VC&G Interview: Bill Harrison, The First Video Game Hardware Guru

May 15th, 2007 by Benj Edwards

William L. HarrisonForty years ago today, the world’s first television video game contest took place in a small lab in Nashua, NH. The place was Sanders Associates, a large defense contractor, and the contestants were Ralph Baer and his technician, Bill Harrison. The inventions of these two men and a third, Bill Rusch, would later appear commercially as the Magnavox Odyssey console in 1972.

History has heard quite a bit from Baer recently, including an interview I conducted with him back in January. But most often overlooked is perspective of the second player in that monumental game, Bill Harrison, who built all of the original Sanders video game hardware by hand. Now 73 years old and retired, William L. Harrison finally gives his side of the story in his first ever interview, and it’s exclusive to Vintage Computing and Gaming.

[ For more information on this important anniversary, read my feature, “Video Games Turn Forty,” at 1UP.com. ]

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[ Retro Scan of the Week ] Humble Beginnings

May 14th, 2007 by Benj Edwards

Humble BeginningsFrom the instruction manual of the first video game console, the Magnavox Odyssey.

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Be Friends With VC&G on MySpace

May 10th, 2007 by Benj Edwards

Vintage Computing and Gaming LogoFor those of you intrepid VC&G readers into the dreadfully sluggish and badly designed social networking scene, I’ve recently created an official Vintage Computing and Gaming MySpace page. Show your friendshiphood statusness by becoming lifelong virtual buddies with VC&G on MySpace. We’ll swap old war stories and trade recipes for capacitor bombs. Tell all your friends and bring them along too. It will be fun.

Retro Scan of the Week: Vintage Computer T-Shirts

May 7th, 2007 by Benj Edwards
Byte my Bits - Vintage Computer T-Shirts

What — you think cheeky nerd T-shirts are a recent invention? They’ve been here from the start, my friends.

Early personal computer magazines typically carried at least one ad for computer-themed T-shirts somewhere in each issue, usually in the back. These particular examples from 1983 tout apparel plastered with phrases such as “Byte my Bits,” “User Friendly,” “PC Compatible,” and the perennial classic, “Have You Hugged Your Programmer Today?”

Vintage Computer T-Shirts

Hey look — it’s Linda! Alternatives to the shirts pictured above include “Software” and “Hard Disk Driven.” Early computer enthusiasts were a desperate, sad lot indeed.

If you use these images on your site, please support “Retro Scan of the Week” by giving us obvious credit for the original scan and entry. Thanks.

ASKING ULAF #1

May 4th, 2007 by Ulaf Silchov

Asking Ulaf Logo[ Ulaf Silchov is an expert in video games and computers. He also writes for “Svadlost Weekly” and “The Aquarian Underworld Circular” ]

GREETINGS MY THE VIDEO GAME FRIENDS. THIS WORDS MARK THE STARTING OF A NEW WRITINGS BY ULAF WHERE YOUR MINDS ASK THE QUESTIONS OF YOUR MINDS TO ULAF AND MY MINDS ANSWERS THE QUESTIONS OF YOUR MINDS. LET US START THE FUN MACHINE AND TRAVEL.

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Benj’s Steve Wozniak Interview on Gamasutra

May 4th, 2007 by Benj Edwards

Steve Wozniak Interview on GamasutraBack in February, I conducted a nice interview with Steve Wozniak (“Woz”), co-founder of Apple Computer, that mostly focused on video and computer games. The piece is now on Gamasutra for all to read. Woz talks about how the Apple II design was inspired by video games, his love of Tetris, Steve Jobs as a gamer, and more.

You might remember that I previously did a Ralph Baer interview for Gamasutra. This Woz interview is only the latest in a series. There are more to come, so stay tuned.

Retro Scan of the Week Special Edition: “At Last! Reality For the Masses!”

April 30th, 2007 by Benj Edwards

VictorMaxx Stuntmaster VRThere was a time in the early 1990s when “Virtual Reality” via bulky goggles strapped to your head seemed like the promise of the future. Video game console manufacturers like Atari, Sega, and Nintendo all dipped their toes into the virtual reality waters, but none devised a practical and cost-effective solution. Those attempting to create affordable consumer VR headsets encountered common problems: a true stereo display using two high resolution color LCD screens and motion tracking was too expensive, and even high quality goggles caused serious motion sickness and disorientation with many users.

