not going to get into the details as to why the computer is great — it’s been written about so many times before that you’d be better served reading about it somewhere else. But I did interview Steve Wozniak, creator of the Apple II back in February for Gamasutra, and I had a great time talking to him. Wozniak crafted the innards of the Apple II, an absolute masterpiece of minimalistic yet highly functional design, all by himself. Steve Jobs provided the finishing touch by insisting on a stylish case for the unit, and the rest is history.
My first computer was an Apple II Plus, a unit I still have and hold dear to this day. I squeezed years of entertainment out of it just by programming BASIC, so the Apple II means a lot to me personally. Happy birthday, old friend.
BASIC for Kids: The VTech PreComputer 1000
May 31st, 2007 by Benj EdwardsI found myself up in Boone, NC last week at a recently opened Goodwill store. Upon arriving, I quickly made my way back to the electronics section. The place was packed with an unusual surplus of wireless 802.11g network routers — something I’d never seen before in a thrift shop. Most of the items were overpriced, though.
Among the dozen TVs and broken stereos on the sagging back shelves, I found a few gems. In the end, I walked away with a new, in-box controller for the forgettable HyperScan video game system ($2), a shrinkwrapped copy of Microsoft’s Return of Arcade ($4), and my most interesting find, a VTech PreComputer 1000 ($4). Believe it or not, but I’ve actually wanted a VTech Precomputer for some time. A handful of different toy and electronics companies produced a whole class of “educational” or kids’ computers in the 1980s that I’d like to collect. Most of the more sophisticated models have some version of BASIC built in, and the VTech PC1000 is no exception.
Back in the day, the BASIC programming language (or even Logo — remember the turtle?) was considered the best way to teach kids how to use a computer. They called the push to teach ordinary people how to use these machines “computer literacy” like we do today, but the methods of obtaining that literacy were different. For a time in the late 1970s and early 80s, educators, politicians, technologists, and pundits in major publications around the U.S. worried that every citizen would have to know how to program a computer or they’d be left out of the computer revolution, and thus, the future. After all, if you want to tell a computer to do something, you have to program it, right? How else are you going to get it to do what you want? It seems strange to us now that they didn’t realize that we’d all be running other people’s programs instead (Microsoft did, of course). That popular perception began to shift after the release of the Macintosh in 1984, but the change didn’t fully get here until the mid-1990s. Now we teach people how to use Microsoft Word. By golly, if someone doesn’t know how to program complex and obtuse Word macros, how will they ever be able to create a competitive résumé? In a way, not much has changed.
Anyway, back to the PreComputer. I disassembled the unit today to see what makes it tick. As I suspected, the unit’s CPU is a Z-80 clone, the Toshiba TMPZ84C00AP. I also spotted the prominently marked Video Technology (VTech) ROM on the motherboard which contains built-in trivia games in subjects like history, geography, and science, calculator functionality, Hangman, and a typing course. One of the rubber-button options on the PC1000 is “Computer Drill,” which lets you look at nine built-in sample BASIC programs or program in “Pre-Basic 1.0” yourself. Although the PC1000’s twenty-character, one line LCD display is quite limiting, it’s still a compelling feature that’s fun to play with. And heck, the thing has an impressive full-stroke QWERTY keyboard with insert and delete keys. It’s almost as if the PreComputer’s designers were begging for their creation to be used for more than meets the eye.
I don’t have the manual for the PreComputer, so I have no idea if it can save your programs temporarily in memory, or the extent to which its interpreter supports traditional BASIC commands. I’d particularly like to know how to print to the LCD screen without the automatic pause after each line, if that’s possible. If anyone has a copy of the manual for this and can scan it or type it up for me (especially the section on BASIC), I would be much obliged. Did anyone out there have one of these as a kid? I’d love to hear from you in the comments section.
[ Update: 07/30/2007 – Many generous thanks to Chris Ball for obtaining, scanning, and providing the BASIC section of the PreComputer 1000 instruction manual. You can download all the pages in high resolution JPEG format here (25 MB). Be warned, though: the file is big. Thanks again, Chris! ]
[ Retro Scan of the Week ] Ouch
May 28th, 2007 by Benj EdwardsIf you use this image on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.
Video Games Turn Forty — Article at 1UP.com
May 15th, 2007 by Benj EdwardsIt’s true: in 1967, Ralph Baer and Bill Harrison created the world’s first television video game hardware. And forty years ago today (May 15th, 1967), the first television video game took place. Who won? Mosey on over to 1UP.com and check out the full feature I wrote about it. You’ll find out that answer and a lot more.
Also check out the interviews I’ve conducted with the two participants in the monumental contest, Ralph Baer and Bill Harrison. I just published the Bill Harrison one today.
As an extra treat, here’s a video of Ralph Baer and Bill Harrison demonstrating their Ping-Pong game on the “brown box” prototype at Sanders in 1969. Ping-Pong would later form the basis for Atari’s famous Pong.
I would like to extend a special thank-you to Ralph Baer, Bill Harrison, and the family of Bill Rusch for their generous and invaluable help with this story. I could not have written it without them.
Happy birthday, video games.