Apparently VictorMaxx knew something that companies with multi-million dollar R&D budgets didn’t. They released the StuntMaster VR, a “3-D interactive virtual reality” headset with seemingly impressive motion tracking capability (“point-of-view instantly scrolls or rotates with the turn of your head!”). But alas, I own one, and I know that VictorMaxx only surpassed the competition in hyperbole and false advertising. The StuntMaster VR is a terrible piece of junk.

VictorMaxx Stuntmaster VRImagine that: reality for the masses.

Dare you step forward, cheeze ball? Despite what the box says, the StuntMaster VR is not a 3D display. It contains one extremely grainy low resolution LCD screen in the center of the goggles. If you put it on, it hurts your face. The display singes your retinas with an intensely fuzzy, VictorMaxx Stuntmaster VRhard-to-focus-on image. The head tracking mechanism is nothing more than a stick you clip to your shoulder (see picture above) which slides through a loop on the side of the headset. When you turn your head, the StuntMaster detects the stick sliding in the loop and translates this into a left or right button press on a control pad, assuming you’ve actually hooked it up to the controller port of your SNES or Genesis. Remember the “point-of-view instantly scrolls or rotates with the turn of your head” quote? I’d love to see that happen in Super Mario World. Obviously, it couldn’t actually work unless the game were programmed for that functionality in advance. Unless, of course, you’re playing Doom and you want to turn left or right by moving your head.

VictorMaxx Stuntmaster VRA disturbing, tragic world, yours? Then please, do not buy the StuntMaster VR headset. Mine was so useless that I took it apart about four years ago and wired up some connectors to use it as a tiny LCD monitor. Even then, the LCD screen’s extremely low resolution makes it nearly useless. So now it spends most of its days sitting in its box, partially disassembled, reflecting on the good old days when plants were still green and the Lawnmower Man played out like a guaranteed guide to the future. I still want one of those springy mid-air virtual reality harnesses, by the way.

The StuntMaster headset makes me wonder how long VictorMaxx stayed in business. Who knows, we might hear from a former employee in time. Did anybody else have one of these, or any other VictorMaxx products? Leave a comment and we’ll talk.

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Name Those Pixels: Flying Creatures

April 26th, 2007 by Benj Edwards

Pixel Challenge #14 - 1Flying is not just for birds anymore. This week’s theme is “flying creatures.” Each of these three pixel blocks are from 8-bit games. Can you guess which ones? The first block is to the right, the other two are below. As always, post your guesses in the comments section of this entry, and don’t be bashful.

Pixel Challenge #14 - 2    Pixel Challenge #14 - 3

The answers to the last challenge are after the break.

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Vintage Computer Keyboard Quiz

April 25th, 2007 by Benj Edwards

Vintage Computer Keyboard QuizKeyboards, keyboards everywhere, but not a drop to drink. How many different computer keyboards have you used in your lifetime? Do you remember the good ones? The bad ones? By golly, I’ve known quite a few.

See if you can recognize which vintage computer system each of these keyboards comes from. Feel free to post comments about them and share your memories about keyboards of yore. Answers to the quiz will be posted next week as an update to this entry.

Vintage Computer Keyboard Quiz - 1 Vintage Computer Keyboard Quiz - 2
Number 1 – Number 2

Vintage Computer Keyboard Quiz - 3 Vintage Computer Keyboard Quiz - 4

Number 3 – Number 4

Vintage Computer Keyboard Quiz - 5 Vintage Computer Keyboard Quiz - 6

Number 5 – Number 6

Vintage Computer Keyboard Quiz - 7 Vintage Computer Keyboard Quiz - 8

Number 7 – Number 8

Answers after the break.

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Retro Scan of the Week: P1-14 Punch Card Terminal

April 23rd, 2007 by Benj Edwards
Phone 1 P1-14 Card-Reader Terminal

Have a dusty stack of old Hollerith-type punch cards sitting in your closet? Then you need this amazing bridge to the past: the Phone 1 P1-14 Card-Reader Terminal. This advertisement, proclaiming a “powerful new concept,” appeared in the February 1979 issue of BYTE magazine. Somehow this terminal seems like an unlikely fusion of new and old, similar to building an abacus into the case of a PowerMac G5. Maybe that’s why no one has ever heard of this unit.

It’s sad to think that some people might have still been using punch cards for data input in 1979, but with the speed at which universities and other institutions updated their equipment, it would be no big surprise. Still, I think this terminal was mainly designed for legacy applications.

Let the punch card memories commence!

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